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TriMiro
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Daniel Frappier you have to try MOO2. It is a lot more complicated than Civ and many people did not like this, but with some patience you get used to it and it is a very good game (the best of its kind I would say).
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Reinhard-Baer
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!!PARTY!!
Mar 2003 time: 00:26
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A nice idea. Many countries ship grain around the world mostly in third world countries. Without these aids the world would be less inhabited than it is now. And why would the AI have no clue how to do this? I mean we’re in a century where you can program more than a nintendo game. I think it must be able for a so called corporation to implement such a feature and teach the AI how to do it. An AI in these days should be able of a little bit more than just declaring war and moving a unit from A to B and in the end being conquered
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Cruddy
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Just my opinion, but I reckon Firaxis made the right decision in axing the Caravan and Freight units. Not being able to trade food to needy cities is a minor niggle, but you can always build lots of size 2 cities in Forest Tundra terrain to make use of the space - I use these cities just to make extra commerce and research(marketplaces, banks, libraries, etc) NEVER new units.
It comes down to this for me - cities are more individual under Civ3, rather than being the pretty standard items in Civ2. It takes a bit more thought to get the best out of your start position, and for me, it's just more challenging...
As to the "super producer cities in mountains" argument - there could be limits installed on moving food, but like I said, I think Firaxis made the right call here...
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