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Zopperoni
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For the first time ever, my peasants have reached the state of being Ecstatic:
Attachment: ecstatic.jpg
This has been downloaded 27 time(s).
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Zopperoni
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quote: Originally posted by War4ever
ah, but your onlya count........
Bow down to the Marquis  |
I'm a Marquis now:
quote: The Province of Zopperoni (6:26)
[http://www.utopiatemple.com Angel v1.44 Beta]
Utopian Date: February 19th, YR12
RL Date: June 20th, 2003 (0:00 GMT)
Ruler Name: Marquis Belthazor the Rogue
Personality & Race: The Rogue, Halfling
Land: 2,414 Acres
Money: 3,257,625gc (60,149gc raw daily income)
Food: 347,928 bushels
Runes: 249,398 runes
Population: 76,529 citizens (31.70 per Acre)
Peasants: 19,403 (100% Employed)
Excited: b:100%, t:3.1gc, p:103%, m:104%
Trade Balance: 949,572gc (0% tax rate)
Networth: 489,452 (202.76 per Acre)
Thieves+Wizards+Science Networth: 149,472gc
Soldiers: 88 (64.1% estimated draft rate)
Spearmen: 0
Archers: 26,000 (104,000 defense points)
Half-Giants: 10,477 (41,908 offense / 52,385 defense)
War-Horses: 0
Prisoners: 0
Total Modified Offense: 43,767 (18.13 per Acre)
Practical (0% elites): 183 (0.08 per Acre)
Total Modified Defense: 162,823 (67.45 per Acre)
Practical (100% elites): 162,823 (67.45 per Acre)
Thieves: 12,457 (5.16 per Acre / 71% Stealth)
Wizards: 8,104 (3.36 per Acre / 84% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 22,647 (9.38 / Acre)
Estimated Thieves Number: 16,985 (7.04 per Acre)
Estimated Wizards Number: 5,379 (2.23 per Acre)
Buildings: 954gc to build, 954gc to raze
Away bonus: 97,015gc (12h) / 291,045gc (20h) |
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Zopperoni
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That'd be cool indeed. I was suicided upon somewhere in the first half of the round and this afternoon some 4,000-acre farker decided to raze me for 270 acres...bastard...
On the new round, Mehul posted some thoughts here:
quote: This thread will be used to post thoughts on changes for the next age. Please post your thoughts on this forum - we will set up some section-specific threads where users can post their comments along with the general forum.
So far, we are looking at co-opting the following ideas from the Genesis Server:
* Players may start with more land & resources
* The Exploration pool will be a bit larger
* Mercenaries will be cheaper
* Happiness may fall a bit more slowly and the effects may be tweaked a bit
Mehul |
quote: Here are some initial thoughts on changes (in addition to the above):
BUILDING CHANGES
Homes: Will help improve happiness - either in absolute terms or by slowing the rate of dropping and increasing the rate of rising.
Dungeons: House 100 prisoners
Mines: Produce $55 / day
Watchtowers: 2.5% chance of catching enemy thieves
Universities: Will lower science costs by 1.75%; reduce science decay by 5% (100% Max)
Schools: Increase the science maximum by 1.25%
Barracks: Lower attack time by 1.5%
Armouries: 1.5% daily chance of training a specialist into an elite.
RACE CHANGES
Orcs: +20% Elite Losses; +15% Military Maintenance
Undead: Normal military maintenance; Out of War -10% Attack Gains; Elite cost of $2750
Dwarves: +100% Birth Rate; -50% Military Maintnenance
Faeries: No combat losses penalty
As usual - nothing above is absolute as of yet. Please feel free to post comments - we will post more details as available. Final changes will be made on Saturday.
Thanks,
Mehul Patel |
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Zopperoni
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Well done, guys!
Last night, some 3,000-acre bastard grabbed me causing me to lose 800 fame points.
Bastardo...
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All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
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