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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:13
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Of course, I use a combination of all units to make a strong army, but my favorite (even thugh late) is a unit on Antigrav chasis, with Singularity Laser (or perhaps Graviton Gun, soon after that), and NO ARMOR. Lack of armor is what makes them cheap. After having designed it, I order 4 of my best bases to produce these non-stop, what means that in 8 turns, I've got at least 16 of these units. Then it's pretty easy to do...unless the others are defending with AAA Neutronium armor.
The best thing about those Antigrav units is their ability to capture bases, and the ability to move quickly, so you can often get in heart of your enemy's empire.
Then, I love the Chopper (not Needlejet) Colony Pods. I use these to found bases for stationing my needlejets, even thugh such a base can fall quite quickly. That's why I would usually escort such a colony pod with another chopper - no weapons, but the best armour available.
These two really can make the whole game for you.
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Solver - http://www.aok.20m.com
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I like the AAA chaos destroyer and some custom units I made. The probe team is indespensible.
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Go post stuff at
Civworld forums
Go post now!
"The seeds of evil are the the same seeds of greatness so be evil and be great."
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lbores
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scottsdale, az
Sep 2000 time: 05:13
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I'm a proponent of Rapid Deployment Forces. In SMAC/X - this usually means that you have to transport using sea units. Are there any aircraft units that can transport more than 1 unit?
Hans Guderian was asked by Hitler "How are the Russian roads?"
He answered: "They have no roads. Only places where they go."
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Thantos
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Grand Junction, Co, USA
May 2000 time: 05:13
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Among my favorite units are crawler cruisers with deep radar, and res armor for worm defence. Not only do they vector in resources to my bases but they also serve double duty by illuminating large sections of the ocean for me allowing me to make much better use of my naval assets.
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Skanderbeg
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of the Anti-Alien Forces of the Cult of Planet
Nov 2000 time: 05:13
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quote:

Originally posted by NorthSwordsman on 03-02-2001 06:28 PM
You got that faction on a site someplace? I'm always on the lookout for some *balanced* factions (reasonable strength, not overpowered juggernauts, but something that is as balanced as the original 7, or slightly unbalanced as the smax 7*. Alien water faction? *chills up my spine*. Great. As if we need more problems, now we have sharks. Sigh... 
NS
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The Manifold Buccaniers are my own custom faction, and very simple made:
Loaded up the pirates up to the faction editor.
Changed them to Alien faction and gave them the Usurpers pictures.
Changed the colour of their units.
Ready.
Astoshingly, although the Manifold Buccaniers have both the advantages of the Pirates and the Aliens (tech, res. armour from start, battle ogre), I have the experience from a lot of games that they were not overpowered and were a little weaker than the Pirates or the Ursurpers (perhaps because they don't have the 25% attack or defense bonus of the other Aliens).
Oh, and this game is the first I ever got with THREE alien factions
(Usurpers, Caretakers, and Manifold Buccaniers). It's a slaughtering like being in "Starship Troopers".
"Steelborn, Starborn"
[This message has been edited by Skanderbeg (edited March 05, 2001).]
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