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What is your prefered city placement style?
This poll is closed. |
| ICS |
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0 |
0% |
| 3-Tile |
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12 |
28.57% |
| 4-Tile |
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12 |
28.57% |
| OCN |
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7 |
16.67% |
| Ralphing or some variation thereof |
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4 |
9.52% |
| Holy 5 by 5 |
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5 |
11.90% |
| Banana |
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2 |
4.76% |
| Total: |
42 voters |
100% |
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Artifex
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Kentucky USA
Apr 2002 time: 05:26
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Back on-topic. I voted 3-tile, and am just beginning to do what Catt described: closer or looser city-spacing based on terrain. I will default to 3-tile, but I'm now actively thinking about which tiles will be accessible from various locations, which definitely influences their future placement.
Can you get away with this on emperor?
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Fosse
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U.S.A.
Mar 2002 time: 23:26
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I also typically use four spacing, and almost never move AI cities. I only rearrange them for strategic reasons (coastal access, or canal cities).
Tighter than four spaces just feels dirty... but the calcualting side of me just won't let me use OCP.
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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:26
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Sorry, guys, but what is "Ralphing"?
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Fosse
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U.S.A.
Mar 2002 time: 23:26
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Ralphing is building a close knit series of military camps and cities at the start of the game during the REX phase, and then disbanding them over the course of the game to achieve more open city spacing.
Sir Ralph figured out the optimal pattern, barring terrain interferences, for this scheme, thus the term Ralphing.
Check out this thread:
http://apolyton.net/forums/showthre...&threadid=77451
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Catt
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California - SF Bay Area
May 2002 time: 21:26
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quote: Originally posted by Artifex
Back on-topic. I voted 3-tile, and am just beginning to do what Catt described: closer or looser city-spacing based on terrain. I will default to 3-tile, but I'm now actively thinking about which tiles will be accessible from various locations, which definitely influences their future placement.
Can you get away with this on emperor? |
With all the discussion on city spacing recently, I decided to consciously play my last Emperor game with a looser spacing. The map below gives a good view of my entire empire -- you can see that it is almost all 4-tile spacing; there are even some unused tiles northeast of my capitol Istanbul because I favored coastal acess and didn't force a city into the interior.
I played this game very peacefully -- essentially undertaking only a few offensive expansions. Babylon razed an undefended city in the early ancient age and that cost them 3 cities of their own. When they again attacked without warning, Hammurabi retired. Other than this ancient age land acquisition (and taking one Persian city in my empire) I never again conquered land until the very end of the game -- and then essentially only to shorten a war of aggression launched by others.
The key to this game was a leader-rushed FP in the heart of former Babylonian lands, with the leader coming just as Hammy was seeking asylum. With two functional cores up and running, I believe you can win just about any game on Emperor, peaceful or otherwise. From the point of consolidating the former Babylonians until a spaceship launch, it was essentially all building, trading, and diplomacy.
Three-tile spacing is, IMHO, more powerful and will still be more or less default spacing for me very early in most games, terrain cooperating, but it was nice to see that even with looser spacing and a restriction on warfare, a comfortable win is certainly within reach.
Catt 
Attachment: 4-tile spacing - shrunk.jpg
This has been downloaded 46 time(s).
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BRC
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Nice game Catt. Do you happen to have any saves from the game? I know we talked about this briefly (the 2 cores and resources) strategy, but I would like to see exactly what you managed to "get by" with. Thanks
brc
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