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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:26
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Stop blaiming Sid, will you? He hasn't created a bad game. Civ I was the masterpiece. Civ 2, on which he and Brian worked together, was great. Although some, including me, don't like specific aspects of Civ 2, it was great.
Civ 3 was created with little input from Sid... so if you believe Civ 3 is bad, no blaming Sid on that one.
Brian is great. Did Civ 2 and SMAC, which are fantastic. Also, made RoN - although it may now not be too active, it's still a great game.
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:26
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quote: Originally posted by Solver
Stop blaiming Sid, will you? He hasn't created a bad game. Civ I was the masterpiece. Civ 2, on which he and Brian worked together, was great. Although some, including me, don't like specific aspects of Civ 2, it was great.
Civ 3 was created with little input from Sid... so if you believe Civ 3 is bad, no blaming Sid on that one.
Brian is great. Did Civ 2 and SMAC, which are fantastic. Also, made RoN - although it may now not be too active, it's still a great game. |
Uhhh ummmm ok colour me pink and call me human.... but what is this about little imput from Sid on CivIII...?
It was my undersatnding that he was involved all the way.... I would like to know more please.
Thanks.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:26
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quote:
In 1999, two games like Civ were released. Call to Power, and Sid Meier's Alpha Centauri. Even initially, before any opinions could come, Alpha Centauri sold more copies because it had Sid's name on the box, while CtP didn't.
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Apparently a lot of CTP1's sales were down to the fact that it was called "Civilization: Call to Power", i.e., it had the word "civilization" in it's title and people thought it was the sequel to Civ2. Actually, in a way, it was.
And as for "Gettysburg", Sid had help on that one too:
http://www.bighugegames.com/team/brianreynolds.html
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:26
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quote: Originally posted by Paddy the Scot
was it any good...? |
I think its an excellent game. A highly accurate (I think) recreation of the major engagements from the battle of Gettysburg at the grand tactical (IE regiment/Brigade) level. Includes detailed morale, formations, distance and height effects, leader effects, etc. You can maneuver regiments independently or grouped as brigades. Its real time, but IMHO it works. If you maneuver at brigade level there arent too many units to control, youre not building or researching anything (well D'uh) and the pathfinding works reasonably well. The real time makes playing the game much like watching a civil war movie, except, well, youre commanding (not always controlling ) one side.
An excellent example of 1. Using real time for an historically accurate war game 2. Making a real time game that doesnt play like a typical RTS. 3. Making an historically accurate war game thats fun and that was a reasonably big seller, as historically accurate war games go.
An influence, IIUC, on Shogun: Total war, on Rise of Nations, and on EU.
Definitely a good game, at the very least.
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