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PaulNAdhe is offline PaulNAdhe
Chieftain
Little Rock, AR USA
Dec 2001
time: 23:26
  Old Post 03-03-2003 22:13
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#31 Report this post to a moderator
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When I alt tab out to the desktop, I don't get a Direct X error; but I do wind up with a black screen that is revealed as I move the mouse around it. It's really wierd, like the mouse is unerasing the screen

Rantz is offline Rantz
Quicksilver
Southern CA
May 2002
time: 05:26
  Old Post 04-03-2003 00:41 Visit Rantz's homepage!
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#32 Report this post to a moderator
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quote:
Originally posted by Draginol
I have one query on the personnel issue, who are all those people in the credits? Doesn't seem fair to you guys that 5 people get spread out when there's dozens of other people given pretty high billing.


In the case of art we had one person doing a role at a time... In the beginning of MOO3, I was doing concept art, then I got too busy, so we had Rod do a couple of pieces, then we had Oscar join the company and take on the concept role. So one person was doing concept work, but three different people filled that role at different times, if that makes sense.

In the case of programming there was a huge number of programmers on the project. Plus project management both internally and at Inforgrammes. With a project that ran 3 and a half years there was a lot of roll-on, roll-off of staff.

and, of course, there are always politics involved in credits. Learned that on the very first project I worked on

TheMaestro is offline TheMaestro
Warlord
of the Potomac
Nov 2002
time: 00:26
  Old Post 04-03-2003 10:11
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#33 Report this post to a moderator
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I think the art of the game is fine, it was never supposed to be a graphical masterpiece.

In fact, the only ever problems I have with the game is lack of AI info, like why they want war...what we're framed for...otrher than that I have no qualms with it. Then again I just try to enjoy games as games...and not think on them too much.

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:26
  Old Post 04-03-2003 13:39 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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quote:
and, of course, there are always politics involved in credits
i presume to justify the budget
"look at how huge our credits list is! you can consider yourself lucky we spent that little"

Lotharun is offline Lotharun
Settler

Mar 2003
time: 05:26
  Old Post 05-03-2003 08:50 Visit Lotharun's homepage!
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#35 Report this post to a moderator
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This is a wonderful game for what it is. The documentation is lacking and some of the control, EVEN AT THE MACRO LEVEL, needs work, but I'm willing look past the flaws and enjoy the game as a whole. There is no doubt that MOO3 > MOO2 and with tweaks it will certainly be better. My sugguestion for those that don't like the game is, give away their game, or ebay it, move on, and stop ranting on the boards. There are many of us that are here looking for game tips that aren't interested in wading through one more "this game sux" rant. If you figure out how the DEA is REALLY working then clue me in, but please lay off the it's broke posts.

Thanks,

Loth

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:26
  Old Post 05-03-2003 15:07
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#36 Report this post to a moderator
Help yourself to an AD-FREE life

Loth, good adivse that won't be taken. If the experience on the Civ3 board is any indication, the rant posts will be done for the next year or two.

vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:26
  Old Post 05-03-2003 17:07
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#37 Report this post to a moderator
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quote:
Originally posted by Lotharun
This is a wonderful game for what it is. The documentation is lacking and some of the control, EVEN AT THE MACRO LEVEL, needs work, but I'm willing look past the flaws and enjoy the game as a whole. There is no doubt that MOO3 > MOO2 and with tweaks it will certainly be better. My sugguestion for those that don't like the game is, give away their game, or ebay it, move on, and stop ranting on the boards. There are many of us that are here looking for game tips that aren't interested in wading through one more "this game sux" rant. If you figure out how the DEA is REALLY working then clue me in, but please lay off the it's broke posts.

Thanks,

Loth


I thought that's why the boards are separated into different sections. So, if you want to avoid opinion posts and look for strategy tips, then you can go to the strategy section.

I thought the general section was the place for game opinion and discussion, good or bad. If someone is disappointed with the game, they have every right to discuss it in the general forum i think. Especially if such a discussion will lead to a better patch or ideas for the future.

Now, mind you, if someone posts "this game sux" and that's it, then it's not much help. But, if they include their reasons for why they think it sucks, then by all means, post it on the general section.

You might have a point if the boards weren't organized into different sections or if the mods didn't do a decent job of keeping the strategy section about strategy.

CenturionV is offline CenturionV
Settler

Dec 2002
time: 05:26
  Old Post 06-03-2003 16:05
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i would love this game and forgive it all its fault if it just had decent ai give me PONG with decent ai and i'll play it for a year every game these days has no ai (real ai learns, grows, becomes more advanced and better every game it plays against your or at the very least cheat to make the game hard) in MOO3 they won't even attack a completely undefended colony, i don't mind the complexety as much as the lacking ai and the horrendious menus, i don't know if this is hidden deep in one of the menus i missed but dident they say there was going to be some kind of religion system? also why is there only 3 victory conditions? in my mind its just backsliding from games like civ 3 that have 4-5 victory conditions atleast. now eventually i'll find a way to like this game despite my ramblings but i don't think it will be to popular wiht the average gamers, they'll always be the hardcore turn based gamer who love games were they can analyze every little stat and percenteage and manage there empire to perfection but the lack of a tutorial or up-to-date manual and the lakc of any real clear data on what half the stuff in the game actually does and means will keep alot of people away from it, which is quite sad.

Vince278 is offline Vince278
King

Dec 2002
time: 05:26
  Old Post 08-03-2003 10:58
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Whatever happened to Chantz? I actually liked the Ithkul-Thumb and would like to mod the picture back into the game.

dreadstar is offline dreadstar
Settler
Melbourne,Vic,Australia
Dec 2000
time: 15:26
  Old Post 10-03-2003 07:14
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#40 Report this post to a moderator
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quote:
Originally posted by vmxa1
If no MM was needed, why would we need to play? Wouldn't it just be a video, if all we do is hit the turn button?



Yeah, then you'd be playing Pax Imperia 2, wouldn't you

Pax Imperia 2 was exactly like that, just press the turn key, maybe move your fleets around a bit, but basically let the computer do it all. The Management you're doing in MOO3 is still way better, You DO have to do something, but you don't have to worry about the Viceroy managing your planet to an early grave if you ignore a planet for a few turns (unless your DP's need tuning, of course).


PS: I own the game, currently have a couple of games running, one just over turn 100, the other over turn 200. I have actually owned PI2 played it, until I had to stop myself falling asleep too much, so I uninstalled, put MOO2 back on, & everything was fine.

TheMaestro is offline TheMaestro
Warlord
of the Potomac
Nov 2002
time: 00:26
  Old Post 10-03-2003 09:03
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#41 Report this post to a moderator
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MOO3 needs work, like most games of this type, everyone knew 20 Beta testers couldn't learn crap about the game...but 20,000 people playing it and spreading the word...that helps developers more than any test.

But I quit playing since I am addicted to Icewind Dale II...damn that game. RGP lovers...it's cool.

CyberGnu is offline CyberGnu
King
of the Virtual Serengeti
Apr 1999
time: 05:26
  Old Post 11-03-2003 05:17 Visit CyberGnu's homepage!
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#42 Report this post to a moderator
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Tip for MOO4, if there ever is one:

Fire all the arts people. Hire a five year old to draw stick figures (Five year olds work for candy).

Use the money you saved to hire gameplay designers.

Gameplay is the only important thing.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:26
  Old Post 11-03-2003 07:38
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#43 Report this post to a moderator
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quote:
Originally posted by CyberGnu
Tip for MOO4, if there ever is one:

Fire all the arts people. Hire a five year old to draw stick figures (Five year olds work for candy).

Use the money you saved to hire gameplay designers.

Gameplay is the only important thing.


Now... if you LOOK at the game, one would think gameplay has already been heavily encouraged over graphics... but hey, I guess it's possible to sacrifice even more graphics for any supposed "gain" in return in gameplay.

I'd say they've already sacrificed graphics for gameplay... and if sacrificing graphics didn't help much for increasing gameplay (since they're unrelated...), then I suppose you've hit upon a very interesting dynamic

BALROG is offline BALROG
Settler
Chesterfield Twp., MI USA
Dec 2000
time: 05:26
  Old Post 12-03-2003 07:02 Visit BALROG's homepage!
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#44 Report this post to a moderator
Re: Rantz Responds Avatar Enlargement: We've got the solution

quote:
Originally posted by Rantz Hoseley
of Quicksilver Software, Inc.


We had 5 people working on Master of Orion III. 1 tech artist, 1 UI artist, 1 3D modeler, 1 animator and 1 concept person.


There is a conspicuous lack of application programmers in the above list....

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:26
  Old Post 13-03-2003 11:02
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#45 Report this post to a moderator
Re: Re: Rantz Responds Help yourself to an AD-FREE life

quote:
Originally posted by BALROG
There is a conspicuous lack of application programmers in the above list....


As I think someone has already posted here, he was referring to the Art sub-team of the MOO3 team.

Kahn is offline Kahn
Chieftain

Mar 2003
time: 00:26
  Old Post 07-04-2003 08:38
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#46 Report this post to a moderator
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quote:
Originally posted by TheMaestro
MOO3 needs work, like most games of this type, everyone knew 20 Beta testers couldn't learn crap about the game...but 20,000 people playing it and spreading the word...that helps developers more than any test.


Only problem with waiting until after the release to work out the bugs is that 15,000 of those 20,000 are running around screaming "IT SUCKS".

 
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