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Cedayon
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quote: Originally posted by Kirov
OK, if you won't mind, I have some proposals for New Tassagrad: | Of course I don't mind, you're NT's major for heaven's sake 
quote: - resign from building Sea crawler. Once crop failure ends, base will be no longer in need of nuts, and trawling is too hasty at this stage. This base requires improvements for herself at the moment, let her produce for the whole faction after she finishes improving 'herself'. | You have a point. Very well, trawlers and military units removed from queue.
quote: - start building res Hospital and rushbuild it in case of drone rot. It will be beneficial for the base and the whole faction at the same time. | RH is already next in the queue. Drone riots won't be a problem under FM though, with 4-5 talents and no drones. It's more likely that we'll see a Golden Age in New Tassagrad in a turn or two 
quote: - add Hab Complex to queue. Only after crop failure, surplus of nuts will be large and fast growth is expected. | It's after the RH 
quote: - either build new former or get the only former this base have back. There is much to improve within base radius. | I have some formers swinging up past NT to do some work. Will consider assigning a former there on a more permanent basis. Pretty much it's just the rocky river square and those two uncultivated rainy squares... the sea squares are another matter, but that's why we're two turns away from that sea former 
quote: - disband scout patrol stationing in the band. It only eats support and there is already a trance garrison there. | Hmm, I'll take a look at the save when I get back to my home computer.
quote: - consider building some SP there. For the glory of New Tassagrad! | Was already considering the XD... the Xenoempathy Dome is now in the queue after the HC 
In summary, the old queue:
New Tassagrad
Current Project: Fusion Sea Formers
Queue (changed):
Research Hospital
(miltary unit, choice is up to DPO, DEI and whoever else)
Hab Complex
Fusion Lab
Trawler (sea crawler)
Trawler
(military unit, choice as above)
And the new queue:
New Tassagrad
Current Project: Fusion Sea Formers
Queue (changed):
Research Hospital
Hab Complex
Xenoempathy Dome
Fusion Lab
Energy Bank
Good? 
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Cedayon
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quote: Originally posted by Kirov
Well, I don't exactly know what my majorship means. Anyway, you're the gov'nor. | Nothing officially, iirc, but it means your opinion is welcomed on any of this stuff, particularly the stuff referring to NT.
quote: You got my point clearly. I'm happy to know that under FM social interactions will be proceeding smoothly - it gives a credit to FM. | It's the 20% Psych, rather than the FM, but FM generates enough wealth that 20% Pysch has that effect and there's still enough left to exceed the other economy choices in energy and labs generation.
quote: I know that's rather impossible to build XD, but I would be proud to invent, let's say, Longevity Vaccine. | Oh, the XD is possible, and it will be done... should be close to finished by the end of this term, possibly done if I can coax some rushing cash out of TKG 
quote: One more thing - I see little sense in making long queues, esp when they are so often changed. I suggest just leaving empty spaces after SP. I would fancy a Hybrid Forest after that. | I make long queues just in case things finish really fast somehow, to show what direction I'm going in long-term, and to have something for others to build off of if some unforseeable catastrophe prevents me from posting new orders for later.
quote: Oh, and thanks for the terraforming plans for NT. That's exactly what I wanted. | I was going to have a group swing by to mine that rocky square, then make for Aurora to do some stuff there... I could split off one to farm those two rainy squares, but I'm not sure that'll really be necessary with the tree farm and the sea squares. 16's the max pop with the HC (18 if we get the AV), so massive amounts of food aren't really necessary for now.
quote: Man I love power. Maybe will run for Commissioner next term. |
I think GT's doing an excellent job already, though I'm not sure if he can run for the March term.
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Cedayon
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(edited out orders, since the turnchat has passed and it's a mighty big post... orders can still be found in the '49 orders thread, though)
Last edited by Cedayon on 16-02-2003 at 22:06
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Cedayon
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Updated the first post with data from the new save... things are going well, I think, with Twin Peaks and Cyclops becoming useful bases and with NT likely to finish the Xenoempathy Dome just before the end of my term (earlier if rushed at some point).
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Cedayon
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Interesting suggestion about the crawlers, and perhaps the best course of action game-wise... however I was planning on re-assigning the current crawlers (which are almost all on nuts because of the recent - but finished - crop failure) to mineral convoys... should bump NT's minerals to 27 or so... with a little help past that it'll be on par with NA, and more than capable of building the XD straight, no?
'course, I could have Aurora and Cyclops pump out a few of those nice and shiny rover supply units to help speed things up a little...
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Cedayon
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Well, it took a good bit of counting minerals and turns in my head, but I think I've figured out a pretty sure-fire way to get the XD completed by '62 using New Tassagrad and Aurora.
I'll work out the rest of the orders later, this is just the stuff pertaining to getting the XD.
Here's the plan, otherwise known as "Operation WholeMessOCrawlers":
Turn 1 ('56)
New Tassagrad:
-Change production from Xenoempathy Dome to Fusion Speeder Supply (accept min loss)
-Change Queue to FSS, FSS, FSS, FSS, Xenoempathy Dome
-Move the worker on the farm/solars just S of the base to the kelp farm/harness square (N NE of base)
-Change the crawler at (9,105) (W W N of base) from nutrient crawling to mineral crawling.
-Change the crawler at (12,108) (SW of base) from nutrient crawling to mineral crawling.
-Move the crawler at (11,113) (S S S W of base) to (11,111) (N from there) and crawl minerals.
Aurora:
-Change production from Research Hospital to Fusion Speeder Supply (accept min loss)
-Change Queue to FSS, FSS
-Please use ec's to fill in the 3 or so mins to make sure the FSS finishes in 1 turn (no need to do overrun, since Aurora will have 15 min production and thus produce an FSS in exactly 2 turns anyway).
Where to put the crawlers (always displace workers, preferably to forest, use discretion if no forest is available):
New Tassagrad:
#1: move S SE to the mine square and crawl minerals
#2: move SE and crawl minerals
#3: move NW and crawl minerals
#4: move S and crawl minerals
#5: move out (along a road) and immediately back in to be cashed in for the XD.
Aurora:
#1: move SW to the nut bonus square and crawl nuts
#2: move S and crawl minerals
#3: move to NT to cash in for the XD.
What to do with the 5-former group that starts S SE of New Tassagrad:
Send 1 (The Tacticus Academy Former) to the condensor square NW NW of New Tassagrad to add a soil enricher, when it's done I return it to control of the Centralis Governor.
Send 2 to the farm/solar square S of New Tassagrad to replace the current stuff with forest
Send 2 to the farm/solar square S SW of New Tassagrad to replace the current stuff with forest
(I have other tasks for the last 4 formers, but they are irrelevant to the plan)
Turn 6 ('61)
New Tassagrad should be building the Xenoempathy Dome now, probably with 10 mins leftover from the last crawler. (10/300)
-Cash in the two newly built FSS's (1 from NT, 1 from Aurora) (70/300)
-Cash in the FSS that's S of NT (100/300)
-Cash in the FSS that's SE of NT (130/300)
-Cash in the FSS that's NW of NT (160/300)
-Cash in the normal crawler that's SW of NT (190/300)
-Cash in the normal crawler at (11,111) (S S W of NT) (220/300)
-Cash in the FSS that's SW of Aurora (250/300)
-Cash in the FSS that's S of Aurora (280/300)
NT's mineral production should be enough to fill in the rest and finish the Dome by the next turn ('62)
Turn 7 ('62)
*ding* Project's done! 
K, any questions or problems with this (ie is there anything in there I need to poll)?
GT, this will obviously require significant attention to detail on your part during the turnchat, is that ok with you?
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:25
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So with our 19 Tree farms and 2 Hybrid Forests there are no ED in our faction, aren't there?
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Cedayon
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Kirov, the no-boreholes thing was a decision I made to avoid losing the election because I think Akiria should be kept clean of such things, though I'm definately a supporter of boreholes anywhere else. I polled the borehole policy, actually, but there were only 3-4 voters and it was indecisive, so I just made the decision myself.
Herc is likely to be quite a bit more adamant than I have, so you might be out of luck...
there are these plans for a stealth borehole I've been working on, though... 
Oh, and yea, we're totally ED free and probably will remain so until we start building mineral increasing facilities... even then (it'll be a while, since we'll build a Gennie if and only if the firey underworld freezes over) we're likely to have an insane number of TF's, HF's, Centauri Preserves and the such.
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