 |
|  |
 |
|
rah
|
|
Apolyton Prince of Moderators, Master of Reason
|
 |
Lord of the Ferrets
Jan 1970 time: 23:25
|
|
Yes, it is quite interesting that rules sets evolve along similar lines. And yes, not unexpected.
Start on the poles. If locked on the pole, auto restart.
If not locked on the pole, a little whining is needed for a restart.
Extra settlers. we always play deity so everyone always gets two, so not an issue.
Host get techs, auto restart. Some people have claimed that a person that wasn't the host got a tech but we've never experienced it.
If lost connection. When I'm hosting I have the autosave on and I save multiple times every turn. (unless I'm on a smoke break or space out). So depending on when the connection is lost, we try not to penalize the person. If it happened before their turn and they miss it. we will (if possible) go back in time unless i've screwed up the saves. We don't like to waste time by going too far back. The player will usually do a hot join, then we'll ask him if it looks screwed up. If a real minor screw, the player will usually just say play on. If it's real bad, we'll try to reload from an earlier point. The intent is no damage but it's flexible.
I hope this actually answered your questions.
Hope to play you soon.
RAH
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|