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Rantz
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Southern CA
May 2002 time: 05:26
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quote: Originally posted by Draginol
I have one query on the personnel issue, who are all those people in the credits? Doesn't seem fair to you guys that 5 people get spread out when there's dozens of other people given pretty high billing. |
In the case of art we had one person doing a role at a time... In the beginning of MOO3, I was doing concept art, then I got too busy, so we had Rod do a couple of pieces, then we had Oscar join the company and take on the concept role. So one person was doing concept work, but three different people filled that role at different times, if that makes sense.
In the case of programming there was a huge number of programmers on the project. Plus project management both internally and at Inforgrammes. With a project that ran 3 and a half years there was a lot of roll-on, roll-off of staff.
and, of course, there are always politics involved in credits. Learned that on the very first project I worked on 
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Lotharun
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This is a wonderful game for what it is. The documentation is lacking and some of the control, EVEN AT THE MACRO LEVEL, needs work, but I'm willing look past the flaws and enjoy the game as a whole. There is no doubt that MOO3 > MOO2 and with tweaks it will certainly be better. My sugguestion for those that don't like the game is, give away their game, or ebay it, move on, and stop ranting on the boards. There are many of us that are here looking for game tips that aren't interested in wading through one more "this game sux" rant. If you figure out how the DEA is REALLY working then clue me in, but please lay off the it's broke posts.
Thanks,
Loth
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vee4473
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New Jersey
Feb 2000 time: 00:26
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quote: Originally posted by Lotharun
This is a wonderful game for what it is. The documentation is lacking and some of the control, EVEN AT THE MACRO LEVEL, needs work, but I'm willing look past the flaws and enjoy the game as a whole. There is no doubt that MOO3 > MOO2 and with tweaks it will certainly be better. My sugguestion for those that don't like the game is, give away their game, or ebay it, move on, and stop ranting on the boards. There are many of us that are here looking for game tips that aren't interested in wading through one more "this game sux" rant. If you figure out how the DEA is REALLY working then clue me in, but please lay off the it's broke posts.
Thanks,
Loth |
I thought that's why the boards are separated into different sections. So, if you want to avoid opinion posts and look for strategy tips, then you can go to the strategy section.
I thought the general section was the place for game opinion and discussion, good or bad. If someone is disappointed with the game, they have every right to discuss it in the general forum i think. Especially if such a discussion will lead to a better patch or ideas for the future.
Now, mind you, if someone posts "this game sux" and that's it, then it's not much help. But, if they include their reasons for why they think it sucks, then by all means, post it on the general section.
You might have a point if the boards weren't organized into different sections or if the mods didn't do a decent job of keeping the strategy section about strategy.

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Vince278
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Whatever happened to Chantz? I actually liked the Ithkul-Thumb and would like to mod the picture back into the game.
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dreadstar
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Melbourne,Vic,Australia
Dec 2000 time: 15:26
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quote: Originally posted by vmxa1
If no MM was needed, why would we need to play? Wouldn't it just be a video, if all we do is hit the turn button? |
Yeah, then you'd be playing Pax Imperia 2, wouldn't you
Pax Imperia 2 was exactly like that, just press the turn key, maybe move your fleets around a bit, but basically let the computer do it all. The Management you're doing in MOO3 is still way better, You DO have to do something, but you don't have to worry about the Viceroy managing your planet to an early grave if you ignore a planet for a few turns (unless your DP's need tuning, of course).
PS: I own the game, currently have a couple of games running, one just over turn 100, the other over turn 200. I have actually owned PI2 played it, until I had to stop myself falling asleep too much, so I uninstalled, put MOO2 back on, & everything was fine.
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BALROG
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Chesterfield Twp., MI USA
Dec 2000 time: 05:26
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quote: Originally posted by Rantz Hoseley
of Quicksilver Software, Inc.
We had 5 people working on Master of Orion III. 1 tech artist, 1 UI artist, 1 3D modeler, 1 animator and 1 concept person. |
There is a conspicuous lack of application programmers in the above list....
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