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Mazarin is offline Mazarin
Prince
of Old Europe
Nov 2002
time: 05:25
  Old Post 18-02-2003 06:16
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#31 Report this post to a moderator
Help yourself to an AD-FREE life

ok, I think I understood it finally

I made a little test where I got a starting location that made my capitol grow in 10 turns and have two much better tiles (cattle on shielded grasland) in the 21-tiles-radius.

here it is:

Attachment: test(4000bc).jpg
This has been downloaded 35 time(s).

Mazarin is offline Mazarin
Prince
of Old Europe
Nov 2002
time: 05:25
  Old Post 18-02-2003 06:26
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#32 Report this post to a moderator
Tired of ads?

at turn 9, I had 18 shields, 18 food and 35 gold accumulated and was making 2/2/3 per turn.

at turn 10, one of my citizens was working on the cattle and the other one became an entertainer. I had 21 shields, 0 food, 38 gold...so I received 3 shields (I didn't improve any tiles, so the second citizen must have gone to a shielded grassland)...but he didn't work on the cattle although the city had expanded this turn.

I think it works like that:

1.) money (as even unhappy cities continue to produce gold, it doesn't make a diffrence whether money or unhappiness comes first...not in most cases at least
2.) check if the city is unhappy...if yes, it does not produce any food/shields
3.) growth
4.) shields...that's why you get the shields from two citizens
5.) border expansion+reorganization of the citizens. here, the governor checks whether the city would become unhappy with its bigger size again and employs entertainers if necessary

DaveMcW is offline DaveMcW
Prince

Aug 2002
time: 00:25
  Old Post 18-02-2003 09:08
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#33 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

@Mazarin

I suspected it works like this, thanks for confirming.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:25
  Old Post 19-02-2003 00:16
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#34 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by DaveMcW
@Mazarin


Hear, hear! Good work

Catt

 
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