 |
|
Trip
|
 |
Hunt Valley
Apr 2002 time: 00:26
|
|
Turn 40: 2190 BC
MOW Summary:
We're slowly yet surely trimming down on the number of barbs running around our cities. Luckily, we've taken no losses since BH was lost, but the barbs are definitely gunning for us so we'll have to make sure we remain well-defended.
Exciting stuff going on with scouting, especially in the west. We're close to finishing up in the east, and might see something interesting in the south with BF soon.
- W2 'BigFree' will move 4 (West).
- W3 'Alva' will move 6 (East).
- W4 'Theseus' will fortify in Apolyton.
- W5 'BFW' will move 2 (South).
- W7 'WhiteBandit' will move 6 (East) back onto the road network.
|
|
|  |
 |
|
Trip
|
 |
Hunt Valley
Apr 2002 time: 00:26
|
|
Turn 42: 2110 BC
MOW Summary:
Our military is:
Average compared to GCA.
Strong compared to CDG.
Barb stack has now been destroyed (as of beginning of turn 42) and Hagbart is now elite with no damage. If/when we get Swordsmen, Hagbart will be a key player. 
Scouting is still going on. Alva is almost done, BF is returning to his perch between CDG and GCA. BFW is still scouting the western "peninsula."
With Hagbart as an elite and with our first NM, we can now afford to send a Warrior screen south to watch the southern border with CDG. W4 'Theseus' and W7 'WhiteBandit' will be sent south to set up a scouting shield to watch for anything suspicious. CDG has a weaker military than us right now, so we probably won't have to worry about an Immortal rush before we get that screen up.
In 2 turns we will send out MerZenary to hunt down that barb camp, since no enemy units will be able to get within range before our 2nd NM will be done at that point.
I want to keep 3 units in Apolyton for now until the situation changes, since we can move all 3 units to any of our cities if we need to, while if we have any units in either Mingapulco or Bananatopia they won't be able to get to the other city. All units will be kept in Apolyton unless a city is being threatened or if it will go into civil disorder. This way, if an enemy appears we can route all 3 units to any city and have them all fortified before they attack. This will hold true until 2-move units start appearing on the scene.
- NM1 'MerZenary' will fortify in Apolyton.
- W2 'BigFree' will move 6 (E).
- W3 'Alva' will move 8 (N).
- W4 'Theseus' will move from Apolyton to Mingapulco.
- W5 'BFW' will move 4 (W).
- W6 'Hagbart' will fortify in Apolyton.
- W7 'WhiteBandit' will move 2-4-2 (S-W-S).
- W8 '?' will move from Bananatopia to Apolyton.
Last edited by Trip on 25-04-2003 at 02:15
|
|
|  |
 |
|
Trip
|
 |
Hunt Valley
Apr 2002 time: 00:26
|
|
Turn 43: 2070 BC
MOW Summary:
Our military is:
Average compared to GCA.
Strong compared to CDG.
Most of the turn 42 report was written after we recieved turn 42, so you can look at that for my comments on the current situation since nothing has really changed after the turn was played.
- W2 'BigFree' will move 6 (E).
BigFree is currently heading for the mountain where he was a bit ago, where he will once again sit for quite a while.
- W3 'Alva' will move 7 (NW).
Alva is finishing scouting in the eastern peninsula, and will return to the city grid once all of the fog has been removed.
- W4 'Theseus' will move 2 (S).
Theseus is part of the Warrior screen being sent south. I will have a screenshot of the planned placement of our Warrior screen soon.
- W5 'BFW' will move 4 (W).
BFW is scouting in the west, and the goal is to get to the very far edge of the continent with him.
- W7 'WhiteBandit' will move 2 (S) onto the mountain.
WhiteBandit will also be part of the Warrior screen with Theseus, but in addition to that he will be uncovering some of the fog to our southwest which will one day be CDG land.
- W8 '?' will fortify Apolyton.
W8 is going to stick around in Apolyton for defense.
All forces will remain in Apolyton if no barbarian or enemy forces come within sight of our city grid. If they do, then NM1 'MerZenary' and W6 'Hagbart' will be moved to the city the enemy unit is closest to, while W8 will remain in Apolyton. The luxury slider will have to be moved accordingly.
Link to the Warrior Screen plans.
The white transparent diamonds are the fields of vision of our Warriors once the screen is in place. Note that WhiteBandit won't stop at his screen location, but will continue scouting out some of the fog for a bit longer.
Last edited by Trip on 25-04-2003 at 22:48
|
|
|  |
 |
|
Trip
|
 |
Hunt Valley
Apr 2002 time: 00:26
|
|
Turn 44: 2030 BC
MOW Summary:
Our military is:
Average compared to GCA?
Strong compared to CDG?
Scouting continues and the screen will soon be in place. Apolyton and the city grid well-defended. No enemy units in sight north of CDG.
- NM1 'MerZenary' will move 8 (N).
MerZenary is going north to find that barb camp, and hopefully will pick up some experience while he's gone.
- W2 'BigFree' will move 3 (SE).
BigFree will reach the mountain this turn, where he will once again sit for quite a while.
- W3 'Alva' will move 7 (NW).
Alva is finishing scouting in the eastern peninsula, and will return to the city grid once all of the fog has been removed.
- W4 'Theseus' will move 2 (S) onto the mountain.
Theseus is part of the screen, and will be in place in a few turns.
- W5 'BFW' will move 4 (W).
BFW is scouting in the west, and the goal is to get to the very far edge of the continent with him.
- W7 'WhiteBandit' will move 4 (W).
WhiteBandit will also be part of the Warrior screen with Theseus, but in addition to that he will be uncovering some of the fog to our southwest which will one day be CDG land. All forces will remain in Apolyton if no barbarian or enemy forces come within sight of our city grid. If they do, then NM1 'MerZenary' and W6 'Hagbart' will be moved to the city the enemy unit is closest to, while W8 will remain in Apolyton. The luxury slider will have to be moved accordingly.
Link to the Warrior Screen plans.
The white transparent diamonds are the fields of vision of our Warriors once the screen is in place. Note that WhiteBandit won't stop at his screen location, but will continue scouting out some of the fog for a bit longer.
Last edited by Trip on 28-04-2003 at 00:25
|
|
|  |
 |
|
Trip
|
 |
Hunt Valley
Apr 2002 time: 00:26
|
|
Turn 45: 1990 BC
MOW Summary:
Our military is:
Average compared with GCA
Average compared with CFC
Strong compared with CDG
Scouting continues and the screen will soon be in place. Apolyton and the city grid well-defended. No enemy units in sight north of CDG, aside from the CDG Warrior guarding the isthmus where we've met CFC. Hopefully we can eventually get BFW by the CDG Warrior (after it moves or dies). Once our 2nd NM is completed in Mingapulco, W8 will be sent to the chokepoint to either cover it with BFW, or to helop scout on the other side of the isthmus.
- NM1 'MerZenary' will move 7 (NW) to the hill.
MerZenary is going north to find that barb camp, and hopefully will pick up some experience while he's gone.
- W2 'BigFree' will move 8 (N) towards CDG.
BigFree is going to start heading north again so we could possibly bring him back home if CDG lets us.
- W3 'Alva' will move 7 (NW) along the coast.
Alva finishing scouting in the eastern peninsula, and is now returning to the city grid.
- W4 'Theseus' will move 2 (S) into the jungle.
Theseus is part of the screen, and will be in place in a few turns.
- W5 'BFW' will move 7 (NW).
BFW made contact with CFC and now hopefully we can wait for Arnold, the CDG Warrior, to die from the jungle (or get him removed diplomatically).
- W7 'WhiteBandit' will move 2 (S).
WhiteBandit will also be part of the Warrior screen with Theseus, but in addition to that he will be uncovering some of the fog to our southwest which will one day be CDG land. All forces will remain in Apolyton if no barbarian or enemy forces come within sight of our city grid. If they do, then W6 'Hagbart' and W8 '?' will be moved to the city the enemy unit is closest to. The luxury slider will have to be moved accordingly.
Link to the Warrior Screen plans.
The white transparent diamonds are the fields of vision of our Warriors once the screen is in place. Note that WhiteBandit won't stop at his screen location, but will continue scouting out some of the fog for a bit longer.
Last edited by Trip on 29-04-2003 at 06:32
|
|
|  |
 |
|
Trip
|
 |
Hunt Valley
Apr 2002 time: 00:26
|
|
Turn 46: 1950 BC
MOW Summary:
Our military is:
Average compared with GCA
Average compared with CFC
Average compared with CDG
Scouting continues and the screen will soon be in place. Apolyton and the city grid well-defended. No enemy units in sight north of CDG, aside from the CDG Warrior guarding the isthmus where we've met CFC, and a barb near where Theseus was. Hopefully we can eventually get BFW by the CDG Warrior (after it moves or dies). Not much else going on.
- NM1 'MerZenary' will move 7 (NW) to the hill.
MerZenary is going north to find that barb camp, and hopefully will pick up some experience while he's gone.
- NM2 'Mao' will move from Mingapulco to Apolyton.
NM2 is going to take over for MerZenary as our primary defense force for our city grid.
- W2 'BigFree' will move 8 (N) towards CDG if the GCA Warrior moves.
If the GCA remains where he is, then move BF 9 (NE) instead. BigFree is going to start heading north again so we could possibly bring him back home if CDG lets us.
- W3 'Alva' will move 7 (NW) along the coast.
Alva finishing scouting in the eastern peninsula, and is now returning to the city grid.
- W4 'Theseus' will move 2 (S) into the jungle.
Theseus is part of the screen, and will be in place in a few turns. Try to avoid contact with the barb in the area (fighting him gains us nothing, and I don't really want to lose another Warrior right now).
- W5 'BFW' will fortify.
BFW made contact with CFC and now hopefully we can wait for Arnold, the CDG Warrior, to die from the jungle (or possibly get him removed diplomatically). If the CDG Warrior moves/dies, then move BFW to the isthmus tile.
- W7 'WhiteBandit' will move 2 (S).
WhiteBandit will also be part of the Warrior screen with Theseus, but in addition to that he will be uncovering some of the fog to our southwest which will one day be CDG land. All forces will remain in Apolyton if no barbarian or enemy forces come within sight of our city grid. If they do, then NM2 '?' and W6 'Hagbart' will be moved to the city the enemy unit is closest to, and W8 'panag' will remain in Apolyton. The luxury slider will have to be moved accordingly.
Link to the Warrior Screen plans.
The white transparent diamonds are the fields of vision of our Warriors once the screen is in place. Note that WhiteBandit won't stop at his screen location, but will continue scouting out some of the fog for a bit longer.
|
|
|  |
 |
|
Trip
|
 |
Hunt Valley
Apr 2002 time: 00:26
|
|
Turn 48: 1870 BC
MOW Summary:
Our military is:
Average compared with GCA
Average compared with CFC
Average compared with CDG
Barbs have slightly delayed the screen, but it will only take a couple turns to be optimized, and it will minimal effect this turn.
Hunting down the barbs near our cities with our NMs.
- NM1 'MerZenary' will move 7 (NW) to the hill.
MerZenary will attack the barb camp the following turn..
- NM2 'Mao' will attack the barb if it comes within range, or move 4 (W) otherwise.
- W3 'Alva' will move 4 (W) into Bananatopia.
Alva has returned to our city grid and will take over part of the defense.
- W4 'Theseus' will move 4 (W).
Theseus will move west to complete the screen in a minimalized form, then fortify to regain HP. Once back at full strength, Theseus will move south to its designated location within the finalized screen.
- W5 'BFW' will move 2 (S).
BFW will wait out the CDG Warrior now that all the fog in the immediate area has been cleared.
- W7 'WhiteBandit' will move 2 (S) if the barb Warrior moves.
WhiteBandit will also be part of the Warrior screen with Theseus, but in addition to that he will be uncovering some of the fog to our southwest which will one day be CDG land once the barb is gone. All forces will remain in Apolyton if no barbarian or enemy forces come within sight of our city grid. If they do, then W6 'Hagbart' and W8 '?' will be moved to the city the enemy unit is closest to. The luxury slider will have to be moved accordingly.
Link to the Warrior Screen plans.
The white transparent diamonds are the fields of vision of our Warriors once the screen is in place. Note that WhiteBandit won't stop at his screen location, but will continue scouting out some of the fog for a bit longer.
|
|
|  |
 |
|
Trip
|
 |
Hunt Valley
Apr 2002 time: 00:26
|
|
Turn 54: 1675 BC
MOW Summary:
Our military is:
Average compared with GCA
Average compared with CFC
Average compared with CDG
Things have settled down (for the most part). Barbs are dealt with, now we're going through a massive phase of expansion and armament. Goal is to secure the iron and prepare our army for the conflict which may be on the horizon...
- NM1 'MerZenary' will move 2 (S) into the tile with our Worker.
MerZenary continues to move back towards our cities.
- NM2 'Mao' will move 3 (SE) into the same tile as our other Worker.
Mao has a date with Morris.
- W3 'Alva' will move 6 (E) and attack the barb camp there if at full HP. If not, then skip turn (spacebar).
- W4 'Theseus' will skip his turn (spacebar).
Theseus is in place as part of the Warrior screen.
- W5 'BFW' will fortify.
Enough of the fog has been cleared. It's time to wait until the CDG Warrior moves or dies.
- W6 'Hagbart' will move 3 (SE).
Time to show CDG we mean business. The odds are with Hagbart if it comes down to a fight.
- W7 'WhiteBandit' will skip his turn (spacebar).
WB comprises the western part of the Warrior screen.
Still hoping the FAM can get CDG to pack up through some means.
|
|
|  |
 |
|
Trip
|
 |
Hunt Valley
Apr 2002 time: 00:26
|
|
Turn 56: 1625 BC
MOW Summary:
Our military is:
Average compared with GCA
Average compared with CFC
Average compared with CDG
CDG is trying to get a border agreement from us, using their Warrior on our iron as leverage. Mingapulco and Incensity continue to build up shields for our production factories.
- NM1 'MerZenary' will move 6-3 (E-SE) and fortify on the Game tile.
This move gives MerZenary the maximum flexibility in case a threat comes from north, east or west.
- NM2 'Mao' will follow the Settler.
Mao is protecting our Settler.
- W3 'Alva' will move 4 (W).
Alva is returning to the city grid to hunt barbs/upgrade/defend our cities.
- W4 'Theseus' will skip his turn (spacebar).
Theseus is in place as part of the Warrior screen.
- W6 'Hagbart' will attack the conscript barb if it is still within view, or skip turn (spacebar) if it is not.
Still defending the Worker.
- W7 'WhiteBandit' will skip his turn (spacebar).
WB comprises the western part of the Warrior screen. Not much going on.
|
|
|  |
 |
|
Trip
|
 |
Hunt Valley
Apr 2002 time: 00:26
|
|
Turn 63: 1450 BC
MOW Summary:
Our military is:
Weak compared with CDG
Weak compared with GCA
Average compared with CFC
CDG has relented some, and we're withdrawing our Warrior screen some for that reason along with the fact that they could destroy it without us knowing. We continue our buildup.
- NM2 'Mao' will move 2 (S).
Still looking for that barb camp.
- NM3 'Apolyton' will move to Bananatopia.
New unit. Making sure our defense is spread out.
- NM4 'Incensity' will move to Apolyton and fortify.
New unit. Making sure our defense is spread out.
- W2 'BigFree' will move 8 (N).
BF will continue along the path to home.
- W3 'Alva' will move 6 (E).
Alva is also hunting barbs. After checking the last black tile, Alve will move to check the tile 9-9-9 from Tripoli.
- W4 'Theseus' will skip his turn (spacebar).
Theseus is in place as part of the Warrior screen.
- W5 'BFW' will move 8 (N).
Since we can't watch the chokepoint any more, might as well scout the area out more fully.
- W7 'WhiteBandit' move 9 (NE).
WB comprises the western part of the Warrior screen, which we have to move in order to make sure that CDG can't take it out.
- W9 'X' move 8 (N).
Target barb camp.
- W10 '?' fortify in Mingapulco.
Ready for upgrade. Just shuffling units around and hunting camps at the moment.
|
|
|  |
 |
|
Trip
|
 |
Hunt Valley
Apr 2002 time: 00:26
|
|
Turn 65: 1370 BC
MOW Summary:
Our military is:
Average compared with CDG
Average compared with GCA
Average compared with CFC
Shuffling units around still. Have to prevent that CDG Warrior from stirring up trouble.
- NM2 'Mao' will start heading back towards Tripoli.
- NM3 DC will move 4 (W).
In case CDG wants to start trouble.
- W2 'BigFree' will move 4 (W).
Uncovering one last tile before coming home.
- W3 'Alva' will start heading back towards Tripoli.
- W4 'Theseus' will move 8 (N).
Shifting the screen backwards.
- W5 'BFW' will head to the southeast now that all tiles are uncovered.
No need to keep him near the chokepoint anymore.
- W7 'WhiteBandit' move 8 (N).
Shifting the screen backwards.
- W8 'not_panag' will move SW-W-W.
Blocking off CDG.
- W9 'X' will attack the barb camp.
25 gold.
- W10 '?' will move W-NW-W.
Blocking off CDG in conjunction with not_panag.
|
|
|  |
 |
|
Trip
|
 |
Hunt Valley
Apr 2002 time: 00:26
|
|
Turn 72
MOW Summary:
Our military is:
Average compared with GCA
Strong compared with CDG
Strong compared with CFC
Moving vet and elite Warriors towards Mingapulco for upgrade, and shifting all NMs which aren't currently occupied towards the center of our empire.
move E-SE-S.
NMI MerZenary remain fortified on Game.
NMII Mao remain fortified unless barbs appear.
NMIII DC remain fortified on Game.
NMIV Togas move SE.
NMV move N-NW-NW towards Game.
SI Sworsdman move NE-N-NE onto GI Galley.
WII BF move NE.
WIII Alva remain fortified in Tripoli.
WIV Theseus * move N towards Mingapulco.
WV BFW move E.
WVI Hagbart ** move NW-NW-W towards Mingapulco.
WVII WB remain fortified on hill.
WVIII NP remain fortified on mountain.
WIX PW skip turn along the coast.
WX Scourge * remain fortified in Hispanica.
WXI Hawkeye * remain fortified in Mingapulco.
WXII WWNN * move SW onto mountain, along the coast.
WXIII Steelfist * remain fortified in Bananatopia.
WXIV Grog * remain fortified in Apolyton.
Turn
MOW Summary:
Our military is:
Average compared with GCA
Strong compared with CDG
Strong compared with CFC
.
NMI MerZenary .
NMII Mao .
NMIII DC .
NMIV Togas .
NMV .
SI Sworsdman .
WII BF .
WIII Alva .
WIV Theseus * .
WV BFW .
WVI Hagbart ** .
WVII WB .
WVIII NP .
WIX PW .
WX Scourge * .
WXI Hawkeye * .
WXII WWNN * .
WXIII Steelfist * .
WXIV Grog * .
|
|
|  |
 |
|
Trip
|
 |
Hunt Valley
Apr 2002 time: 00:26
|
|
Turn 82
- G01 I. Princess of Apolyton
6 of the GCA city Algalord, off the coast.
N01 I. MerZenary 8 of Mingapulco (fort).
N02 II. Mao 6 of Mingapulco (fort).
N03 III. DarkCloud 6 of Mingapulco (fort).
N04 IV. Togas 8-8 of Mingapulco (fort).
N05 V. Enamel 8 of Tripoli (fort).
N06 VI. NotMeEither * 9 of Karina, on the 'Knob' (fort).
N07 VII. 6 of Mingapulco (fort).
S01 I. Jagjef on the Princess of Apolyton.
S02 II. Flash 6 of Hispanica (to be loaded onto G02 II.).
W02 II. BF in Hispanica.
W03 III. Alva 8 of Tripoli (fort).
W04 IV. Theseus * in Hispanica.
W05 V. BigFurryWarrior in Apolyton (fort).
W06 VI. Hagbart ** 9 of Mingapulco (fort).
W07 VII. WhiteBandit 7-7 of Karina, on the hill (fort).
W08 VIII. Not Panag in Karina (fort).
W09 IX. Panzer Warrior in Incensity (fort).
W10 X. Scourge * 9 of Mingapulco (fort).
W11 XI. Hawkeye * in Mingapulco (fort).
W12 XII. Warrior With No Name * 3-3-3 of Karina, on the coast (stationary).
W13 XIII. Steelfist * in Bananatopia (fort).
W14 XIV. Grog * 9 of Mingapulco (fort).
Last edited by Trip on 09-07-2003 at 12:28
|
|
|  |
 |
|  |
 |
|
Arnelos
|
 |
of the Free World
Sep 2002 time: 00:26
|
|
Upgrading this thread for the current situation.
This post will be updated as the preparation for the operation commences.
CURRENT MILITARY BUILD UP PLAN (INCOMPLETE SUMMARY)
Group A:
AIS Vengeance (Galley) - Upgrades in Inc, latest on Turn 185 (690 AD). Loads turn 186 (700AD) and in position.
AIS Hunter (Galley) - Upgrades in HoD latest on Turn 181 (650 AD), moves on Turn 182 (660 AD) - loads off Cyrene on Turn 187 (710 AD) and moves off (already in start distance)
AIS Seeker (Galley) - - Upgrades in Inc, latest on Turn 185 (690 AD). Loads turn 186 (700AD) and moves to start position
AIS Valor (Inc Caravel #1 - Galley) - built turn 178 (620AD) - Upgrades in Inc, latest on Turn 185 (690 AD). Loads turn 186 (700AD) and moves to start position
AIS Solidarity (Hisp Caravel) - built Turn 181 (650AD) - loads off Cyrene on Turn 187 (710 AD) and moves off (already in start distance)
AIS Deliverance (Lum Ban Caravel) - built Turn 182 (660AD) - Loads from Mauretania on Turn 185 (690 AD) - Moves into Position the next turn..
AIS Hero (HoD Caravel #2) - built Turn 183 (670AD) - Loads from Mauretania on Turn 185 (690 AD) - In Position the next turn.
Group B:
AIS Righteous (Mon Aby Caravel) - built Turn 183 (670AD) - loads off Mauretania on Turn 186 (700 AD) and moves to start position
AIS Zealous (Prot Caravel) - built Turn 184 (680AD) - loads off Memoria on Turn 187 (710 AD) and moves.
AIS Determination (Inc Caravel #2) - built Turn 187 (710AD) - Load and move same turn
Parth Group
AIS Retribution (Galley) - Upgrades in HoD on Turn 179 (630 AD), moves Turn 180 (640 AD) - loads off Mauretania on Turn 182 (660 AD) and moves to start position
AIS Ambitious (HoD Caravel #1) - built Turn 180 (640AD) - loads off Mauretania on Turn 182 (660 AD) and moves to start position
----------------------------------------------------------
610 AD:
AIS Hunter - head for HoD
AIS Vengeance - head for Incensity
AIS Seeker - move into Cyrene, unload Vondrack, move to Cyrene-8
AIS Retribution - move to HoD-8 and sit there awaiting turn of upgrade in HoD (boats will sit out of port except on turn of upgrade to avoid sighting in the event of an investigation)
All Knights and Numidian Mercs in operation headed for Mingapulco-6
620 AD:
New Galley in Incensity christened AIS Valor
AIS Hunter - move 3-3-3; heading for HoD
AIS Vengeance - remain fortified
AIS Seeker - load up Sir Togas and Sir H Tower, then move 8-8-7; heading for "Northern Passage"
AIS Retribution - remain fortified
AIS Valor - move 6 and fortify; will remain fortified here awaiting time for upgrade
* All Veteran Knights head for BFC-7
* All Elite Knights head for BFC-7, then to Mauretania
* NM ZargonX and NM MerZenary head for Hispanica (to upgrade to muskets in 640 AD if we are doing the Parth strike).
* All other operation NMs head for Incensity-4
630 AD:
AIS Hunter move 6-9-6; heading for HoD
AIS Vengeance - remain fortified
AIS Seeker move 7-7-7; heading for "Northern Passage"
AIS Retribution - move 2 into HoD and upgrade to Caravel
AIS Valor (Inc Caravel #1) - remain fortified
* All Veteran Knights head for BFC-7
* All Elite Knights head for BFC-7, then to Mauretania
* NM ZargonX and NM MerZenary head for Hispanica (to upgrade to muskets in 640 AD if we are doing the Parth strike).
* All other operation NMs head for Incensity-4
640 AD:
AIS Hunter
AIS Vengeance
AIS Seeker
AIS Retribution
AIS Valor (Inc Caravel #1)
AIS Ambitious (HoD Caravel #1)
650 AD:
AIS Hunter
AIS Vengeance
AIS Seeker
AIS Retribution
AIS Valor (Inc Caravel #1)
AIS Ambitious (HoD Caravel #1)
AIS Solidarity (Hisp Caravel)
660 AD:
AIS Hunter
AIS Vengeance
AIS Seeker
AIS Retribution
AIS Valor (Inc Caravel #1)
AIS Ambitious (HoD Caravel #1)
AIS Solidarity (Hisp Caravel)
AIS Deliverance (Lum Ban Caravel)
670 AD:
AIS Hunter
AIS Vengeance
AIS Seeker
AIS Retribution
AIS Valor (Inc Caravel #1)
AIS Ambitious (HoD Caravel #1)
AIS Solidarity (Hisp Caravel)
AIS Deliverance (Lum Ban Caravel)
AIS Hero (HoD Caravel #2)
AIS Righteous (Mon Aby Caravel)
680 AD:
AIS Hunter
AIS Vengeance
AIS Seeker
AIS Retribution
AIS Valor (Inc Caravel #1)
AIS Ambitious (HoD Caravel #1)
AIS Solidarity (Hisp Caravel)
AIS Deliverance (Lum Ban Caravel)
AIS Hero (HoD Caravel #2)
AIS Righteous (Mon Aby Caravel)
AIS Zealous (Prot Caravel)
690 AD:
AIS Hunter
AIS Vengeance
AIS Seeker
AIS Retribution
AIS Valor (Inc Caravel #1)
AIS Ambitious (HoD Caravel #1)
AIS Solidarity (Hisp Caravel)
AIS Deliverance (Lum Ban Caravel)
AIS Hero (HoD Caravel #2)
AIS Righteous (Mon Aby Caravel)
AIS Zealous (Prot Caravel)
700 AD:
AIS Hunter
AIS Vengeance
AIS Seeker
AIS Retribution
AIS Valor (Inc Caravel #1)
AIS Ambitious (HoD Caravel #1)
AIS Solidarity (Hisp Caravel)
AIS Deliverance (Lum Ban Caravel)
AIS Hero (HoD Caravel #2)
AIS Righteous (Mon Aby Caravel)
AIS Zealous (Prot Caravel)
710 AD:
AIS Hunter
AIS Vengeance
AIS Seeker
AIS Retribution
AIS Valor (Inc Caravel #1)
AIS Ambitious (HoD Caravel #1)
AIS Solidarity (Hisp Caravel)
AIS Deliverance (Lum Ban Caravel)
AIS Hero (HoD Caravel #2)
AIS Righteous (Mon Aby Caravel)
AIS Zealous (Prot Caravel)
AIS Determination (Inc Caravel #2)
Last edited by Arnelos on 21-05-2004 at 08:50
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|