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raghar
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I wish somewhere else.
Oct 2002 time: 05:25
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quote: Originally posted by Grumbold
If it has the jump on you just keep it capturing the same planets over and over by recapturing them once the enemy megafleet has moved elsewhere. Once you can build 3 of the best fortresses on your main planets you're pretty safe even if his fleets are overwhelming. |
It depends on game. How many fortreses could be build on planet? IIRC i had 4 and they was destroyed.
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ammt603
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In GalCiv the AI isn't supposed to gang up on the person who's winning. Has anyone heard anything on how the AI in MOO3 deals with the winning player?
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ammt603
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quote: Originally posted by Harry Seldon
That's not entirely true. If the AI can ally itself with another civ and challenge the leading power it will do so. That means it will with you, too, if you're not the powerhouse of the region. If the AI can't find anyone to ally itself with for whatever reason, it will surrender when losing becomes inevitable. |
True. What i meant was, in the words of Draginol- "If you are winning the game, your friends remain your friends. In fact, they may want to move beyond friends and become your allies." I'm sure non-friendly AI civs will still try to gang up on you and kick your butt though. 
Last edited by ammt603 on 10-02-2003 at 11:27
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niteshade6
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"But if you don't take this attitude, but just happen to be strong, I don't think the AI should suddenly break your alliances and sneak attack you without any reason."
Well I'm not sure I agree there. Quite often the AI will do it's best to simulate a human player, and human players will certainly be inclined to attack somebody they think is about to win. Alliances will help somewhat, but ultimately most alliances don't last if your about to lose the game because of them.
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Sombra
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Hannover Germany
Jun 2001 time: 05:25
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Here is a link http://www.twistedmonkey.net/
It shows a review of MOO3 .He likes the game very much but complains about the "the broken Diplomacy" He claims that "The AI will always go to war".
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Grumbold
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London, UK
Mar 2000 time: 05:25
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quote: Originally posted by Ozymandous
I agree with this. Most of the previous 4X type games before Civ3 woulkd automatically have the AI declare war on the human player simply because the human player was becomming powerful. A "real" example of this would be if England had suddenly cancelled all treaties and declared war on the US during WW2 when it became obvious that the US was becomming powerful and would contribute the majority of the winning war effort.
It doesn't make sense to have an AI who you have been peaceful with and/or who has been an ally in fighting others simply declare war out of the blue, even if you have done much diplomacy, as is the piss-poor attempt at AI that most game companies throw in for added challenge. If you haven't attacked a particular AI and have binding treaties, they shouldn't attack you unless severely provoked. Civ3 was the first game in which I have seen the AI act "rationally" in all my years of playing various 4X games. |
You and I have very different opinions of Civ 3 so I won't go there. European history is absolutely chock full of examples of alliances of convenience and switching power blocks all attempting to either obtain dominance, crush a hated enemy no matter what the cost or just survive while keeping one eye out for the Pope in case they get threatened with excommunication. One minute the Turks are the enemy and it is every mans duty to support the crusade. The next the French are aiding the Turks to put a check on the power of the Emperor. Alliances don't last. Thats real politics.
In this century only years after being the terror of the continent Germany was one of the bastions of the West against Russia, whom the Allies almost fought at the time. The minute Russia gets weakened NATO stats bickering internally because its different members were really only allies of convenience, not lifelong idealogical soulmates.
A game turn in these things is usually 1 or more years. Can a nation/ planet/ civilsation be fighting one another one century, allies the next and warring again by the third? You bet. Just about every country on our planet has done it and its that sort of behaviour we try to model. Should aliens be more reliable and trustworthy?
So should an "ally" which you drop a bit of tech to occasionally declare war on you when you are at peace? Absolutely not. Should they decide to take a chance when you're embroiled in another internecine war and they figure sooner or later they're going to be next because you're running out of victims? Hell yes! Especially if the diplomatic model allows them to ally with your other enemies as a matter of convenience.
Last edited by Grumbold on 11-02-2003 at 22:14
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Sombra
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Hannover Germany
Jun 2001 time: 05:25
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quote: There's a fair amount to complain about as well, unfortunately. The first thing anyone will notice is that the graphics look like absolute ass. The menus and UI resemble some interfaces I saw back in the 386 days, and a lot of the pretty things you saw even in MOO2 while navigating your fleets, planets, etc, have now been placed with just straight charts and control panels, which at some point makes me feel like I'm playing a spreadsheet. On the plus side, once you get engrossed in the game, you won't notice the graphics anymore, so this is negligible. The diplomacy, though it includes a bunch of cool new features, seems fundamentally broken to me. I've designed races that have no greater purpose or ability than to sweet-talk alien nations, and I've been unable to keep even them out of pointless, arbitrary wars. When alien races get upset with you, there's never any context in their messages as to why they're mad, and a lot of times I have no idea what we're going to war over. Also, once you're in a war, good luck ever ending peacefully. Every time I've ended a war with a race, they declared war on me again within 3 turns. Finally, the queuing system for building stuff absolutely sucks. The icons showing what a planet is building are absolutely useless unless you delve several menu levels deep into a planetary information screen, changing things around is a pain in the ass, and you can only queue up 3 things at a time. This means that a lot of times, you'll drop the ball and forget to update a queue once the initial 3 items you set are done, and the viceroy will waste countless system resources building **** that you don't need or want. Quicksilver: It should be easier to look at and update the queue for any planet, and I cannot for the life of me figure out why you set the queue limit at 3. It seems arbitrary and stupid to me. Sorry. | so this is negligible. The diplomacy, though it includes a bunch of cool new features, seems fundamentally broken to me. I've designed races that have no greater purpose or ability than to sweet-talk alien nations, and I've been unable to keep even them out of pointless, arbitrary wars. When alien races get upset with you, there's never any context in their messages as to why they're mad, and a lot of times I have no idea what we're going to war over. Also, once you're in a war, good luck ever ending peacefully. Every time I've ended a war with a race, they declared war on me again within 3 turns.
http://www.twistedmonkey.net/
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kalbear
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Interesting. I'm not familiar with SM's reviewing style - what games he likes/doesn't like - but he makes some fairly good points. What I don't get is that virtually none of the AARs have this kind of warmongering feel in diplomacy - at least not by the AI itself. I wonder if he made some wacky Ithkul diplomat race and went after the pacification of the universe, the hard way. That would be...well, really funny.
He's also the third reviewer we've heard from in a row that's talked about the massive complexity of the 'simplified' game.
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darcy
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I don't mind if the AIs all turn against the winning player, after all that's the logical thing to do for someone who wants to win the game himself.
What I don't like is being treated any differently just because I'm not an AI. Artificial sympathy among un-allied AIs is a really cheap workaround and on the same level as other artificial AI cheat bonusses.
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Alexfrog
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I think I might understand his (the reveiwer who said stuff today and complained about the diplomacy) diplomacy complaints....
if he was trying to sweettalk everybody, as he says, it would piss of the Sakkra and other races like that.....they only respect strength and tough words. If you sweettalk them they will attack you.
Also, the AI races wont just let you sit there undefended, just because your diplomacy skills are good....you need SOME defense....at least for SOME of the races to not attack you. (the peaceful ones like trilarians wil likely want peace with you no matter what, unless you are lizards.)
Thinking about it makes his diplomacy comments make more sense....
I think he doesnt know about how different races respond better or worse to different ways that you address them....like if you act nice to the Sakkra, they WILL attack you...you gotta be really tough with them.
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