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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:25
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turn 41 savegame
Attachment: lemuria-3180bc.zip
This has been downloaded 3 time(s).
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J Bytheway
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England
Jul 2001 time: 05:25
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Turn 41
Barb chasing Dave!
Attachment: image4.png
This has been downloaded 80 time(s).
Last edited by J Bytheway on 03-02-2003 at 03:50
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:25
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savegame at chat end, turn 48, no units moved
Attachment: lemuria-3040bc.zip
This has been downloaded 3 time(s).
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:25
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Chat Transcript
[21:41] <mapfi> OK - GAME LAUNCHED - ANY ORDERS BEFORE WE END THE TURN?
[21:41] <Locutus> no
[21:41] <Turambar> nope
[21:42] <Zaphod> do we have a complete map somewhere to see?
[21:42] <Turambar> http://apolyton.net/forums/showthre...20&pagenumber=2
[21:42] <Zaphod> though i know i can't give any orders
[21:42] <iskallin> nah
[21:42] <Zaphod> thanks
[21:43] <mapfi> 1END TURN - THE GERMANS REQUEST WE WITHDRAW
[21:43] <Locutus> accept
[21:43] <Zaphod> (y)
[21:43] <Turambar> should we leave via the fastest route North then?
[21:43] <mapfi> ACCEPTED
[21:44] <Turambar> or leave NE? (slightly longer)
[21:44] <mapfi> 1no movements to be seen - settler finished - orders?
[21:44] <Locutus> it would be wise, though the longer route isn't too much of a problem either
[21:44] <Zaphod> how many turns does it take, till the treaty is considered broken?
[21:44] <Locutus> check the german regard, is it neutral?
[21:45] <mapfi> no - it's one below
[21:45] <Wise> patato site for the settler
[21:45] <Locutus> hmmm...
[21:45] <Zaphod> and check the financial possibilities about rushbuying a warroir for escort
[21:45] <mapfi> do we move the settler unguarded?
[21:45] <Turambar> best leave quick then Loc?
[21:45] <Zaphod> i wouldn't do so, we are forbidden to reload
[21:46] <mapfi> turns for a warrior - 5, rushbuying now 1200- we have 323 gold
[21:46] <Wise> well then I am for rush buying a warrior
[21:46] <Locutus> if there's no reason to delay, it would be best not to delay. every movement in their territory costs regard
[21:46] <mapfi> haha
[21:46] <Wise> that wouldn't work then :s
[21:46] <Zaphod> than head off north
[21:47] <mapfi> ok, orders for bob?
[21:47] <Turambar> ORDERS: Bob North
[21:47] <Locutus> do we want to give the germans money for diplomatic proposals at this point?
[21:47] <Zaphod> depends on the proposal
[21:47] <mapfi> 1BOB moved
[21:48] <mapfi> dave?
[21:48] <Wise> are we waiting to gaurd the settler or not?
[21:48] <Zaphod> how much money do we make each turn?
[21:48] * Pedrunn has joined #Lemuria
[21:48] <Turambar> just send the settler alone i'd say
[21:48] <Locutus> we can offer map, peace, no-tresspass. I was thinking of map and no-tresspass
[21:48] <Turambar> it's only two turns
[21:48] <Pedrunn> Hi all
[21:48] <Wise> hello 
[21:48] <Zaphod> howdy mr,president
[21:48] <Turambar> hey
[21:48] <mapfi> 11 gold per turn
[21:48] <Locutus> hi
[21:48] <Pedrunn> Everything ok, mapfi?
[21:48] <mapfi> yep 
[21:49] <Turambar> so no escort for the settler then?
[21:49] <mapfi> 1i'd say risk it
[21:49] <Turambar> me too
[21:49] <Locutus> agree
[21:49] <Zaphod> i'd say no
[21:50] <Wise> no escort :doitnow:
[21:50] <Zaphod> though i have to admit i would risk it, if i were playing alone
[21:50] <iskallin> risk it
[21:50] <mapfi> note: I won't do anything in the game until a minister titles it orders.
[21:51] <Wise> ORDERS: Settler to patopolis 
[21:51] <mapfi> on the river then
[21:51] <Zaphod> wise decision mr.delegate
[21:51] <Turambar> ORDERS: Dave North
[21:51] <Locutus> we should risk it but only move 1 tile at a time along the river, so we can spot barbs in time and retreat in time if we have movement left...
[21:52] <Zaphod> (y) locutus
[21:52] <mapfi> no barbs, two tiles moved,
[21:52] <Wise> Yes
[21:52] <Locutus> diplomacy: do we want to offer to exchange maps?
[21:52] * Pedrunn has quit IRC (Quit: Leaving)
[21:52] <mapfi> dave moved - more grassland
[21:52] <Turambar> can't hurt to try agin can it?
[21:52] <iskallin> i want our next warrior to be named Hreggviður
[21:52] <mapfi> whatever!
[21:53] <Zaphod> yep try it (mapexch.)
[21:53] <Locutus> no, it can't. in fact, chances that they accept are about 50-50
[21:53] <Wise> I agree
[21:53] <Turambar> go for it
[21:53] <mapfi> i do too
[21:53] <Locutus> do we also want to request them to withdraw from our borders?
[21:54] <mapfi> they probably won't agree to that anyway...
[21:54] <Locutus> and do we want to offer gold first to increase the chances of success?
[21:54] <iskallin> yes tell them bugger off
[21:54] <Wise> I would say no isn't that a good way to have them declare war
[21:54] <Locutus> (for both proposals)
[21:54] <Turambar> no gold
[21:54] <Turambar> if we're looking to rush buy at some point
[21:54] <Zaphod> no gold at the moment, we have too less
[21:55] <mapfi> but we need to decide who is going to be our friend - either austria or germany and we need gold to get them to be our frind
[21:55] <Locutus> then again, we also need gold ourselves...
[21:55] <Wise> well if we are making 400+ GPT then I say it wouldn't be that big of a deal to offer gold
[21:55] <iskallin> oh pedrunn where are thou
[21:56] <mapfi> it's your decision loc
[21:56] <Locutus> but we're only making 111
[21:56] <Turambar> friends with Germany. but keep gold for the moment
[21:56] <mapfi> ahem - 11 - not 111
[21:56] <Locutus> yeah, but I want your input, it's a democracy after all 
[21:56] <Wise> oh I thought he said earlier 411
[21:56] <Locutus> sorry, typo
[21:56] <Zaphod> friends with both
[21:57] <Locutus> very well...
[21:57] <Zaphod> gold for us
[21:57] <Zaphod> at the moment
[21:57] <Turambar> shall we try the map exchange first?
[21:57] <Locutus> ORDER: request the German map in exchange for our
[21:57] <mapfi> ok
[21:57] <Locutus> ORDER: threaten them if they refuse (with war)
[21:57] <Wise> :O
[21:58] <mapfi> refused - thraetening...
[21:58] <Zephyr> ordering who now?
[21:58] <Locutus> btw, what kind of personality are the germans? (haven't had time to look at the save yet)
[21:58] <Zaphod> a beer please
[21:58] <mapfi> refused again
[21:59] <mapfi> loc - like last time i still only know the german equivalent...
[21:59] <Zephyr> oooh, mapfi played ahead
[21:59] * Zephyr points
[21:59] <Locutus> thought so then requesting them to withdraw won't do any good either. I don't think we should bother...
[21:59] <Turambar> end turn i say. unless there are mopre orders?
[21:59] <mapfi> end turn?
[21:59] <Locutus> mapfi: 
[22:00] <Locutus> equivalent?
[22:00] <Turambar> yeah....
[22:00] <Wise> did we just piss off the most powerfulnation?
[22:00] <Locutus> yeah, end turn
[22:00] <mapfi> as i said last chat, something like "mean genius" - no idea what it is in english
[22:00] <Locutus> nah, threatening doesn't do too much bad, not if you do it once or twice anyway
[22:00] <Zaphod> no, they pissed off us
[22:00] <Wise> lol
[22:01] <Locutus> ah, okay... (evil genius)
[22:01] <Zaphod> its evil genius
[22:01] <mapfi> END TURN 30
[22:01] <Locutus> but don't worry, I speak German just fine (well, reading it anyway)
[22:01] <mapfi> 1no movements - nothing
[22:01] <Zaphod> don't even remember the german expression
[22:01] <mapfi> "fieses Genie"
[22:01] <Zaphod> yep :-)
[22:01] <Turambar> ORDERS: Bob North, Dave North. Unless there are objections?
[22:01] <Locutus> ah yes...
[22:02] <Locutus> no orders from me in a while, I would think...
[22:02] <iskallin> i declere that i don't object
[22:02] <mapfi> Pedrunn has grown to size 3 again - 3 turns to warrior, rushbuy is 800, we have 334
[22:02] <Turambar> sweet
[22:03] <mapfi> moving Bob, Dave and settler then?
[22:03] <Zaphod> no specialiasts, right?
[22:03] <mapfi> yep
[22:03] <Turambar> yep
[22:03] <mapfi> wise ass - settler?
[22:03] <Wise> Orders Settler: SW
[22:03] <mapfi> on the selected tile - i assume
[22:04] <iskallin> a
[22:04] <iskallin> b
[22:04] <iskallin> c
[22:04] <iskallin> d
[22:04] <Wise> we are only moving the settler one turn at a time correct?
[22:04] <Wise> one tile at a time rather?
[22:04] <mapfi> yep and that be E-SE actually
[22:05] <Wise> oops
[22:05] <Wise> sorry I don't know why I was thinking west :s
[22:05] <Zaphod> well, thats where he come from, shall we name him? scirocco perhaps *g*
[22:06] <Wise> actually couldn't we just move East again?
[22:06] <mapfi> MOVED - DAVE SEES ANOTHER SPUD AND GRASSLAND - SETTLER ON THE TILE -NOONE AROUND
[22:06] <Zaphod> ok, again, whats spud in german?
[22:06] <mapfi> 1end turn?
[22:06] <Turambar> yep
[22:06] <Wise> yeah
[22:07] <mapfi> es ist eine kartoffel...
[22:07] <Wise> can we get a screenshot?
[22:07] <Zaphod> ok, thanks *g*
[22:07] <mapfi> END TURN 31
[22:07] <Turambar> wait until the city is there for that
[22:07] <Zaphod> altavista didn't know that
[22:07] <Zephyr> the word kartoffelsalat is enough to have me in fits of ggigles for days
[22:08] <Zaphod> you should try kartoffelpuffer
[22:08] <mapfi> 1need the screenie now or do you want to settle first?
[22:08] * Locutus thinks Kartoffel is a good name for our city 
[22:08] <Turambar> move and settle first
[22:08] <Wise> hmmm settle it isn't that big of a deal
[22:08] <mapfi> ok, bob and dave? aettling on the tile south of the kartoffel?
[22:08] <Turambar> ORDERS: Bob North, Dave North
[22:09] <mapfi> dave is going to walk in on germany...
[22:09] <Turambar> the borders there?
[22:09] <mapfi> none to be seen - i'm guessing
[22:09] <Zaphod> then let dave turn west, so we can examine the border area
[22:09] <Locutus> kartoffelpuffer? never had that, should be interesting...
[22:09] <mapfi> it's chips
[22:09] <Wise> the settler is on a sand mountain correct?
[22:10] <mapfi> no - he is on the tile where we wanted to settle
[22:10] <Locutus> I though puffer was pancake, or am I takinng it too literally?
[22:10] <Zaphod> no it isn't
[22:10] <mapfi> just south of the potato
[22:10] <Zaphod> its a kind of pancake from potatoes
[22:10] <Zaphod> looks much like rösti
[22:10] <Turambar> the german city looks isolated at the moment so i'd doubt we'll hit another boarder
[22:10] <Locutus> thought so...
[22:11] <mapfi> @zaphod what?
[22:11] <Wise> oh well then Orders: Settle
[22:11] <Turambar> thoughts on dave going north everyone?
[22:11] <Zaphod> rösti, the swiss version of kartoffelpuffer
[22:11] <Zaphod> i would like to have a look on the map
[22:12] <iskallin> does anyone hear play d&d
[22:12] <mapfi> SETTLED
[22:12] <Zaphod> i used to play a lot of ad&d
[22:12] <mapfi> 1turambar - both north then?
[22:12] <Turambar> yes
[22:12] <mapfi> ok - screen will follow
[22:12] <Zaphod> as well as a lot of other rpgs
[22:13] <Zaphod> once i "organised" a paranoia.larp
[22:14] <Turambar> at what point do we think our warriors should start heading back?
[22:14] <Zaphod> at the fail-save-point
[22:14] <Turambar> for barb defense, invasion build up etc....
[22:14] <mapfi> screen's up
[22:16] <Zaphod> (y)
[22:16] <mapfi> Kartoffelpuffer needs 7 turns for the warrior and will grow to size two in about 6, pedrunn need 2 turns, cost 384 to rushbuy, we only have 347
[22:16] <Locutus> tur, let bob move around the german city if possible without violating borders (it looks isolated) and then go back
[22:16] <Turambar> sounds good. and dave?
[22:16] <mapfi> i'd let bob explore some more
[22:17] <Locutus> let him epxlore for a while longer
[22:17] <mapfi> up north
[22:17] <Zaphod> so, do we need a second warrior in pedrunn?
[22:17] <mapfi> and dave north-east
[22:17] <Zaphod> how long till we have slingers?
[22:17] <Wise> sorry brb Orders for new city: Warrior
[22:17] <Turambar> i say build warriors from now on
[22:17] <Turambar> never
[22:17] <Turambar> it's archers
[22:17] <mapfi> 22 turns to ballistics
[22:17] <Zaphod> even better 
[22:18] <mapfi> there's no use in letting bob or dave head back - we are producing warriors now
[22:18] <mapfi> that should be enough
[22:18] <Locutus> when we attack austria we need all the barbs we can get...
[22:18] <Locutus> barbs = warriors
[22:18] <Turambar> depends when / if we invade austria....
[22:19] <mapfi> well - we also need to know if germany is up north or in the east if we don't get their map
[22:19] <Zaphod> no, we need hoplites or samurai or pikemen if we invade austria
[22:19] <Locutus> that's why bob should swing around it 
[22:19] <mapfi> but if düsseldorf is isolated i'd be for making friends with the austrians and get us düsseldorf
[22:20] <Zaphod> without even knowing from which direction the revenge will come?
[22:20] <Turambar> shall we continue then?
[22:20] <mapfi> end turn?
[22:20] <Turambar> anymore orders?
[22:20] <Locutus> yes, end turn afaic
[22:21] <Turambar> end turn
[22:21] <mapfi> END TURN 32
[22:21] <mapfi> nothing to be seen - orders?
[22:21] <Turambar> ORDERS: Bob East, Dave North East
[22:21] <mapfi> moving...
[22:22] <mapfi> dave sees the german border, one tile north-east of the forrest
[22:22] <Zephyr> kartoffelsalat *giggle*
[22:23] <mapfi> any other orders or end turn?
[22:23] <Turambar> end turn....
[22:23] <Locutus> 2nd
[22:23] <mapfi> END TURN 33
[22:24] <mapfi> ok, pedrunn builds warrior
[22:24] <Locutus> w00t
[22:24] <Turambar> 
[22:24] <iskallin> his name should be Hreggviður
[22:24] <Zaphod> how will he be called?
[22:24] <Locutus> go to kartoffelsalat to defend it
[22:24] <mapfi> BARBS - NORTH_WEST OF OLIVE near Pedrunn
[22:24] <Turambar> yep
[22:24] <mapfi> a catapult
[22:25] <Zaphod> ok, as long as we are allowed to write him hreggy
[22:25] <Turambar> bugger
[22:25] <mapfi> orders?
[22:25] <Zaphod> how long to rushbuy a warrion kp?
[22:25] <iskallin> hreggy is fine
[22:25] <Turambar> thoughts people?
[22:26] <mapfi> pedrunn need four turns to the next warrior, kartoffelpuffer 6
[22:26] <Locutus> hmm, can't seem to find an olive anywhere. am i stupid?
[22:26] <Turambar> new screenshot?
[22:26] <Zaphod> 3 tiles se of pedrunn
[22:26] <Locutus> found it
[22:26] <mapfi> screen ? really?
[22:26] <Zaphod> but where is the martini? 
[22:27] <Zephyr> shaken
[22:27] * J_Bytheway has joined #Lemuria
[22:27] <J_Bytheway> Hello
[22:27] <Locutus> Hi, John. better late then never :
[22:27] <Zaphod> moin jb
[22:27] <Turambar> hi
[22:28] <mapfi> hi - turambar orders? then i'll post the savegame so john can do the screens
[22:28] <J_Bytheway> I would have been here 20min ago but the Java chat room wouldn't work grr
[22:28] <Turambar> so the barbs two squares from our new city?
[22:28] <mapfi> no - two tiles s-e of pedrunn
[22:28] <Turambar> ah
[22:28] <Locutus> yeah, I guess so. let's move the warrior there ASAP 
[22:28] <Locutus> that's 2 turns by river
[22:29] <Turambar> ORDERS: Send new warrior to the new city asap
[22:29] <Turambar> East I believe
[22:29] <mapfi> bob and dave?
[22:29] <Turambar> ORDERS: Bob SE, Dave NE
[22:29] <Zaphod> how much money do we get for rushbuying if we set science to zero?
[22:30] <mapfi> wait - for bob, just notice he also sees the german border - three border tiles north east of him
[22:31] <Zaphod> SCREEN!
[22:31] <mapfi> @zaphod 42 insted of 21
[22:31] <Locutus> post a screen after the end of this turn (then we can see where the barb moved)
[22:31] <Zaphod> and how much do we need to rushbuy?
[22:31] <iskallin> hreggviður what about him
[22:31] <Zaphod> d'accord locutus
[22:32] <Zaphod> where does he stand now?
[22:32] <Turambar> same orders. then a screen
[22:32] <mapfi> ok
[22:33] <mapfi> end turn? bob sees a ruin btw
[22:33] <Turambar> end turn...
[22:33] <mapfi> END TURN 34
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:25
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[22:34] <mapfi> ok - bad news first then the screen
[22:34] <mapfi> the catapult attacked our newly built warrior - the warrior is dead
[22:34] <mapfi> we see a german settler moving
[22:34] <mapfi> screen coming
[22:34] <Locutus> :cry:
[22:34] <Zaphod> poor hreggy
[22:35] <J_Bytheway> Are you going to post the save too?
[22:35] <Turambar> 
[22:35] <iskallin> i'll rip my hair for 7 days in grief
[22:35] <Locutus> wasn't the warrior on hill land? odd that it lost then...
[22:35] <Locutus> oh well...
[22:35] <J_Bytheway> What's a catapult's attack?
[22:35] <Locutus> 1 IIRC
[22:36] <iskallin> well the next warriors name must be Hreggviður junior
[22:36] <Turambar> i thought we'd of out run it?
[22:36] <mapfi> no - the river... screens up savegame will follow
[22:37] <Zaphod> yes, sanddunes with a river
[22:37] <iskallin> and you can call him hreggy junior
[22:37] <Locutus> attack the catapult with the warrior inside Pedrunn?
[22:37] <Zaphod> h.j.? ;-)
[22:38] <Zaphod> at least move him one field towards the catapult and look at the health
[22:38] <iskallin> avenge Hreggvið
[22:39] <mapfi> ok - john will you do the screens now?
[22:39] <Locutus> health ain't visible, but it can't be much
[22:39] <mapfi> orders? bob, dave and warrior in pedrunn?
[22:39] <Turambar> who's up for revenge then?
[22:39] <Zaphod> why is health invisible?
[22:39] <Locutus> 
[22:39] <mapfi> me too
[22:39] <Locutus> because it should be
[22:40] <mapfi> we have to beat it or it will get kartoffelpuffer
[22:40] <Turambar> ORDERS: Attack the barb!
[22:40] <Zaphod> hm, don't think so, but lets discuss that somewhere else
[22:40] * iskallin has quit IRC (Quit: Leaving)
[22:40] <Zaphod> attack
[22:40] <Locutus> kinda like cheating if you could see enemy health...
[22:40] <Locutus> but yes, off topic...
[22:40] <Locutus> attack
[22:40] * Hreggvi has joined #Lemuria
[22:40] <Turambar> i'm also temtped to send dave back
[22:41] <J_Bytheway> I will indeed do the screens - just starting CTP2 now
[22:41] <mapfi> attacking the catapult with our hoplite...
[22:41] <Zaphod> would't tell that cheating, i mean you can measure the situation of another army if you can see it
[22:41] <mapfi> suspense..........
[22:41] <Zaphod> *whirls a drum
[22:41] <mapfi> catapult dead - hoplite severly damaged
[22:42] <mapfi> but still yellow
[22:42] <Zaphod> give him a medal
[22:42] <Hreggvi> stick thecatapult up in atilas ass
[22:42] <Turambar> our first victory!
[22:42] <J_Bytheway> Where is the catapult?
[22:42] <Locutus> resistance is futile! :borg:
[22:42] <Hreggvi> give him the congressial medal of Hreggvið
[22:42] <mapfi> john. two tiles east of pedrunn on the river it can't be seen until you move the hoplite vs it
[22:43] <mapfi> orders for bob and dave?
[22:43] <Locutus> bob 2 hut
[22:43] <Turambar> should we go to the ruin? could be barbs....
[22:43] <Zephyr> hut! hut! hut!
[22:43] <Zephyr> </handmelon>
[22:43] <Wise> sorry about that guys
[22:43] <J_Bytheway> I lost. Looks like I'll be using the cheat menu a lot if we have many battles...
[22:43] <Locutus> well, they would destroy the german settler then 
[22:43] <Hreggvi> and it could be an advance, city ,unit or nothing
[22:44] <Turambar> ORDERS: Bob SE
[22:44] <Zaphod> who cares? those new barbs would be at the german borders
[22:44] <mapfi> thank god i'm plaing and not john!!!!
[22:44] <Turambar> should dave be sent back?
[22:44] <mapfi> bob moved
[22:45] <mapfi> dave shall go east
[22:45] <Zaphod> let dave explore whats between the german border and kartoffelpuffer
[22:45] <Locutus> interesting... in the exact same savegame on a different pc, the result is different. while on the same pc, the result is the same 
[22:45] <mapfi> no loc - if you reload you can get different results as well
[22:46] <Locutus> I'm pretty sure you can't mapfi
[22:46] <Zaphod> i always get the same results
[22:46] <mapfi> i'm sure you can 
[22:46] <Locutus> what windows versions are you currently running, mapfi and J?
[22:46] <Hreggvi> bróðir minn er bjá
[22:46] <mapfi> win xp
[22:46] <Zaphod> the only thing really random seems whether the game crashes or not
[22:46] <J_Bytheway> XP
[22:46] <Hreggvi> never mind
[22:46] <Locutus> hmm, not a windows functionality issue either then...
[22:46] <mapfi> so orders for dave??!!!
[22:47] <Locutus> would it use chip ID or something as part of the seed? 
[22:47] <Locutus> I say NE, to the edge of the german border
[22:47] <Hreggvi> namrie adios bless chio sjámunst bæ h
[22:47] <mapfi> or maybe the german version has easier battles than the english version of the game 
[22:47] <Turambar> i'm thinking head west as it's a long way back
[22:47] <Hreggvi> hey hey
[22:47] * Hreggvi has quit IRC (Quit: Leaving)
[22:48] <Zaphod> lol
[22:48] <Locutus> ah yes, language difference, that could well explain it...
[22:48] <Zephyr> ?
[22:48] <J_Bytheway> Indeed
[22:48] <Locutus> although, exe should be the same...
[22:48] <Turambar> and see what's north of us
[22:49] <mapfi> tur, decide...
[22:49] <Turambar> ORDERS: West
[22:49] <mapfi> ok
[22:49] <mapfi> end turn?
[22:49] <Locutus> yup
[22:50] <Turambar> yep
[22:50] <Wise> yes
[22:50] <mapfi> END TURN 35
[22:50] <mapfi> german settler moves west
[22:50] <mapfi> orders for bob, dave and hoplite?
[22:50] <Turambar> ORDERS: Hop back to Pedrunn
[22:50] <mapfi> moving hop
[22:50] <Turambar> ORDERS: Bob to the hut
[22:51] <mapfi> yeehaa - we got ballistics!!!
[22:51] <Wise> 
[22:51] <Locutus> wutang!
[22:51] <Turambar>   
[22:51] <Locutus> 
[22:51] <mapfi> choose what's next loc
[22:51] <Zaphod> $-D
[22:51] <Locutus> hmm, choices?
[22:51] <J_Bytheway> Me too
[22:51] <Turambar> how sweet is that!
[22:52] <Wise> should we chang prod in both cities to Archers?
[22:52] <J_Bytheway> Stone working
[22:52] <Zaphod> change production in pedrunn!
[22:52] <J_Bytheway> Ship building
[22:52] <J_Bytheway> bronze working
[22:52] <Turambar> i feel a war coming soon.....
[22:52] <J_Bytheway> slave labour
[22:52] <Locutus> what are the turns to research?
[22:52] <mapfi> yep that's it
[22:52] <Turambar> bronze = hops?
[22:52] <Zaphod> how many turns for science?
[22:52] <J_Bytheway> 1
[22:52] <J_Bytheway> 10
[22:52] <J_Bytheway> 13
[22:52] <J_Bytheway> 23
[22:52] <J_Bytheway> respectively
[22:53] <Locutus> hmmm....
[22:53] <Turambar> hoplites asap!
[22:53] <Zaphod> bronze working
[22:53] <mapfi> 2nd tur
[22:54] <J_Bytheway> I'd say Bronze too
[22:54] <mapfi> @wise - i think we could switch in pedrunn but let kartoffelpuffer produce a warrioir first
[22:54] <Wise> how many turns?
[22:54] <Locutus> ORDERS: Bronze working it is...
[22:54] <Turambar> 2nd mapfi
[22:54] <Wise> is kartoffel?
[22:54] <Locutus> 3rd mapfi
[22:55] <mapfi> kartoffel is 3 turns away
[22:55] <J_Bytheway> 3 turns for either
[22:55] <J_Bytheway> in Kartoffel
[22:55] <Zaphod> then do the archer
[22:55] <Turambar> should bob and dave come back to build up for war?
[22:55] <Wise> Orders: Change prod in Pendrunn in Pendrunn to Archer
[22:55] <J_Bytheway> 2 turns in Pedrunn, BTW
[22:55] <mapfi> ok, tur orders for dave?
[22:55] <Zaphod> no, let them explore and build up hoplites for peace
[22:56] <Wise> since it is 3 either way I would think kartoffel should change to archers as well
[22:56] <Turambar> ORDERS: Dave West
[22:56] <Locutus> dave should definitely go back, maybe it's good to leave 1 unit exploring? there willl be more huts out there...
[22:56] <mapfi> but kartoffel has no defence, a archer alone is helpless
[22:57] <Turambar> warrior for kartoffel
[22:57] <Turambar> IMO
[22:57] <Locutus> wise: warrior+archer > archer+archer, we should alternate
[22:57] <mapfi> i'd say let bob head back and let dave explore
[22:57] <Zephyr> huts lead to more units, more units lead to more huts, lead to more exploration, leads to more city sites
[22:57] <J_Bytheway> Dave is now against the German border
[22:57] <Zephyr> but then this is a very crowded map, so maybe that wont work so well
[22:57] <Wise> how long would it take for bob to get to kartoffel
[22:58] <Zaphod> for dave exploring and heading back can be combined
[22:58] <Turambar> it'll take a long time for both to get back
[22:58] <Zaphod> but dave will see a lot of new land on his way
[22:58] <J_Bytheway> 12 or 13 turns
[22:58] <Turambar> and it seems we want to focus on austria in terms of war...
[22:58] <mapfi> ok - end turn?
[22:58] <Wise> well then I say let kartoffel keep producing a warrior and leave dave and bob exploring
[22:59] <Turambar> end turn...
[22:59] <Locutus> yes
[22:59] * Pedrunn has joined #Lemuria
[22:59] <Turambar> hey ped
[22:59] <J_Bytheway> Hi Pedrunn
[22:59] <Wise> yes
[22:59] <Zaphod> wb mr.president
[22:59] <Pedrunn> hi
[22:59] <Wise> hello Ped
[22:59] <Turambar> we've had some fights....
[22:59] <Zaphod> you just missed our first crisis *g*
[22:59] <mapfi> kartoffelpuffer has happyness 72. shallwe do anything?
[22:59] <Locutus> well, 1... 
[23:00] <Turambar> two...
[23:00] <Pedrunn> 
[23:00] <Pedrunn> what happened? Barbs?
[23:00] <Locutus> you're right...
[23:00] <Locutus> yup
[23:00] <Turambar> yep
[23:00] <Pedrunn> And the out come?
[23:00] <Pedrunn> ???
[23:00] <Turambar> killed a new warrior
[23:00] <J_Bytheway> And you're lucky I'm not your delegate 
[23:00] <Turambar> but the hoplite had revenge
[23:00] <Pedrunn> 
[23:01] <Turambar> we have ballistics!
[23:01] <J_Bytheway> My hoplite lost...
[23:01] <Zaphod> but in an alernate universe.... *spooky music*
[23:01] <Pedrunn> what turn are we?
[23:01] <Turambar> from a hut
[23:01] <J_Bytheway> 36
[23:01] <mapfi> hey pedrunn - moving along good - kartoffelpuffer has happyness 72. shallwe do anything?<
[23:02] <J_Bytheway> just about to end
[23:02] <mapfi> it might riot
[23:02] <Pedrunn> What are we researching?
[23:02] <Zaphod> what do the sliders say?
[23:02] <Turambar> what could we do?
[23:02] <Locutus> once a unit is built, the happiness will improve. rush buy it ASAP, I say
[23:02] <Zaphod> bronze worling
[23:02] <J_Bytheway> Bronze working
[23:03] <J_Bytheway> Can't afford rush
[23:03] <Pedrunn> All slider totally maximized
[23:03] <Pedrunn> ???
[23:03] <mapfi> we already can rushbuy it - it's 293, we've got 431, and otherwise it's 3 turns
[23:03] <mapfi> sliders are max now
[23:03] <Zaphod> rushbuy!
[23:03] <J_Bytheway> Sorry - my mistake
[23:04] <J_Bytheway> I'm used to the CTP1 build system...
[23:04] <Zaphod> was it different? can't remember
[23:04] <Locutus> very well, I'd say rush-buy next turn (saves some more money and we can afford 1 turn of revolt if necessary)
[23:04] <mapfi> ok - are we doing anything about the happiness? sliders? rushbuy? or else end turn?
[23:04] <J_Bytheway> Pedrunn must approve rush-buy right?
[23:04] <mapfi> yep
[23:05] <mapfi> as well as sliders
[23:05] <Wise> brb
[23:05] <J_Bytheway> I forgot you must select the build item to see whether you can rush it
[23:05] <Zaphod> yes, thats annoying
[23:05] <Pedrunn> Rush buy the unit and decrease the work hour for this turn!
[23:06] <Locutus> no need to do so in the control panel...
[23:06] <J_Bytheway> One turn riots is OK, isn't it?
[23:06] <J_Bytheway> And it's not likely
[23:06] <Locutus> *at most* one turn...
[23:06] <Pedrunn> we will loose one build turn
[23:06] <Zaphod> its one turn without science and growth
[23:06] <mapfi> pedrunn - is that order final?
[23:07] <J_Bytheway> We don't need the build turn if we rush buy...
[23:07] <Wise> back
[23:07] <Pedrunn> if eveybody agrees!
[23:07] <mapfi> i'll end the turn after that
[23:07] <Turambar> fine with me...
[23:07] <Zaphod> but the science and the growth!
[23:07] <Locutus> if you lower work hour you will decrease production just as much as riot will...
[23:07] <mapfi> agree with ped btw
[23:07] <Zaphod> ? loc
[23:08] <Locutus> if anything, lower the wages, but I wouldn't favour that either...
[23:08] <J_Bytheway> Output of Pedrunn is more important than the small chance of losses in Katoffel
[23:08] <Pedrunn> J and Loc, The rush buy will decrease the negatives effects on Production
[23:08] <Pedrunn> when decreasing the slider
[23:08] <Pedrunn> !
[23:08] <mapfi> well - make up your mind and start discussing bob and daves orders - i'm going to the bathroom... 
[23:09] <Turambar> i think bob and dave should head back
[23:09] <J_Bytheway> So, Pedrunn, your word is final?
[23:09] <Locutus> pedrunn, only in kartoffel, not in pedrunn, there the cost will be hight
[23:09] <Zaphod> dave should headback/explore the borderregion, bob should explore roughly n
[23:10] <Locutus> I strongly oppose any change in sliders at this point...
[23:10] <Zaphod> will it? just try lowering the slider and see if it costs a turn
[23:10] <Locutus> good plan...
[23:10] <Locutus> J?
[23:10] <J_Bytheway> Umm? What about?
[23:11] <Locutus> changing the workhour slider to see how it affects the building length in pedrunn
[23:11] <J_Bytheway> Oh, I see 
[23:11] <J_Bytheway> Nope, it doesn't
[23:12] <mapfi> back
[23:12] <Wise> then go for it
[23:12] <J_Bytheway> Still 2 turns
[23:12] <Zaphod> 8-)
[23:12] <Locutus> okay, then lowering the wages should be okay
[23:12] <J_Bytheway> Don't you mean workday?
[23:12] <Locutus> yes
[23:12] <Locutus> sorry
[23:12] <J_Bytheway> Slider moved.
[23:12] <Locutus> I'm very tired right now 
[23:12] <mapfi> so - change workday and end turn?
[23:13] <Turambar> and rush buy?
[23:13] <Locutus> yup
[23:13] <mapfi> 1with rushbuy?
[23:13] <Pedrunn> mapfi - ORDER - Decrease Workhour and rush buy the unit!
[23:13] <J_Bytheway> I've rushed.
[23:13] <mapfi> ok - ending turn as well
[23:13] <J_Bytheway> H. J. is built
[23:14] <mapfi> orders? dave, bob, new warrior in kartoffel, slider back?
[23:14] <Turambar> ORDERS: new warrior fortify
[23:14] <mapfi> done
[23:14] <Zaphod> btw. shouldn't lowering work hours increase the birth rate? i mean our people don't have tv for distraction ;-)
[23:14] <Locutus> slider back, fortify warrior, pull back dave...
[23:14] <Turambar> ORDERS: Dave SW
[23:14] <Pedrunn> Happiness back to 73?
[23:15] <mapfi> slider is back, happiness at 73 in kartoffel, 74 in pedrunn
[23:15] <mapfi> dave moved
[23:15] <Turambar> ORDERS: Bob South
[23:15] <mapfi> bob moved
[23:15] <Turambar> he's going back too btw
[23:15] <mapfi> the german border expanded! bob's in it again
[23:15] <J_Bytheway> Dave's and Bob's explorations have met
[23:16] <Zaphod> yes, we noticed
[23:16] <Turambar> time for a new screen maybe?
[23:16] <mapfi> end turn?
[23:16] <Zaphod> SCREEN!
[23:16] <J_Bytheway> I'll do a screen
[23:16] <mapfi> john...
[23:16] <mapfi> thanks
[23:16] <Locutus> I'd say leave german borders ASAP but avoid coming inside their LOS if possible
[23:16] <mapfi> ending turn?
[23:17] <Turambar> yeah...
[23:17] <Locutus> sure
[23:17] <mapfi> END TURN 37
[23:18] <mapfi> nothing happening - orders? wise ass build item in kartoffel is warrior - i think we want to change it to archer, don't we?
[23:18] <Zaphod> yes, change it and do a screen
[23:18] <Locutus> yes, build an archer there now
[23:18] <mapfi> btw - archer built in pedrunn - what's next there?
[23:18] <Turambar> archer
[23:18] <J_Bytheway> Screen done
[23:18] <Locutus> warrior
[23:19] <Turambar> warrior
[23:19] <Zaphod> archer, we don't need warriors, we can better build up hoplites soon
[23:19] <Wise> archer is what I would say
[23:19] <mapfi> so would i
[23:19] <Wise> orders: archer
[23:19] <mapfi> now that i think of it
[23:19] <mapfi> ok - archer in pedrunn and kartoffel
[23:20] <Pedrunn> archers are better!
[23:20] <mapfi> orders for dave and bob?
[23:20] <Turambar> ORDERS: Dave SW
[23:20] <Zaphod> bob to the swamp
[23:20] <Pedrunn> Should Dave wait Bob so they be safer?
[23:20] <Turambar> ORDERS: Bob SE
[23:20] <mapfi> archer in pedrunn fortify i guess...
[23:21] <mapfi> moving bob and dave
[23:21] <Turambar> yeah...
[23:21] <J_Bytheway> I see another unit
[23:21] <Turambar> should we try for the german map again?
[23:21] <Zaphod> dave can see more terrrain if he walks in a zig-zag
[23:21] <mapfi> bob sees thai hoplite
[23:21] <J_Bytheway> I think it's Austrian, near Bob
[23:21] <mapfi> no THAI!!!
[23:21] <J_Bytheway> OK, Thai then
[23:21] <mapfi> 
[23:21] <Locutus> it can't hurt to try but they'll almost certainly say no. unless we give gold...
[23:22] <mapfi> doing mapexchange?
[23:22] <Locutus> yes
[23:22] <mapfi> ok
[23:22] <Turambar> where's the Hoplite?
[23:22] <Locutus> do we have contact with the thai yet?
[23:22] <mapfi> refused, threaten again
[23:23] <Locutus> nah
[23:23] <mapfi> and no - no contact with the thai
[23:23] <Turambar> where is it?
[23:23] <mapfi> not threatening
[23:23] <Turambar> no
[23:23] <Locutus> should we move towards the thai? we could use a friend right about now...
[23:23] <mapfi> thai hoplite is e-se of bob
[23:23] <mapfi> end turn?
[23:23] <Pedrunn> How many units do we have? Hoplite in Pedrun, Warrior in Kartofell and two warriors in the field? Is that correct?
[23:23] <Zaphod> +archer in pedrunn
[23:23] <Turambar> an archer in ped
[23:23] <mapfi> exactly
[23:24] <Pedrunn> 
[23:24] <Locutus> yeah, end turn. and keep an eye on the thai
[23:24] <mapfi> END TURN 38
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:25
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[23:24] <Turambar> should we head for the thai? it's in german lands...
[23:24] <Pedrunn> No!
[23:24] <Locutus> where did it just move?
[23:24] <Zaphod> don't cross the border
[23:24] <mapfi> thai moved out of sight
[23:25] <J_Bytheway> We're already in German lands
[23:25] <Turambar> we're already in german lands...
[23:25] <mapfi> orders?
[23:25] <Zaphod> ok, cross the border asap
[23:25] <Zaphod> sorry
[23:25] <Locutus> hmmm... let's not give the germans a casus belli, they rarely refuse one 
[23:25] <Turambar> ORDERS: Dave SW, Bob S
[23:25] <mapfi> doing so
[23:26] <J_Bytheway> Thai went south too
[23:26] <mapfi> yep
[23:26] <J_Bytheway> we see them again
[23:26] <mapfi> end turn?
[23:26] <Wise> yeah
[23:26] <Turambar> yeah
[23:26] <mapfi> END TURN 39
[23:26] <Locutus> yeah, and once again, keep an eye on the thai...
[23:26] <J_Bytheway> Thai vanished again
[23:27] <mapfi> barb veteran warrior east of dave!!!!!!!!
[23:27] <Zaphod> maybe dave should change its course to intercept them?
[23:27] <Locutus> hmmm...
[23:27] <mapfi> no -west, sorry
[23:27] <Locutus> how far away is bob?
[23:27] <Turambar> ORDERS: bob SE, Dave SW
[23:27] <mapfi> so he can go and intercept
[23:27] <Locutus> from dave, that is...
[23:27] <Zaphod> well, forget what i said, no need for another fight with the barbs
[23:27] <J_Bytheway> No barbs in my game
[23:27] <Turambar> bob's closer....
[23:28] <Pedrunn> Lets join Dave and Bob togther!!!!
[23:28] <Locutus> why not? a veteran barb is a damaged barb...
[23:28] <Locutus> (usually)
[23:28] <mapfi> if dave goes sw he is open to an attack by that warrior!
[23:29] <Locutus> what terrain type is the warrior on and what terrain would dave be?
[23:29] <Turambar> sorry missed your comment
[23:29] <J_Bytheway> East is forest
[23:29] <mapfi> it's west - sorry, both plains
[23:29] <J_Bytheway> SW is out of range of east...
[23:29] <Zaphod> ok, you mean the barb is west of dave?
[23:29] <J_Bytheway> It's in German lands, then
[23:29] <mapfi> yep
[23:30] <mapfi> john - i'll post the savegame after this turn again
[23:30] <Zaphod> then don't disturb its way to düsseldorf
[23:30] <Pedrunn> SCREEN!
[23:30] <Turambar> send dave south then?
[23:30] <mapfi> i'd say dave east for intercepting the thai
[23:31] <mapfi> we need contact
[23:31] <Zaphod> (y) mapfi
[23:31] <J_Bytheway> Bob can catch the Thai, I bet
[23:31] <Turambar> bob can do that
[23:31] <J_Bytheway> Dave S, IMO
[23:31] <Locutus> agree
[23:31] <Zaphod> bob is always one field behind
[23:31] <Locutus> and bob to the thai
[23:31] <Turambar> ORDERS: Dave S
[23:31] <mapfi> so it's bob se and dave s
[23:31] <Turambar> yep
[23:31] <mapfi> doing so
[23:31] * Pedrunn has quit IRC (Quit: Leaving)
[23:32] <mapfi> end turn?
[23:32] <J_Bytheway> Thai are se-se of Bob now
[23:32] <Zaphod> on the kartoffel?
[23:32] <Turambar> yep
[23:32] <mapfi> END TURN 40
[23:33] <Wise> yep
[23:33] <Zaphod> hunting some rösti *g*
[23:33] <mapfi> thai vanished,barb went south, so it's still east of dave
[23:33] <mapfi> posting savegame for john - discuss orders
[23:33] <Turambar> screenshot?
[23:34] <Turambar> keep bob going se?
[23:34] <Locutus> anyone watching BBC1 right now? there making fun of the Dutch 
[23:35] <Wise> lol
[23:35] * ImmortalWombat has joined #Lemuria
[23:35] * ImmortalWombat has left #Lemuria
[23:35] * Zephyr has quit IRC (Killed (NickServ (GHOST command used by ImmortalWombat)))
[23:35] <Zaphod> nope, but listening to the song of the tragic death of hank, a worker in the harbour of rotterdam
[23:35] <mapfi> savegame posted
[23:35] * Zephyr has joined #Lemuria
[23:35] * ChanServ sets mode: +o Zephyr
[23:36] <mapfi> orders for bob and dave?
[23:36] <Locutus> who? 
[23:36] <Turambar> are we getting a screen?
[23:36] <Zaphod> hank, the first person to die of too much hemp
[23:36] <Locutus> 
[23:36] <Zaphod> got a container falling on his head
[23:36] <Zaphod> the morale of that story:
[23:37] <Locutus> you sure? hemp has been used for thousands of years...
[23:37] <mapfi> john will give you one i hope - if we move dave south again he is vulnerable to an attack by the barb because they can use the river
[23:37] <Zaphod> legalize it, so it can be transported safer
[23:37] <Turambar> can't see the river atm
[23:37] <mapfi> actually no - one more turn...
[23:37] <mapfi> sorry
[23:38] <mapfi> well, bob se again i assume?
[23:38] <J_Bytheway> Game loaded, will post screen
[23:38] <Locutus> oow, they're ridiculing our kitchen now 
[23:38] <Turambar> bob se, yeah
[23:38] <mapfi> bob moved
[23:39] <mapfi> german border expands
[23:39] <Locutus> again 
[23:39] <mapfi> they built a new city near the hills -it's all covered!!!!
[23:39] <mapfi> the thai are already in their borders
[23:39] <Turambar> we need a shot of it
[23:40] <mapfi> it's on - thanks john
[23:40] <J_Bytheway> The shot shows it, but not well.
[23:40] <J_Bytheway> Thai are now S-SE of Bob
[23:41] <mapfi> orders for dave?
[23:41] <J_Bytheway> Which is in German lands, now
[23:41] <Locutus> hmm, let's not get the barb too close to kartoffel...
[23:41] <Turambar> he needs to get out of germany...
[23:42] <mapfi> bob can head s-w theres a one-tile wide corridor
[23:42] <J_Bytheway> The barb is out of Germany now
[23:42] <J_Bytheway> We can attack
[23:42] <mapfi> dave shoould go se or attack - i prefer the first
[23:42] <Zaphod> me too
[23:42] <J_Bytheway> Could the Barb attack if we moved S - I thought not
[23:42] <Turambar> depends if the brab is injured
[23:42] <Zaphod> how long for the archer in kartoffel?
[23:42] <Turambar> from becoming a vet...
[23:42] <mapfi> john - no he can't yet
[23:43] <J_Bytheway> 1 turn
[23:43] <mapfi> archers in one turn in both cities
[23:43] <Locutus> if we attack the barb now we have a terrain bonus...
[23:43] <Zaphod> so we will have someone to shoot down that barb
[23:44] <Zaphod> you mean we don't have a malus
[23:44] <J_Bytheway> A malus?
[23:44] <Locutus> ???
[23:44] <Zaphod> a negative bonus
[23:44] <Locutus> ah, as opposed to bonus...
[23:44] <Locutus> cross post...
[23:44] <mapfi> yep - latin!
[23:44] <Locutus> when did we ever have a malus against him?
[23:44] <J_Bytheway> That would be a penalty
[23:45] <Locutus> indeed
[23:45] <Locutus> pig latin, you mean 
[23:45] <mapfi> ...
[23:45] <Zaphod> well, if he gets a defence bonus, that come to an attack malus for us
[23:45] <Turambar> should we attack, lead him away, or lead him to Kart to be attacked there?
[23:45] <Zaphod> attack him at kartoffel, our archers need practice
[23:46] <mapfi> leading him to kart would mean move on the river slope
[23:46] <Locutus> well, he doesn't have a terrain advantage, didn't have one before AFAIK and won't have any anytime soon. same for our bonus
[23:46] <J_Bytheway> Doesn't river give +50%?
[23:46] <J_Bytheway> Or is that Civ2...
[23:47] <Locutus> no, not AFAIK
[23:47] <Zaphod> he would have one in the swamps sourround kartoffel, but who cares, if we get one warroir and 2 archers against him
[23:47] <Turambar> can he attack us if we move south?
[23:47] <Zaphod> no, rivers don't affect combat
[23:47] <Locutus> very well, lead him to our archer/warrior combo in kartoffel...
[23:47] <J_Bytheway> So, move south?
[23:47] <mapfi> can't be attacked south - not yet
[23:47] <Zaphod> no need to capture the bridge at arnheijm
[23:47] <Turambar> ORDERS: Dave South
[23:47] <mapfi> done
[23:48] <mapfi> end turn?
[23:48] <Locutus> no, he can't attack, but dave can't move south in the next turn now...
[23:48] <Zaphod> we could move the archer from pedrunn towards the battle
[23:48] <J_Bytheway> We'll have to go round the long way
[23:48] <Turambar> can we have a shot of bob after the turn ends?
[23:48] <Locutus> but the barb will catch up
[23:48] <mapfi> END TURN 41
[23:48] <J_Bytheway> Certainly
[23:48] <mapfi> barb moved south
[23:49] <mapfi> thai disappeared again
[23:49] <mapfi> two archers ready
[23:49] <Zaphod> barb moved only 1 field?
[23:49] <Locutus> dave should go s-se
[23:49] <Locutus> they want to attack dave
[23:49] <mapfi> yes - barb just moved one
[23:49] <Wise> are we foing to keep prod on archers?
[23:50] <mapfi> bob moving through the corridor sw?
[23:50] <Zaphod> how long for a new settler?
[23:50] <Locutus> how many turns 'til Bronze?
[23:50] <Wise> how much beer is left in the ceg?
[23:50] <mapfi> settler in pedrunn 16 turns
[23:50] <mapfi> bronze in 6 turns
[23:50] <Zaphod> we have dave and an extra archer to escort to go whereever he wants
[23:50] <Turambar> keep producing units
[23:50] <Locutus> build archers then. switch to hoplites after that
[23:50] <Zaphod> not much wise 
[23:50] <Turambar> no settlers!
[23:51] <Turambar> archers then hoplites
[23:51] <J_Bytheway> Screen up
[23:51] <Zaphod> but i'll refill 
[23:51] <mapfi> we need to settle the coal site! I think it'd be best to build a settler in pedrunn now and another archer in kart - then a joplite there
[23:51] <J_Bytheway> Or not...
[23:52] <Zaphod> (y) mapfi
[23:52] <Wise> Orders- Build archers
[23:52] <mapfi> we stand no chance with two cities
[23:52] <Locutus> not 
[23:52] <Turambar> we should take advantage of our luck at getting archers so early
[23:52] <mapfi> all the others have them anyway...
[23:53] <Locutus> no settlers now. maybe after the archer-hoplite combo, maybe...
[23:53] <Turambar> i got them early in my current SAP game like this and destroyed the closest civ with one city
[23:53] <Turambar> of mine
[23:53] <mapfi> ok - orders for bob and dave?
[23:53] <Turambar> same sort of strength as aust
[23:53] <Zaphod> me, two. and then i got detroyed by that other civ on my border
[23:53] <mapfi> keeping archers in the build queue
[23:54] <Zaphod> beerkeg is full again
[23:54] <Locutus> yeah, we should attack austria ASAP
[23:54] * Zephyr is now known as Markoos
[23:54] * Markoos has left #Lemuria
[23:54] <Turambar> dave s-se everyone?
[23:54] <mapfi> 2nd that
[23:54] <Locutus> yes
[23:54] <Turambar> ORDERS: dave s-se
[23:55] <mapfi> bob along the corridor? and then end turn?
[23:55] <Turambar> i'm waiting for the shot of bob as well
[23:55] <Locutus> yup
[23:55] <J_Bytheway> Having problems with the filesize limit - sorry about that.
[23:55] <Zaphod> shoot bob!
[23:55] * Zephyr has joined #Lemuria
[23:55] * ChanServ sets mode: +o Zephyr
[23:55] <Zaphod> oops, sorry ;-)
[23:55] <Turambar> go for it mapfi
[23:55] <mapfi> ok - bob sw then
[23:56] <J_Bytheway> Screen up now - finally
[23:56] <Turambar> thanks
[23:56] <mapfi> fortifying archers - ending turn 42
[23:57] <J_Bytheway> I thought PNG compression was good enough I didn't have to worry about the filesizes...
[23:57] <mapfi> END TURN 42
[23:57] <mapfi> barb disappeared
[23:57] <mapfi> orders dor bob and dave?
[23:58] * Pedrunn has joined #Lemuria
[23:58] <J_Bytheway> My barb chased me 
[23:58] <mapfi> haa
[23:58] <Locutus> bob sw, dave s-sw
[23:58] <Turambar> ORDERS: Bob sw
[23:58] <Pedrunn> How is Dave!?!
[23:58] <Zaphod> dave could go up the river one step to get a glimpse of the barb
[23:58] <Turambar> ORDERS: Dave s-sw
[23:58] <mapfi> dave could keep an eye on our coal site
[23:59] <mapfi> moving units
[23:59] <mapfi> pedrunn growing in 2 turns, kart in 5
[23:59] <J_Bytheway> Incidentally, the AI turns took a very long time on my PC.
[00:00] <mapfi> happiness at 76 and 74
[00:00] <mapfi> end turn?
[00:00] <Zaphod> wait
[00:00] <Turambar> yep
[00:00] <Zaphod> have you forgotten to readjust the sliders?
[00:00] <mapfi> no!
[00:00] <Zaphod> sorry, forgot we had extra units
[00:00] <Locutus> yeah, end turn
[00:01] <mapfi> END TURN 43
[00:01] * Pedrunn has quit IRC (Quit: Leaving)
[00:01] <mapfi> we have 326 gold
[00:01] <mapfi> orders?
[00:01] * Tamerlin has joined #lemuria
[00:01] <mapfi> no movements to be seen btw
[00:01] <J_Bytheway> Barb still hot on my tail... Do you see him?
[00:01] <mapfi> nope
[00:02] <Zaphod> greetings comrade tamerlin
[00:02] <Turambar> ORDERS: Bob SW
[00:02] <Locutus> hmmm... dave to kartoffell...
[00:02] <Turambar> yeah
[00:02] <Locutus> hi, Tam, good to see you finally made it 
[00:02] <Tamerlin> Hi, everybody, I have finally successed in establishing my connexion to the chat.
[00:02] <mapfi> moving bob and dave
[00:02] * Looking up Tamerlin user info...
[00:02] <J_Bytheway> Bob sees a barb catapult... But I doubt you have one
[00:02] <Tamerlin> Btw, thanks for the tips Locutus. 
[00:02] <Locutus> no
[00:02] <mapfi> i don't have one! end turn?
[00:03] <Locutus> np
[00:03] <Turambar> yep
[00:03] <Zaphod> i still think we should built another settler in pedrunn
[00:03] <mapfi> END TURN 44
[00:04] <Locutus> did pedrunn grow?
[00:04] <J_Bytheway> I think another settler would be good too, but I always build too many of them...
[00:04] <J_Bytheway> Yes
[00:04] <Turambar> no settlers imo
[00:04] <Locutus> how many turns to settler and bronze now?
[00:04] <mapfi> last change to change build queu to settler otherwise its another archer next turn
[00:04] <Tamerlin> Some settlers will help us growing.
[00:04] <mapfi> settler 11 turns now, after the archer it's 13
[00:04] <Turambar> we should take Austrian cities instead....
[00:04] <J_Bytheway> Bronze in 3
[00:05] <Zaphod> we won't be able to
[00:05] <Turambar> why not?
[00:05] <mapfi> kart builds archer in 2
[00:05] <Turambar> Hoplite and Archer armies!
[00:05] <Locutus> hmmm, I'd still go for the military route...
[00:05] <Tamerlin> Peace is what we need now, let's build another settler.
[00:05] <Zaphod> we might take one, perhaps even 2 of them and then the will pummel us to death
[00:05] <mapfi> settler
[00:05] <Turambar> they won't
[00:05] <J_Bytheway> Archer next turn in Pedrunn so our last chance to change this time around
[00:06] <Locutus> lol, during the election campaing Tur and I were the peacenicks and everyone else wanted war 
[00:06] <Turambar> lol
[00:06] <Tamerlin> We are now. 
[00:06] <Zaphod> that was the last election
[00:06] <mapfi> i only support war if we get the germans to like us and a peace treaty - give them gold?
[00:07] <Wise> Well, I am a peacefull person but they haven't been willing to work with us
[00:07] <Zaphod> so why did you change your mind locutus? how many did the warmongers pay you? :P
[00:07] <Wise> I say armies
[00:07] <Zephyr> 
[00:07] <Tamerlin> Settler, now!
[00:07] <mapfi> quickvote settler?
[00:07] <Locutus> I never changed my mind but I wanted to deceive the austrians long enough to be able to strike hard
[00:07] <Zaphod> but they haven't worked against us yet
[00:07] <Turambar> archer
[00:07] <Tamerlin> Yes, a settler
[00:08] <J_Bytheway> Settler
[00:08] <Zaphod> and you really believe we have reached that point in history? i doubt that
[00:08] <Zaphod> settler
[00:08] <Locutus> hmm, 1 city in mountanous terrain has advantages... fast production == large military...
[00:08] <mapfi> i'm for settler as well
[00:08] <Turambar> Wise's decision
[00:08] <Turambar> i see your point loc...
[00:08] <Wise> orders- Settler in Pedrunn
[00:09] <mapfi> 4/1 - wise ass, tur, and IW missing
[00:09] * Zephyr is now known as setler2
[00:09] <Zaphod> yehaw!
[00:09] <mapfi> orders for bob? sw i assume?
[00:09] <J_Bytheway> Build queue changed
[00:09] <Turambar> oh well. lets do it then.
[00:09] <mapfi> orders for dave? i'd say reserve the coal spot
[00:09] <Turambar> bob SW
[00:10] * setler2 is now known as Zephyr
[00:10] <Locutus> hmmm, but we should really churn out hoplites and archers ASAP next...
[00:10] <mapfi> and we could move an archer in kart just one tile nw out of the city to look around and go back
[00:10] <Zaphod> of course we should, thats what kp will do
[00:10] <mapfi> bob moved
[00:10] * Zephyr has left #Lemuria
[00:10] <Zaphod> and if there is a small stack of them for defence, the warriors will explore the south
[00:11] <mapfi> bob sees barb warrior!
[00:11] <mapfi> it's s-se-se of düsseldorf
[00:11] <Locutus> argh... can we avoid it without crossing the german border?
[00:11] <mapfi> yes- bob can go south next turn
[00:12] <Zaphod> we could send one archer from kp to his assistence
[00:12] <Locutus> 
[00:12] <Turambar> should we send dave to pedrunn to escort the settler?
[00:12] <Zaphod> and one archer from pedrunn down to kp to secure that place
[00:12] <Locutus> tur: yes
[00:12] <Zaphod> at least halfway, so its 1 turn to go for both cities
[00:12] <Zaphod> that escort can be taken care of later
[00:13] <Tamerlin> This would allow Dave to explore the remaining area.
[00:13] <mapfi> it's 11 turns till we get the settler - dave could secure the coal tile for at least 2 turns and then head back
[00:13] <mapfi> we don't want the germans to settle there
[00:13] <Zaphod> the escort can be done by the warrior from pk, who will have a hoplite guarding that town by that time
[00:13] <Turambar> yeah, as long as he can get back for the settler in time
[00:14] <mapfi> so dave, se-e back?
[00:14] <mapfi> on the river
[00:14] <Tamerlin> Sorry I must leave, I promise to be there in time next chat provided you don't choose a wednesday. 
[00:14] <Zaphod> goodbye comrade
[00:14] <mapfi> bye
[00:14] <Locutus> bye
[00:14] <Turambar> see ya
[00:14] <Wise> good day 
[00:15] <Zaphod> glad you appeared at the moment of decision 
[00:15] <Locutus> k, go to the coal site then
[00:15] <Turambar> any objections to dave's movements?
[00:15] <Zaphod> nope
[00:15] * Tamerlin has quit IRC (Quit: )
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:25
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[00:15] <Turambar> go for it mapfi...
[00:15] <mapfi> moving dave, ending turn or any proposals?
[00:15] <Zaphod> but i still think, we could move the archers
[00:16] <Turambar> what do we in each city atm?
[00:16] <Locutus> how much gold do we have and are we producing?
[00:16] <mapfi> 350 gold
[00:16] <mapfi> settler in 11 turns in pedrunn
[00:16] <mapfi> archer in 2 turns in hp
[00:16] <mapfi> kp
[00:16] <Turambar> hop and archer in ped?
[00:17] <Zaphod> 2 archers there
[00:17] <mapfi> we could move one of the archers in pedrunn to have a look obe tile farther
[00:17] <Turambar> warrior and archer in kp
[00:17] <Locutus> give the germans 100 and offer their map in the turn after that?
[00:17] <Zaphod> move one of them in the middle of both towns
[00:17] <Locutus> offer = trade
[00:17] <mapfi> loc - yes
[00:17] <Zaphod> yep loc
[00:17] <Turambar> yep
[00:17] <Locutus> ORDER: give the germans 100 Gold
[00:18] <mapfi> doing so
[00:18] <Zaphod> but at least i want any reaction to my ideas from you, even if its a "shut up, dumbass!" ;-)
[00:18] <mapfi> they accepted it - surprise...
[00:18] <Locutus> indeed
[00:19] <Zaphod> strange, germans don't like foreign currencies
[00:19] <mapfi> yeah - move the archers - but not out of the cities - always back
[00:19] <Locutus> shut up, dumbass! 
[00:19] <Zaphod> thanks locutus 
[00:19] <mapfi> tur? and otherwise end turn?
[00:19] <Locutus> your welcome 
[00:19] <J_Bytheway> Gold is foreign to noone 
[00:19] <Turambar> end turn
[00:20] <mapfi> ok then
[00:20] <Locutus> noone except most people from outside europe and africa... 
[00:20] <mapfi> END TURN 45
[00:20] <mapfi> barb moved to the tile west of bob
[00:20] <mapfi> orders?
[00:20] <Locutus> what's the german regard?
[00:20] <Zaphod> try for map exchange
[00:20] <Turambar> new screenshot now?
[00:21] <Locutus> wait for the maps with a screenshot
[00:21] <Zaphod> after the mapexchange the screenshot
[00:21] <Turambar> k
[00:21] <Locutus> (if we get them)
[00:21] <mapfi> german regard is neutral!
[00:21] <mapfi> exchange?
[00:21] <Locutus> k, do a map exchange
[00:21] <mapfi> trying
[00:21] <Locutus> request first
[00:21] <mapfi> of course... 
[00:21] <J_Bytheway> accepted
[00:21] <Locutus> better safe than sorry 
[00:21] <Zaphod> thats a very close relationship for a german
[00:22] <J_Bytheway> They're big...
[00:22] <Turambar> 
[00:22] <Locutus> for mapfi too? 
[00:22] <mapfi> ACCEPTED!!!!!
[00:22] <Locutus> w00t!
[00:22] <J_Bytheway> I'll just fabricate a barb warrior and make the screenshot
[00:22] <Locutus> now a screenshot (or two?) would be nice...)
[00:22] <Turambar> yep
[00:22] <mapfi> they have 10 cities!!!!!!
[00:23] <mapfi> thais are far away
[00:23] <Locutus> crikies...
[00:23] <Wise> :O :O :O
[00:23] <Zaphod> so they won't settle many more in the near future
[00:23] <Turambar> but we have spuds!
[00:23] <Locutus> true...
[00:23] <mapfi> ask for a peace treaty!
[00:23] <Zaphod> and we are going to have coal
[00:24] <Locutus> minipoll: should we offer the germans a peace treaty? yes (1) no (0) abstain (0)
[00:24] <Locutus> I say yes
[00:24] <Turambar> get a treaty!
[00:24] <mapfi> yes
[00:24] <Zaphod> yes
[00:24] <Turambar> yes
[00:24] <Locutus> pretty much unanimous then...
[00:24] <Wise> yes
[00:24] <Locutus> ORDER: offer a peace treaty to the Germans
[00:24] <mapfi> no offer in exchange?
[00:25] <Locutus> do we have anything to offer?
[00:25] <mapfi> i don't think we should
[00:25] <Zaphod> what should we offer? hemp?
[00:25] <Turambar> spuds
[00:25] <Locutus> 
[00:25] <mapfi> only money or withdrawing
[00:25] <mapfi> i'll try without, ok?
[00:25] <Locutus> we already withdrew and giving too much money won't help much.
[00:25] <Locutus> yes
[00:26] <mapfi> refused
[00:26] <mapfi> threaten?
[00:26] <Locutus> yes
[00:26] <Zaphod> we could offer to stop the research of shipbuilding *g*
[00:26] <mapfi> ok then
[00:26] <Wise> no
[00:26] <Zaphod> abstain
[00:26] <mapfi> refused again
[00:27] <Wise> I knew we should have pushed our luck
[00:27] <Locutus> ouch, the germans *are* bug
[00:27] <Wise> *shouldn't
[00:27] <Locutus> bug = big
[00:27] <mapfi> orders for bob and dave?
[00:28] <Turambar> loading map....
[00:28] <J_Bytheway> Two screens up
[00:28] <Zaphod> they are big, but except for essen they aren't big producers
[00:28] <J_Bytheway> I cannot guarantee that they agree with Mapfi's
[00:28] <Locutus> what are the exact stats for a mountain+coal tile?
[00:28] <Locutus> f/p/c?
[00:28] <Zaphod> 0/40/5 iirc
[00:29] <mapfi> the german units are completely wrong... 
[00:29] <Turambar> ORDERS: Dave follows you coal plan
[00:29] <mapfi> (0/35/5)
[00:29] <Turambar> ORDERS: Bob South
[00:29] <Zaphod> still a lot
[00:29] * mrbaggins has joined #lemuria
[00:29] <mrbaggins> hola
[00:29] <Turambar> hi
[00:29] <Zaphod> greeting halfling
[00:30] <mapfi> well dave could go either a little n-e towards germany or he could check out the mountain range, meaning he would move on the coal next turn
[00:30] <J_Bytheway> Bob sees the Thai again (s-se
[00:30] <J_Bytheway> )
[00:31] <mapfi> thais - yes - actually dave should go n-e now to corner them in - we need contact
[00:31] <Locutus> hmm, maybe we should settle on the mountain itself rather than on the river?dave should check out the mountains
[00:31] <mapfi> that's also true loc...
[00:31] <Turambar> check the mountains
[00:31] <J_Bytheway> I'd say check the mtns
[00:31] <mrbaggins> so you're not concerned about growth then?
[00:31] <Wise> me too
[00:32] <mapfi> we won't grow on the mountain at all - that's ture
[00:32] <Locutus> right now we need units, loads and loads of units...
[00:32] <Turambar> yep
[00:32] <Zaphod> could someone please calculate, if we would ever reach a size of 7 without impr. farms then?
[00:32] <Locutus> we will. a city gives +10 food bonus
[00:32] <J_Bytheway> We can use farmers later to grow
[00:32] * mrbaggins nods
[00:32] <mrbaggins> true...
[00:32] <mapfi> but there is only one tile that gives food there!
[00:33] <mrbaggins> i'd say settle on the river
[00:33] <Turambar> could be more south
[00:33] <mapfi> nevermind - dave to the coal then
[00:33] <mrbaggins> full bonus... of that square
[00:33] <Locutus> the river also gives a +5 per tile IIRC
[00:33] <mapfi> to check it out
[00:33] <Zaphod> please calculate, i think mrbaggins or locutus could do so quickly
[00:33] <J_Bytheway> Is dave going se?
[00:33] <mapfi> i'd say yes - dave se into the mountains
[00:33] <mapfi> tur?
[00:33] <Zaphod> and of course a mountain town has a huge defence bonus
[00:33] <mrbaggins> are we talking about the coal site?
[00:33] <Zaphod> yes
[00:34] <mrbaggins> coal site (on river)
[00:34] <Zaphod> near the iver
[00:34] <Zaphod> brb
[00:34] <mrbaggins> has... 51 production, at size 1...
[00:34] <mrbaggins> and about 10 science and gold
[00:34] <mapfi> tur?
[00:34] <mrbaggins> 8 11 maybe...
[00:34] <Turambar> go ahead
[00:34] <Wise> how long before the settler is done?
[00:34] <Turambar> se
[00:35] <mapfi> ok - moving dave
[00:35] <Locutus> we can always use farmers to grow the mountain city
[00:35] <J_Bytheway> Just more mtns
[00:35] <mrbaggins> 30 crime rate
[00:35] <mapfi> end turn?
[00:35] <Turambar> yep
[00:35] <Locutus> yeah
[00:35] <mapfi> END TURN 46
[00:35] <Locutus> wow, 15 turns already...
[00:36] <mapfi> barb moved south and is west of bob again
[00:36] <Turambar> in 3hrs....
[00:36] <J_Bytheway> Built archer in KP
[00:36] <Wise> lol
[00:36] <mapfi> archer in kp finished
[00:36] <J_Bytheway> Barb and Thai both vanished for me
[00:36] <mapfi> what about moving bob into german territory and then try to get a peace treaty again by offering to withdraw?
[00:37] <mrbaggins> and .85 govern ratio
[00:37] <mrbaggins> for production
[00:37] <Locutus> no gonna work, mapfi
[00:37] <mapfi> ok then - didn't know
[00:37] <Zaphod> will give a bad attitude, since we will have to break that agreement first to do so
[00:37] <mrbaggins> so about 7 more production on a mountain
[00:37] <Turambar> we could offer our map again...
[00:37] <Turambar> would that do anything?
[00:38] <mapfi> bob south then?
[00:38] <Zaphod> maby
[00:38] <Turambar> even though they had it
[00:38] <Zaphod> lets send one archer along the river to reinforce bob
[00:38] <Locutus> not really, not so soon anywya
[00:38] <Turambar> bob south
[00:38] <mapfi> moving bob
[00:38] <J_Bytheway> Thai nowhere to be seen
[00:38] <mrbaggins> about 10 less food
[00:39] <J_Bytheway> Fortify new archer?
[00:39] <Zaphod> no, send him along the river
[00:39] <mapfi> dave onto coal tile or towards the river n-e? i'd say river search the thais - we know the tiles around the coal
[00:39] <Locutus> yes, send the archer to bop
[00:40] <Locutus> mapfi, yes, I'd say on the coal
[00:40] <mrbaggins> production on the spot we chose on the river wasn't bad at size 2... 77
[00:40] <Turambar> ORDERS: Archer towards Bob
[00:40] <Locutus> it could be important to know what's south of coal
[00:40] <mapfi> archer se-se then
[00:40] * mrbaggins nods
[00:40] <Zaphod> at least more important then the thais, we can still meet them later
[00:40] <mrbaggins> (the north of the coal spot)
[00:41] <Zaphod> but the more we know, the better we can place the city
[00:41] <mrbaggins> absolutely
[00:41] <Turambar> how long until new settler?
[00:41] <mapfi> 9 turns
[00:41] <mapfi> dave?
[00:41] <Turambar> how long for dave to get there?
[00:42] <mapfi> 4
[00:42] <J_Bytheway> Tur - did you mean for the archer to go se-se or ne?
[00:42] <Locutus> a unit from kart can escort the settler...
[00:42] <Zaphod> and we need one move less for dave, he can meet the settler on the river 2 tiles away from pedrunn
[00:42] <mrbaggins> are we still -1,-1,-1 on sliders?
[00:42] <mapfi> yep
[00:42] <Locutus> everything max on the sliders
[00:42] <Zaphod> sese
[00:43] <Turambar> se se
[00:43] <mapfi> thats what i did
[00:43] <mapfi> so dave?
[00:43] <mapfi> coal or e-ne
[00:43] <Turambar> e-ne
[00:43] <mapfi> i mean ne-ne
[00:43] <mapfi> ok
[00:44] <Turambar> that's the one
[00:44] <Turambar> look for the thai
[00:44] <mapfi> contac with the thai?
[00:44] <J_Bytheway> We have contact
[00:44] <Locutus> we do? 
[00:44] <mapfi> ok then
[00:44] <Locutus> offer map exchange
[00:44] <mrbaggins> screenie, J_Bytheway?
[00:44] <Locutus> request first 
[00:44] <Turambar> maps!
[00:44] * mrbaggins laughs
[00:44] <mapfi> one below neutral
[00:45] <Locutus> don't care, just offer the maps...
[00:45] <J_Bytheway> reject
[00:45] <mapfi> refused, threaten?
[00:45] <Zaphod> threaten
[00:45] <Locutus> thretean
[00:45] <Locutus> yes
[00:45] <J_Bytheway> war?
[00:45] <Turambar> yep
[00:45] * Locutus nods
[00:45] <mapfi> accepted!!!
[00:45] <mrbaggins> woohoo!
[00:45] <Turambar>  
[00:45] <Locutus> knew that
[00:46] <J_Bytheway> 9 cities
[00:46] <Turambar> screenshots!!!!!
[00:46] <J_Bytheway> Yep
[00:46] <Zaphod> SCREENIES1
[00:46] <mrbaggins> 9?
[00:46] <mrbaggins> badd...
[00:46] <Locutus> offer no-tresspass treaty. does everyone agree with that?
[00:46] * mrbaggins nods
[00:46] <mapfi> 9 cities
[00:46] <Turambar> yep
[00:46] <Zaphod> well, yes, but i wanna see the map
[00:46] <mapfi> sorry
[00:46] <mrbaggins> we're not ready to invade them yet
[00:46] <Locutus> after that we can offer a peace treaty (with threatening they'll almost certainly accept), do we want that?
[00:46] <mapfi> whatabout giving them money and go for peace next time?
[00:47] <mapfi> aha - ok then
[00:47] <Turambar> yeah
[00:47] <Locutus> no, threatening all the way, during the very first turn of contact...
[00:47] <Zaphod> of course we want peace
[00:47] <mapfi> thai personality is trader
[00:47] <Locutus> 
[00:48] <mapfi> ok, so offer no-tresspass?
[00:48] <Locutus> yes
[00:48] <mapfi> nothing in return then
[00:48] * mrbaggins smiles
[00:48] <Locutus> request their map, offer ours, threaten
[00:48] <Locutus> sorry, map = withdraw
[00:48] <Turambar> didn't do that?
[00:48] <Turambar> k
[00:48] <mapfi> wait a sec
[00:49] <mapfi> ask no-tresspass vs offer no tresspass?
[00:49] <mapfi> or just offer no-tresspass
[00:49] <Zaphod> right
[00:49] <Zaphod> and threaten with sending tourists ;-)
[00:49] <Locutus> request them to withdraw, offer them to withdraw and theathen when refused.
[00:50] <Locutus> that clear enough? 
[00:50] <mapfi> now yes
[00:50] <mrbaggins> Pedrunn is building the settler, btw... correct?
[00:50] <Zaphod> he is, damn good job he has ;-)
[00:50] <Locutus> oh wait, that may be the litteral english text but on the german version that won't do much good 
[00:50] <Locutus> 
[00:51] <J_Bytheway> Screens up
[00:51] <mapfi> no-tresspass exchanged
[00:52] <mapfi> no thretening needed
[00:52] <J_Bytheway> accepted with no threats
[00:52] <mapfi> what now?
[00:52] <Locutus> hmm, that's interesting. they like us...
[00:52] <J_Bytheway> Peace?
[00:52] <Turambar> peace treaty?
[00:52] <mapfi> peace!
[00:52] <mrbaggins> whoa... they settled on some junk...
[00:52] <Locutus> do we want peace?
[00:52] <Zaphod> of course we want
[00:52] <Zaphod> yep, and very tight city spacings
[00:52] <mapfi> they are far away and good for our reputation
[00:53] <J_Bytheway> They'll probably badger us to attack Germany
[00:53] <Turambar> with them for now. Austria is our target...
[00:53] <Locutus> okay, offer them a peace treaty. nothing in return. threaten if needed (probably not)
[00:53] <mapfi> ok
[00:53] <Zaphod> yes, but we only want peace with them, no alliance yet
[00:54] <mapfi> accepted after thretening
[00:54] <J_Bytheway> Accepted on threat
[00:54] <Locutus> indeed, without a military alliance they can't force us into a war we don't want...
[00:54] <Zaphod> btw, what do you think of the grassland near the grape for future exoansion?
[00:54] <mrbaggins> pffff
[00:54] <mapfi> essen is there
[00:54] <Zaphod> the other grape
[00:54] <mrbaggins> plains near grape?
[00:55] <Zaphod> yep, thats what i meant
[00:55] <mapfi> aha
[00:55] <mapfi> end turn?
[00:55] <Turambar> yep
[00:55] <Locutus> what? Sukhothay is not a Thai city? what moron made that city list?
[00:55] <Wise> yeah
[00:55] <mapfi> END TURN 47
[00:55] <mrbaggins> thats not a good city site... as yet...
[00:55] <mrbaggins> empire distance penalty
[00:55] <mapfi> finished bronze
[00:56] <mrbaggins> (i'm thinking)
[00:56] <Zaphod> not really, but the best one in that direction
[00:56] <Turambar> 
[00:56] <mapfi> what next? choices:
[00:56] <mapfi> stone, writing, ship, slave
[00:56] <Locutus> okay, what advances are available and at what cost?
[00:56] <Locutus> I'd say slave not considering the cost
[00:56] <Turambar> would this be a good time to end?
[00:56] <mapfi> 17,22,24,33
[00:57] <Zaphod> yes, lets teach the barbs civilisation
[00:57] <mrbaggins> slave
[00:57] <mapfi> slave
[00:57] <Locutus> tur, I agree. snooker is about to start 
[00:57] <mrbaggins> yeah *smiles*
[00:57] <J_Bytheway> I've posted the minimap too
[00:57] <mapfi> ok - i'll select slave then and we will end the chat?
[00:57] <Turambar> science can then be polled etc
[00:57] <mrbaggins> yes, i agree, mapfi
[00:57] <Locutus> yes
[00:57] <Zaphod> d'accord
[00:58] <mapfi> i will also change the queu in kp to hoplite?
[00:58] <mrbaggins> nice game, so far... amusing diplomacy
[00:58] <Turambar> yeah
[00:58] <Locutus> indeed...
[00:58] <Wise> lol yeah
[00:58] <Turambar> don't forget to vote for me as MoD for the rest of the term! 
[00:59] <J_Bytheway> Shall I take a shot of the rankings too?
[00:59] <mapfi> ok then - or do you want to move bob, dave and the archer?
[00:59] <Zaphod> don't forget to vote IW, the APP will lead our nation to glory!
[00:59] <Turambar> lets leave it for now
[00:59] <mapfi> ok then
[00:59] <mrbaggins> pfffff
[00:59] <mapfi> GAME ENDED
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:25
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note: the placement of foreign units after the mapexchange in the screenshots are not correct because John's game seems to be CTP 1.99 or whatever... 
Thanks for your work John!
I think it's hard to speed the chat up more - if we made shorter chats and discussed more in the forum than in the chat - that might speed it up - but that's the fun, discussing policy. Another possibilty would be to execute some moves without holding a chat... we would have to try to find out if this works
Last edited by mapfi on 03-02-2003 at 05:18
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MrBaggins
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that could be solved if you got a synced save more frequently...
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MrBaggins
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the 'difficulty' of posting the save will never increase, however... the difficulty of playing along will...
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