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Auric Boil
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I have a DSL connection, so speed isnt a big problem, abut anyway, decide and let me know. I have ICQ also, so its easy to contact me (sunday is perfect for me also)
Just in case:
SMACX: Pirates
SMAC: University
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mox
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Auric: speed as in how long a turn takes to play out. This is play-by-email and the save games are sent around after each turn. With this type of game your connection speed isn't an issue. A fifth person just adds to an already long game time.
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Gunnar Thor
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Iceland
Nov 2002 time: 05:26
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Some ideas for the rules:
- Small/Standard world if we do four players, Standard if we do five.
- Normal worms, erosion, rainfall.
- Medium water.
- Difficulty: I don't care.
- All victory options on, plus co-operative.
- Flexible start.
- I don't like accelerated start or starting with some of my bases developed for me, I prefer to decide all that for myself. We could start with extra pods to speed the beginning up, though.
- No preference on research (Blind, Directed) but if we're going to make this game last for some time I think Blind research would make it more interesting.
Anyone else have preferences to the rules?
I don't mind a fifth player, but then I think we should take some steps to speed the beginning up a bit, be it established bases or extra pods. I'm not so sure how successful we'll be in getting five people together for an IPX start.
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Gunnar Thor
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Iceland
Nov 2002 time: 05:26
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Okay. How about small world then because of the extra land?
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mox
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Sounding good. Small world with high percentage land (70-90%?) is fine with me.
Is anyone comfortable with creating a scenario (or doing whatever needs to be done) so that we start with multiple colony pods or whatever else we decide on?
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Gunnar Thor
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Iceland
Nov 2002 time: 05:26
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I think so. Googlie has done that for players in the past, maybe he's willing to whip one up for us.
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duMa
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Awesome, thanks HObbes!
So, guys... who'll take the notes to finalize the rules?
I'm pretty darn easy-going... though I do think 'small' is a bit small.
As for general rules, I'd suggest the tournament rules. I'll edit this post and put in a link which outlines them... basically, they're rules against cheating.
http://apolyton.net/forums/showthre...&threadid=14379
Heh, it was the first post in the AC-Multiplaying Forum. Easy to find. Anyways, just wanted to point out the section, in the first post, called "PBEM specific rules/restrictions on exploiting bugs (latest changes in italics)"
That be that for now.
Last edited by duMa on 19-03-2003 at 13:07
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Gunnar Thor
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Iceland
Nov 2002 time: 05:26
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Okay, so to summarize:
SMAC game
Thinker difficulty
AI's take the rest of the slots
Extra pods at the beginning (I think 3 is the norm, can anyone confirm this?)
---
mox (todd@sudoflux.com) is the Gaians
Gunnar Thor (gunnith@nff.is) is the Spartans
Lazerus (Kris_no1@hotmail.com) is the Hive
duMa (modowd724@hotmail.com) is the Believers
---
Standard planet
Normal worms, rainfall and erosion
Low water
---
All victories on, including co-operative
Tech steal when conquering
Directed research
Flexible start
Other issues:
[4] - Are we going to try to get all of us together for the weekend for an IPX start? Saturday's out for me, at least.
Hobbes (jcrocombe@aardvark.net.au) has agreed to be our CMN, we just have to firm up the rules and send them to him.
Last edited by Gunnar Thor on 20-03-2003 at 00:19
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mox
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Heyo,
In response to:
1) Transcend or a notch below it is fine with me for difficulty.
2) Extra pods are good for me.
3)AI's, yes
4)Sunday should work for me. What time? I'll try to clear out my schedule.
5 players if fine as long as we have extra pods to start.
Blind research works for me
Everything else Gunnar stated looks good to me
Also, put my email down as todd@sudoflux.com
Almost forgot, thanks Hobbes!
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Gunnar Thor
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Iceland
Nov 2002 time: 05:26
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Okay, I edited the list above. Thinker is the next one below Trancend, that okay?
Sunday's good for me for IPX, after 7:30 - 8:00 pm GMT.
[EDIT] Do or die?
Last edited by Gunnar Thor on 20-03-2003 at 00:32
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mox
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starting units for tournament map are as follows:
Each faction starts with 4 independent scouts, 1 former and 4 colony pods, plus 2 non-independent formers
too much?
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duMa
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Heya! Info sent to HObbes also... but Sunday not looking so good... y'see, I've a double whiskey in my hand, my birthday's on Monday with a dinner at the GF's parent's tomorrow eve... hate to be the thorn in the side, but looks like we'll be startin' with the extra pods. It ain't all bad! Sorry folks! (if it wasn't me, it'd be someone else, admit it ;)
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Gunnar Thor
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Iceland
Nov 2002 time: 05:26
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Guess we won't be starting today. It was a bit much to ask of Hobbes anyway to have a map ready on such short notice.
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Gunnar Thor
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Iceland
Nov 2002 time: 05:26
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No, not yet.
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All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
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