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Alexfrog
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@dadacp: The races are moderately customizable Each has some set abilities, and if those abilities are more powerful than those of another race, they will have less general points left over.
Also each race has a few abilities they cant get, like maybe they cant get superior manufacturing, superior toughness, or poor research. Or whatever.
ALSO the different abilities cost varying amounts for some races. For example, maybe (hypothetically) Grendarl get cheap combat picks. This would mean that if you chose grendarl and then reduced your combat scores to increase others, it wouldnt be very good, because those combat picks you started with came "cheaper" and thus you get less for removing them. Or mabe the evon have cheap cunning picks and the psilon heap research. If you remove those abilities, you would get less picks, so it is an incentive to keep them!!!
I think its a cool system.
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Vandemar
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It's funny, I don't think I ever played a single game of MOO2 using one of the default races, and I've had and played that game for years... there's something about the nature of customization that's just an irresistable lure to me. This penchant for race creation gave birth to a whole slew of horrific creations, my favorites being the Rainbow Kitties, a hive (truly - they were a unification government) of lucky, bipedal cats with huge agricultural bonuses who aimed for galactic domination via burying the universe in wheat. Kneel, Bulrathi scum! Kneel before the might of the Rainbow Kitties!
That being said, I think I'm going to try and restrain myself this time and start my first game using a default race... say, the Nommo. Cthulhu fhtagn. Moving on from there, I'll play a game as the Harvesters (that was another promise: I wouldn't let myself play as the Ithkul until I'd already met them as adversaries at least once). After that, something tells me that I'll be playing custom races pretty much exclusively, and custom Ithkul more often than not.
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DrakeZero
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Well I pretty much picked randomly which I'm gonna play first and ended up with Meklar. That is subject to change when I get the game and see another race that looks cooler though. After all, that's what really counts.
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kalbear
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Arnelos, there are no such things as race modifications like there were in Moo2. Subterranean is a built-in part of a species, as is pop growth speed, aquatic, flight/gaseous, lithovoric, cybernetic, what planetary types you favor, terraforming circles...etc.
You can indeed only modify existing races. Specifically, you can only make a new race in a given species. So you can have another harvester race, but they'll have the same specieal modifiers as any other harvester race.
Basically, think of the 8 species as the building blocks that have certain limitations. So you won't be able to do things like aqua-sub (what, you live in flooded tunnels and this helps you grow more?), aqua-lith, sub-lith, etc. But you can have Uni-Tol, Uni-Lith, etc without problems.
That being said, I'm so totally playing the Ithkul as the first race. I want to see _all_ the new graphics for 'em, figure out the weirdness of them, etc. It will be a losing game, but who cares? That first game is about discovering the most the fastest, and damned if I want the most toproq for the money.
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