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Arrian
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Kneel before Grog!
Jul 2001 time: 00:26
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quote: You really use horsemen heavily? |
Yes, actually, I do. I used to use pure horseman rushes (nothing but horsemen: 25-30 of them). Now I mix my forces a bit more. But I remain a big fan of mounted units. Remember: horsemen aren't just 2.1.2 units. They are 2.1.2 units that upgrade to 4.3.2. units and 6.3.3. units! Sometimes better ones if you're playing say... China or Japan (big favorites of mine).
Taking on Carthage (or Greece) as Rome: I went in with a roughly 1:1 ratio of horse and legion. Roughly 15 each, I think. I think those were divided into to groups. The horsemen went in first. The hope was they would knock 1hp off a regular Num. Merc and then run away. To my surprise and wonder, that's what happened in most cases. It was great. Then I threw the legionaries at the hurt Mercs, and typically won (4hp legionaries vs. 2hp Mercs... advantage: legonaries).
I don't look at specific cities and decide what I need to take them. I build the biggest force I can muster and keep it concentrated in 1-2 groups. I take a city, put my troops in it and wait until they are healed (1-2 turns). Meanwhile, resistance should be quelled. I will either rush a spearman or bring one from home to garrison the city, and then my attack force will move to the next target. Concentrate your forces. The AI doesn't, and thus cannot properly counter a human invasion. Every non-capitol AI city will have the same garrison (on Regent, it's probably 1 spear/1 acher or 2 spear/1 archer. Outliers have less, "core" cities may have more. The capitol probably has 3-4 spears and an archer).
How to properly engage the enemy. First, assemble your forces on the border. Position them such that the horsemen can attack the city directly if possible (1 move, then attack). If you can't, so be it. Declare war and march in. Keep your horsemen and legionaries together at first. Keep to good defensive terrain if possible (forest, jungle, hills, mountains). If this is early in the war and you therefore have a goodly number of horsemen, you may wish to launch your attack with them then next turn (still out of range for the legionaries). If you have the numbers, you will take the city w/o legionary assistance. I will do this if I am march up an enemy road (with legionaries as cover, I'm not as worried about good defensive terrain for my guys... 3 defense is hardcore). You don't get the road bonus while it's in enemy territory, but if you horsemen take the city, it's now in YOUR territory, or in neutral territory, and your legionaries get the road bonus, allowing them to move in and protect the newly conquered city.
Otherwise, I must march my stack of troops up next to the AI city, making sure my attack will not have to cross a river (+25% defense). Again, horsies first, legions to finish wounded enemies.
-Arrian
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:26
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As Dave said you need to have a barracks in order to upgrade a unit that you other wise have the tech and resources for building.
I cranked up a game to your specs (btw I am unhappy with you for choosing huge) and ran into two big problems 1- no iron 2- no lux.
So if you have unhappiness, you want to hook up as many luxs as you can and have marketplaces in the bigger cities. In my case that could not be done for the longest time, so I was forced to use entertainers (or slider). For a long time, I was able to avoid it by cranking out settlers and workers to hold the pop down.
You will have to keep an eye on cities that are size 5, as when they go to 6, you will have unrest, if you do not have luxs, even with a temple. Once you get other happiness structures, then you can avoid it (coll/cath).
I am sorry I did not understand prob #2.
Issue three is really a matter of experience. You will learn to judge the timing and likelyhood of attacks.
I would have been moving horses forward all along to the borders that are the primary targets. Built barracks there and hopefully forstalled attacks, certainly by weak sisters. I can not make the UU, since no iron, but if I could I would not use them in the defense if I did not want the GA. I would expect to have made it to Republic and maybe the next age before a war was triggered by someone else in a huge map. This would not be the case if I was on a small land mass, usually there is so much open land, no one start a ruckus early.
If I have switch to republic, I am fine with a GA here as I will be able to crank out units and smash the bad guy.
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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:26
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vmxa1, why are you "unhappy" to find me playing on a huge world?
The larger, the better! The real world is huge, after all... and I just spent eight years playing on a large world (CivII). I need something to do for the next eight!
Seriously, though, can someone tell me the exact effect a marketplace has on a city linked to 1 or more luxury resources? Assume that the luxury slider is still set to 0% (i.e., all my wealth goes to taxes and science).
Arrian, I would love it if you would play a huge world for me as the Romans, just once. Your advice is stellar, but I do wonder if it holds water on a huge world. After all, this morning I conquered Carthage and destroyed Leptis Minor, but I was left with a huge Greece to contend with.
I will go home tonight, or tomorrow morning, and begin to incorporate some of strategies everyone has posted here, of course. Keep it coming, folks.
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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:26
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Expanding Rome.SAV
This is my "lucky" game, the one I will probably play through to the end. I knocked Egypt down early, and somehow, Greece never really did much expansion. Normally, no matter who I play as, the Greeks are everywhere very early. This time, they pretty much stayed in one corner. And notice the HUGE DESERT that seperates me from the Carthaginians and Mongols. I have 3 luxury resources, plenty of iron, and I haven't used my GA yet. Furthermore, I'm a good contender to get the GL and HG built before anyone, and my tech and money are moving in at a good clip. My closest competitor seems to be France overseas, who I haven't met but who are building the Great Wall.
I have not built a single legionary and I still have my GA to come. Horray!
Attachment: expanding rome.sav
This has been downloaded 2 time(s).
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:26
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Ok, for what it is worth. I took a peek at the one called Contemptable Rome at 420AD.
I will say right off that I only looked at 5 or 6 cities.
1- why go for monarchy? You are a non religous civ and switching will be painful. I would prefer to make sort of a beeline for Republic and never switch again. You will now have to switch (at some point) or suffer under Monarchy.
2- I would not be researching Chivarly here, I would go for Invention and GunPowder. You will have access to build Leos and Guns are better than sword. Not to mention you have the GL, so you will soon be getting Chiv for free.
3- Now this is my perspective, but I am not seeing the point of making Mech Inf over Legions at this point.
I prefer the 3/3 over 4/2. In fact I would not being making either here as I would prefer to have Pikes and Horses. They have better upgrades and sooner. MI are not much and are stuck until Guerillas and that is too late to care about IMO.
In fact I would be inclined to not make more units, except maybe one city making Horses.
Them as they have the movement to cover cities and you will soon have Knights thanks to the GL.
4- No luxs, the nearest is in German hands, so I would be plotting my conquest.
5- workers that I looked at were not being used well.
In Rome, one was making a road that was on a useless tile that went nowhere. At the same time Rome had tiles with no road that were being worked by citizens.
6- Veli was making a MI and it had no barracks. This is unacceptable at this point in the game and you are not under any pressure. NO combat units with out a barracks after warriors, unless an extreme condition.
I would switch to a Coll as the city is large and growing and you have no lux. Worker minning a tile that was not being worked, while a worked tile was unroaded, for shame.
7-Ravenna It had two workers each on a tile minning and no citizen to work them. The city has jungles all around it and forrest. Either put both on one tile to make the mine or set them to clearing some tiles.
Oh the pain of not being industrious.
You have plenty of troops to handle defense and that is all you need right now as the Celts are not next door.
If you go for Germany, then that different. I would get more of those troops in the rear to the front to be ready for the Celts when they show up and they will. Upgrade more spears to pikes, a big diffrence. You would be so much better off if your troops were vets.
Here is where the value of Horses comes in as you woud be able to get them out to harrass incoming units and cover cities that become sieged. And as I say they will be Knights in awhile.
All in all you can win from here with no real problem, but must get those luxs. I did not see much unhappiness, so they could be putting you into We Love xxx from time to time. The real crunch will come from growing larger. You will have to use citizens as entertainers with luxs.
Last edited by vmxa1 on 22-02-2003 at 00:17
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:26
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quote: Originally posted by Yahweh Sabaoth
Replies to vmxa1:
"Expanding Rome": Yeah, this is a cakewalk. Like I said, I got very lucky. Nonetheless, why not build temples? Should I build libraries instead, to promote culture?
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I do not mean to not build temples in that city, only that a worker and then a temple could be a better choice. The worker can hook up those luxs and do some minning.
One method I use to allow me to make teh temple right off, is to have a worker already heading for the new town, but if I do not have any to spare, then oftenmy first build is a worker. This may not be wise if you have industrial traits, but Romans take forever to get a task donw and need a lot of workers.
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