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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:25
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The main reason for the warrior and spearman in Hurricane was that some people, especially Sir Ralph, felt that our defenses would be spread too thin with only the units we had until Bolderberg's barracks comes online. When I noticed that we could use a chop to get a warrior and a spearman with only a six-turn delay in starting the Great Library, and in the process could make another tile available to work to make up some of the lost time, it looked like a good compromise solution. Two spearmen instead of a warrior and a spearman might have been a tempting alternative, but with our having to work an unimproved grassland for a turn, the first spearman would have taken six turns instead of five. That made a warrior and a spearman more clearly the way to go.
As for changing, the warrior will be finished next turn, so all we could possibly save at this point is the three turns for the spearman, which would translate to completing the Great Library less than a full turn earlier. Further, if we switched now, we'd have to throw away the time we already have invested in the chop. So I think it makes sense to stick to the plan and have Hurricane build a spearman too.
In regard to connecting the iron, I'd just as soon take our time about it as long as we have enough workers in the general area to get the job done in time if Vox tries something. As long as the iron remains unconnected, there is no risk that it will disappear, and barring an emergency, it will be a while before we build any swordsmen.
Nathan
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:25
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Well, if General Theseus considers our defense to be sufficient and proposes immediately to switch to the GL, I rest my cause. The reason why I brought it up was the temporary absence of our chief tacticians and the (in my opinion) resulting overweight of economical development, opposed to the military buildup. If the person responsible for our defense counts it sufficient, I withdraw my objections.
Still I think, that our defense is very thin. True, on our difficulty level we have a huge combat advantage with barbarians, but soon barbarian horsemen may show up, and I just don't want to risk a city's production, or a pop point, or half of our gold reserves, just because we lacked forces to hunt barbarians or to defend our cities or settlers.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:25
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Even if we don't use Hurricane's wood for a spear, we need to chop that forest if we want decent production in the city. Which means that the delay for the GL will be 3 turns (as the alternative would be wasting the wood, but still chopping) and not 1, but also that the spear we get is more or less half free, as otherwise the shields would be wasted.
So there is little to gain from switching to the GL immediate. But, we need to make sure we can get 6 workers and/or slaves in 19 turns (18?), to be right in time for Hurricane to grow to size 6 to add all workers. And, at that time, the tiles they work should be improved. I fear a little that we might get hit with disease again, which would further jeopardise our project. Wouldn't it be best if we foresee some workers to be built from e.g. the goldcity, as backup? Already it's going to take 17 turns to get our 6 workers, with another disease we'll be looking at 22 turns.... (without help from Vox, of course)
DeepO
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