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peacenik
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Even the most positive reviews go out of their way to warn everyone of the learning curve and complexity. It will be interesting to see if the market accepts a game that has a 50 hour basic learning curve. I think that this is the essence of the love it/hate it review differences. Which is why reading the details of each review is more valuable to a potential buyer than any summary letter or number grade. We've all got our hot buttons, and the impatient or time-strapped have learned they ought to pass on MOO3, or at least wait for a good strat guide online. As for me, I'll invest the time and hope I'm as happy with it as the pleased reviewers are.
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booje
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Los Angeles (Los Feliz)
Dec 2002 time: 05:26
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As much as I'm going to like (love?) MOO3 I'm starting to see a trend where every reviewer who gave the game a bad review "didn't know what they were doing", "didn't spend enough time with the game" or something like that...
I guess shooting the messenger is in vogue!
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Infidel
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quote: Originally posted by Ray K
This is what I am most concerned about.
Why create such a complicated economic model when you are forced to have the AI run it through viceroys?
All that does is add an unnecessary layer between the player's actions and what happens in the game. A simpler model with no viceroys/governors/etc is a proven concept. |
Because that's what Hasbro asked for?
See in particular Alan Emrich's comments at the Orion Sector message board...
-infidel
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Yodasplat
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quote: Originally posted by booje
As much as I'm going to like (love?) MOO3 I'm starting to see a trend where every reviewer who gave the game a bad review "didn't know what they were doing", "didn't spend enough time with the game" or something like that...
I guess shooting the messenger is in vogue! |
Oh boy! Not at all. The reviewers gave their point of view on the game. Period.
Blade Runner said in the post before yours that reviewers "wrote their stuff for average gamers". That is totally true.
The debate was not on the "didn't know what they were doing", "didn't spend enough time with the game" issue. If I came out that way, then I apologize that is not what I meant.
The reviewers do their job to try to encompass as many gamers as they can to give direction to the general gaming audience.
Now I question: people that are waiting for this game, are they average gamers? If the answer is no (as I assume) then the game has a chance of being successful and the negative reviews don't matter at all.
*SIGH* again, please, PLEASE do not take my definition of "average gamer" as a "cheap gamer" NOT AT ALL. Every gamer has the undeniable right to like what he/she wants. Some gamers like "specialized" games some others like more mainstream games. There is absolutely NOTHING wrong with that. That is NOT what I am saying. I am not passing judgement on the type of game you like or you should like. This is just an obvservation.
If a learning curve of 30 hours is too steep for you, then the game is not for you. Maybe you don't have the time to waste on a game that takes more than 30 hours to master and enjoy after a hard day at work. Maybe you are too busy or you just want to fire up a Space Civilization game that is a little less challenging and that gets fun faster than 30 hours. That is totally understandable and no one can criticize anyone for that.
There may be frustration in that this game appears to be more complicated than a "plug and play" type of game and that will require an investment in time. That is understandable.
That being said, if you are up to the challenge then the negative reviewes are just opinions of people that didn't like this type of game and you shouldn't care about them. That's all I'm saying about the reviewers.
I am looking for a complex game, where you have to deal with subordinates that obey only when they feel like it, where you have to look at endless spreasheets of economical data, statistics, reports, where the graphic interface is an afterthough and every turn is not a battle to win but a frustrating business problem to solve.
Am I crazy? sure I am! But this game sounds like it's been taylored for me The negative reviews if anything made me want it even more. I can't wait. 
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ajbera
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of the Cookieville Minimum Security Orphanarium
Apr 1999 time: 05:26
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^ Ditto ^
I think I'm going to thoroughly enjoy MOO3 - IMO, the more complex and elaborate, the better. I only wish Civ3 was half as complex as MOO3...
But the casual gaming public will likely hate it, because it is so damn convoluted. QS and Co. will have to hope that there are enough die-hard MOOers and strategy gamers/grognards out there to actually make the game worth the cost of development. Sadly, I don't think there will be. We'll love it, but the game will likely suffer from several less-than-stellar reviews and, ultimately, poor sales.
Which stinks, because then the trend will be to make games more 'approachable' by the common gamer, and we won't have anything like this to look forward to for quite a while.
I agree that they (QS & Co.) could have taken the edge off the complexity issue by including a dynamite and extensive tutorial. Hindsight is 20/20.
So, to recap: I'll love MOO3, but the general public won't, and as a result we won't see something this ambitious again for a long, long time.
PS: I hope I'm dead wrong about the public disliking it, but that's how I would bet.
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booje
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Los Angeles (Los Feliz)
Dec 2002 time: 05:26
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Er...but even if the learning curve is steep, shouldn't a game be FUN after 30 hours? It should be fun from the first minute to the last or what's the point?
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Sabaron
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Santa Rosa, CA
Dec 2002 time: 05:26
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What strikes me the most about this review is Mr. Todd's conclusion:
quote: The only way to go here is to sit back, look after the big picture, and relax in the knowledge that the little things will take care of themselves. Which is fine, but is that really the best way to approach a space empire title? |
The essence of his complaint seems to be "the game is too big. To effectively manage it yourself, it should be smaller." A reasonable statement, and a definite warning to would-be micromangers: stay away from MoO3.
Some, myself included, like the lack of total control. President Bush makes many of the most important decisions regarding America as a whole, but he doesn't go to each individual city and tell them where to spend their money. This is the role I want as well; not immortal god-emperor, but of leader of a galactic civilization.
I personally thought the review well-written and informative, like the other reviews currently floating around (with the notable exception of Mr. Chick's) and I hope that people keep it in mind as well as the more positive reviews given by UGO and IGN.
edit: spelling
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XentWraith
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I think some of you are missing a rather important point. Back when development on MOO3 started, Quicksilver was very proud to say that one goal for this game is to increase its appeal for the masses (ring a bell?). Anyway, because of that we have "governor AIs" etc. so it could ease in new gamers to it. I do not wish to be the one to spoil the party here, but if anything is true about MOO3 - it would appear it has a monster learning curve and a rather unaproachable personality.
While it may be true that some people will enjoy the game - that will be the case - it does not negate the apparent fact that Quicksilver failed in its task to bring life to the 3rd MOO game in the line and make it popular with everyone. I am convinced that it is possible to make a game complex and at the same time accessible, and while Quicksilver may have had that intetion, it seems clear they did not have the expertise to pull it through. Very unfortunate, and belive it or not, in the end it is not only the casual gamer who will miss out, but we could have all used a solid experience out of this game.
Well, here's hoping there is something to be salvaged.
Sincerely,
Xentronium
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dadacp
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D-55129 Mainz, Germany
Apr 2001 time: 05:26
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I like spreadsheets--they're a good way of looking at a lot of information at once. I like hard numbers, not fuzzy icons. I like the realism of giving orders to subordinates, who may or may not implement those orders in the way I intended. I like the realism of hidden complexity. I am aware that understanding the full ramifications of technology isn't easy.
Finally I'll have a realistic empire game that doesn't expect me to make all the decisions for a year of an entire civilization in only one minute. RTS games give me the thought: If I had only one minute per year to be president of the USA, I couldn't do a very good job. Now with MOO3 I can hope that George Bush doesn't just "click the turn button" and let everything happen by itself...
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darcy
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quote: Why create such a complicated economic model when you are forced to have the AI run it through viceroys? |
quote: Because that's what Hasbro asked for? |
It's easy to blame the publisher for everything, but the truth is, QS could just have refused. At least if their contract was solid.
quote: I like spreadsheets[...] I like the realism of giving orders to subordinates[...] |
Fair enough. There are many gamers who do.
Unfortunately, this school of thought has nothing to do with Master of Orion, which is indeed based on the Sid Meier design philosophy. Why did QS use this franchise name if their game has so little in common with the previous titles? One thing is for sure, their completely unique genre-defining 5X game would have got less media attention without this name.
It seems that people who expect MoO 2.5, which is a very reasonable expectation for a sequel, will be disappointed.
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rhofman
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Richmond, BC
Feb 2003 time: 21:26
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I don't think Moo 2.5 is reasonable. That is a seven year old game. Don't get me wrong, I've played Moo2 for at least double the game hours compared to any other game. It was great. "Was" being the operative word. I don't know if Moo3 will be as addictive but it needed to be "bigger" than Moo2.
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