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Jack_www
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I am sure I am not buying this game. It is just more of the same, with improved graphics, weather model, and a little more difficult. Nothing really new. SO I am not buying it.
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Jack_www
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Of corse there is a lot of new stuff, but it is still the basic game under it all, and I know it will not give me that much enjoyment. If I can find a store were i can return the game if I dont like it maybe i will buy it and try it out, but i dont think that will happen.
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Jack_www
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quote: Originally posted by ADG
Of course it's still the basic game under. If Maxis changed the game into a wargame, it's not a SimCity game... what did you expect? |
I did not expect them to change it. I am just kind of sick of Sim City games that is all. You are not so you like it and new stuff is enough for you.
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Adagio

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Here's some information about the next patch (yet to be released... more things are still in the works, before they'll release it):
quote:
* Increased RCI Demand Max (allowing the largest structures to build easier) This is better known as the Stage 8 bug
* Fixed airport queries to report efficiency
* Fixed landfills to combine easier if drawn adjacent to each other. Still problematical if drawn between two landfills, so add them one at a time.
* Traffic optimizations in looking for destinations (no longer counts same entry as valid destination, speed improvements in searching)
* Neighbor deal fixes (escalating rates, canceling during suspension, canceling during obliteration)
* Fix for fires starting with missile silo while game was paused, also should help stop fires starting from other special effects while game is paused
* Fix for powerline occupant leaks which were causing corruption to saved games and possible crashes
* Tax fields in budget can now be entered directly in addition to using the spinners
* Enabled the commercial rewards: convention center & stock market to show up in commercial only cities
* Dispatch fixes for when graphics settings are altered between saves
* Fixed broken links to budget in multi-neighbor deal messages
* Fixed cost escalation to network tiles after drawing bridges/tunnels
* Changed view switching for underground so that it only goes there upon selecting the pipe tool (thus, reducing the amount of art swaps which are a bit slow)
* Fixes for automata (less getting stuck in intersections, better synching of lights, better stopping for trains)
* Auto zoom change toggle (helps reduce zoom changing in larger cities)
* Added support for crash report generator (if the user has such an applet present)
* Control-Alt-S does quick save (no thumbnail update so its quite a bit faster for those large cities)
* Control-Alt-Shift-X also brings up cheat panel as stated in the strategy guide
* Lowered 'hotspot' effect for fires, should result in less fires breaking out
* Lowered frequency of busses in large cities
* Fixed Life Expectancy bug that would cause values to drop to zero
* Fixed commuting bugs related to highways and double counting on subways
* Fixed twitching for left hand turning vehicles
* Fixed graph (jobs & population) with multiple occupants types to toggle each type or hover query
* Fixed art for the heavy truck (industrial prop) rendered with 8 bit alpha instead of 1 bit giving it a large blocky black background
* Fixed neighbor deal status on rail query
* Added garbage from neighbor deals to garbage graph
* Fixed Highway connections for neighboring cities
* Fix for airports and seaports initially showing up distressed
* Incorporated a check to determine if anti-alising should be enabled or not depending upon the hardware configuration
* Alphabetized region names in the UI
* Fix for bad lot texture on a high wealth residential buildings and a with wealth commercial building
* Fix for a connection-related Neighbor Deal bug with water
* Change neighbor deal to allow deals to continue for a short period of time even if the buying city runs out of money. This fixes the "neighbor deal cancelled to quickly" issue.
* Add a desirability threshold to prevent abandonment if lots have high desirability
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