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BigDork
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The biggest dork around.
Jan 2003 time: 05:26
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Hi everybody...
Well I got to play for a while today. I just didn't feel like OCC so I fired up 207 for some more huge map action.
It actually took me a couple minutes to get used the the fact that I was almost in the tech lead and that I had a huge empire opposed to one city. I was raking in the cash and had a large army to do my bidding. I actually made a mistake right off by trading away scientific method for a butt load of money and other nice stuff. But I wasn't done building ToE yet!!!
The first order of business today was the elimination of the Zulu. This was completed using my 5 elite cavalry I had lying around. I figured cavalry vs. impi would be a unfair fight in my advantage and my best bet to get my first leader of the game. And it worked. Good thing too. Since my mistake trading scientific method the other civs were also building the ToE. Since I was almost done researching replaceable parts I did some investigation and saw that I had enough time to finish replaceable parts before I rushed the ToE. Now Shaka and Hammurabi are hanging out in my dungeon of shame.
Politically it's been interesting. After years of war finally Japan and Mongolia have made peace. England and Egypt signed a MPP and the Ottomans and Korea also signed a MPP. It's gonna be a bloodbath over on the other continent the next time there's a war. That's another thing that I messed up at first. I was expecting Wang to hate my guts but instead he was very friendly. Mixed up my games again. Oh well.
Bismark is one crazy cat. I had reduced the Germans down to three cities. I figured I'd use them as a kind of buffer between me and the Mongols until I decided to take them out. Well Bismark goes and declares war on the Mongols. Okay whatever. And then he tries to get me in the war too. Umm, no. I am definatly not ready to take on Temujin just yet. So Temujin asks me if I will join them in a trade embargo against the Germans. Sure why not, they're gonna be gone in a few turns anyways.
That's where I am. I have the next two days off from work so I'll get more in. Maybe I'll even finish it up. I'm getting close to tanks and once I do the Japanese are in big, big trouble.
BigD
Last edited by BigDork on 17-04-2003 at 00:49
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:26
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Some interesting things I learned from the replay:
GA's:
Aztecs - 2590 BC (with 1 city!)
Babs - I missed it, but it was roughly 400BC
Egypt (me) - 410 AD
Celts - 590 AD
India - 780 AD
Japan - 780 AD
Mongols - 780 AD
Zulu - 780 AD
Arabs - 1380 AD
Great Leaders:
Arabs - 1
French - 1
Mongols - 1 (which I killed)
England - 2
Japan - 4
Ottomans - 1
Zulu - 1
Korea - 1
Egypt - 10 
Clearly, the ultra-early Aztec GA wrecked them. They were worthless & weak, though they did outlive the Babs, Germans, Mongols, Americans, Japanese, Vikings and English. The Arabs were saved by the bell: I would have captured their last city in 2 more turns.
I will have more to say tomorrow, but for now I leave you with one last screenshot, one that makes me proud:
I had just hit the Modern Age when I won.
Attachment: grog with tank.jpg
This has been downloaded 78 time(s).
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:26
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Certain things are easier on a huge map, and certain things are harder.
It's easier, I think, to keep up in tech & find trading partners. I think that generating Great Leaders is also easier, because of the sheer number of units involved in warfare. I got ten with a non-militaristic civ and I had only just begun using Tanks the turn before I won. Ten leaders would be a good/great game as a militaristic civ on a standard map. The counterbalance to that effect, however, is the scale of wars has a tendency to slow them down unless you have overwhelming force. I think it is also easier, once you have established yourself as a world power by taking our a couple of neighbors, to sit back and watch the rest of the world go to hell in a handbasket post-nationalism (MPPs).
On the other hand, it is harder to gain control of all the luxuries. That means you have to trade for them. Then again, since there are so many more civs, and often the smaller ones fall behind in tech, you can often trade outdated tech for the luxury you want. So it's not that bad. Strategic resources could be an issue as well, though I did not encounter that problem 
Wonder building... well, if anything it might have been easier, though I'm not sure why.
I built: Great Library, Hanging Gardens, Sistine, Sun Tzu, Leos, Copernicus, Newton, ToE
I rushed: Bachs, Smiths, Universal Suffrage, Hoover
I captured: Pyramids (Mongol), Oracle (Babs)
Other civs built: Colossus (French), Great Lighthouse (Korean), Magellan (French), Shakespeare (Korean)
Speaking of the Koreans... once I crushed Mongolia & Japan (who both got awesome land, and hence managed to trip, fall, and be powerful), they were the "big dog" of the AI civs. I didn't look closely to see if they had a big terrain advantage over the English, but I get the sense that they didn't. Granted, the English suck, and the Aztecs were hamstrung in 2590BC, but from the replay it is not apparent that the Koreans had the advantage from the get go. They fought a pretty tough war vs. the English and eventually prevailed, and that's pretty much it. I have long held the opinion that the AI does better with certain trait combos, namely Comm/Ind and Comm/Sci. In my games, I very often find a strong Greece or Korea. That suprises me, since I view that trait combo as poor (I totally understand the Comm/Ind combo - that one is pretty strong). I think the common denominator is the Commercial trait and the extra money & corruption reduction it provides. The AI is utterly incapable of dealing with the Forbidden Palace. It is also normally strapped for cash. The Commercial trait helps with those problems.
I have a feeling if one were to create a Comm/Sci civ and give it a badass medieval UU and a "3" aggression rating, you would see more "killer AIs."
-Arrian
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Dominae
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Korea was destined to prevail on the England/Korea/Random island. It had a better starting position terrain-wise, and was had a more central capital than either of the other two civs.
Good game Arrian, and thanks for the closing thoughts (the best part, for me at least!).
Dominae
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Yahweh Sabaoth
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The Heavens
Dec 2002 time: 05:26
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Good lord Arrian, you blow my mind. You played Diety, right? Sheesh! I'd be happy with what you got on Regent!
Without rereading this whole thread, how many "modern units" on the average did you use in each significant offensive, if you can remember? By "modern" I mean "up to date"... War Chariots in the ancient era, Knights further on, etc.
As for Korea: I've noticed that on Huge Maps, unless they're wiped out, Korea tends to be the only civ that ever gives me a run for the money, tech/prosperity wise, consistently, irregardless of start position.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:26
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No, no, no. I played Monarch! That's a far cry from Diety! Nathan, IIRC, played Emperor and did as well if not better than I did on Monarch.
As for unit counts... I used ~10 swordsmen on Babylon, ~50 Knights on Germany, ~50-60 Knights on Mongolia (depending on casualties & reinforcements), ~60 Cavalry to finish Mongolia, take America and take Japan. The attack on the Vikings used a few galleon loads of Cavalry with some muskets, so call that 20. The attack on Arabia started with Cavalry, Infantry & Artillery. I really don't have a sense for how many... maybe 35 Cavalry, 10 infantry, 8 artillery (all guesses). A turn before the end, I brought 4 shiny new Tanks to bear, and had several transport loads on the way, plus airports being completed all over the place. I actually had about 125 Tanks at the time.
-Arrian
edit: I also had lots of defenders (as noted earlier in the thread), since I really like to be able to move at least 1 defender into a captured city the turn I take it. If I didn't have enough, I would often rushbuy defenders in cities near the front (recently captured towns). The line of defenders would keep moving, rolling in behind the attackers. This meant that eventually, when I consolidated my gains, I had enough defenders to put 1 each in every coastal town, 2 each in towns bordering Zululand, have a line of 5 on the mountains between Zululand & I in the south, and stll have a fair number left over that I could use in intercontinental invasions.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:26
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Thanks, badams! I was pleased to finally give Grog his Tank. He's been waiting for it for so long.
I was also happy to pull off another "first" for me: the 4x elite* Cavalry army. The 1st, 2nd, 3rd and 4th Cavaliers (who generated leaders 7-10) were brought together as 20hp of 3-move hell-on-hooves. Muwahahaha!
-Arrian
Last edited by Arrian on 18-04-2003 at 01:23
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