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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:25
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Well, free, with future considerations if it becomes shareware...
Anyhow, what are you looking for in terms of artwork? The main screen with the stained glass look have a nice look to it, and the image in the startup screen is very good. These types of things could easily integrated with the elements in my screen. For instance, take your Brice image and imagine it on top of my screen. That image will jump out at you.
If you are looking for someone to create Brice images like the tower image on your startup screen, I will have to decline. My expertise lies more along the lines of putting elements together to make them look good. I do have access to images, and I can do some interesting things with very little though.
I could whip up screens with the look provided. What I propose is to use the parchment shapes as a common element on most of the screens. (again, image them on the startup screen instead of what is already there). Same with the background/buttons/bars.
The artwork I am doing for the other project is at the stage of tweaking - most of the main artwork has been done. (see my sig below for the name - its only been publicized in the CTP2 forums and is not available for public use because it is in an early build stage). The screens for that project have the same color scheme (parchment tone), but the overall look is different.
I cannot post those images, as a courtesy to Dale, and if Dale is not comfortable with my involvement in dual alt-civ projects, I will decline here. Even if he does not have a problem with me helping out here, I will still give his project first priority (after all, first come, first served).
Still, I wanted to post something that others could see to spark some ideas about the overall look of the game. Candle'Bre is an interesting project, but for many players, (subconsciencely or not), the 'look' of a game makes a great deal of difference, and is the gateway into actually playing the game.
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:25
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Well, as I often tell the guys in the development forums, as a visual artist, I'm a hack-job, at best. I can wing it enough to get us by, but the research screen you whipped up blows the doors off my design, and with fewer elements, to boot!
Images, I got (700+ megs on my hd, and access to clipart.com's entire library). If you need ingredients (for either project), I can get them to you, or get you the access to go hunting on your own.
If you need something made in Bryce (again, for either project....if Dale's okay with some cross-pollination, then I'm certainly game to help return the favor), I can do it (that is where the bulk of my artistic efforts have gone....the tower rendering was my fifth such "experiment," including the built in tutorials, so clearly I still have much to learn, but have been steadily improving in the quality of my 3d renders with each iteration).
So....while I'm a good "resource gatherer" I lack the knack for putting it all together, and from what I've seen of your work, that could serve both of us, and in fact, both projects, very well!
All that to say, it'd be a pleasure to lend a hand to Dale's effort, and to see more of your work here on the CB forum! See what he thinks, think it over, and let me know! I got a whoooooole lot of ingredients....
-=Vel=-
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