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Static Universe
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quote: Originally posted by Mr. President
Alpha Centauri is worth playing just for the depth of the storyline alone. Each technology has an amazing voiceover and a "future-historical" blurb. Each faction has different ideology, abilities, and flavor. And the interludes are amazing - for me, if historical CivGames had had these, they would have been improved no end. |
I normally can't stand the "story" elements in computer gaming, but I have to agree that SMAC/X is very well done. Great attention has been paid to the personality and atmosphere of the game, which enriches it greatly.
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Guynemer
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MrPresident is absolutely right. It's not only the depth of the strategy that makes SMAC superior to Civ3, it's the SOUL. Civ3 has no soul.
Imagine if they took some of the good things from Civ3--resources, trade negotiation, golden age--and put them into SMAC. Ahhhh, dare to dream...
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Uchuu-kun[SM42]
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Behold the Power of Hormel Processed Meat Products and Firaxis Games.
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Hendrik
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That sounds like a fun premise for an IP game... would you be interested?
I don't want to commit to an incredibly long PBEM right now.
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Aramis
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Not where I was tomorrow, nor will be yesterday.
Dec 2002 time: 23:27
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Comparing SMAC/SMAX to CIVIII/PtW:
In Civ, I find I spend many centuries (in huge games) doing nothing but tile improvements/tech advances/etc.,: i.e.: routine maintenance. It's kinda making this game I once loved rather tedious. Will I find this in SMAC?
I don't recoil from the idea of routince maintenace--it was once ( and still occassionally is) fun/interesting, and still have a lot to learn about it,
But, boy, it wearies me now. SMAC will be a whole new experience. But will I have that tedium to come, once I am familiar with the game mechanics?
Your thoughts appreciated-- Rob_S
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Static Universe
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quote: Originally posted by Rob_S
Comparing SMAC/SMAX to CIVIII/PtW:
In Civ, I find I spend many centuries (in huge games) doing nothing but tile improvements/tech advances/etc.,: i.e.: routine maintenance. It's kinda making this game I once loved rather tedious. Will I find this in SMAC?
I don't recoil from the idea of routince maintenace--it was once ( and still occassionally is) fun/interesting, and still have a lot to learn about it,
But, boy, it wearies me now. SMAC will be a whole new experience. But will I have that tedium to come, once I am familiar with the game mechanics?
Your thoughts appreciated-- Rob_S |
While there is some level of micromanagement tedium involved with improvement building, I find SMAC more interesting than Civ due to the types of terrain, terrain specials and improvement types available. There's more strategy involved than merely irrigating and building railrods in every single tile.
Plus, there's you can automate tile improvement, and while it isn't ideal, it is adequate against the AI.
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Hendrik
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A lot of time is spent micromanaging in SMAC, but there are many more choices that you can make in your decisions. It adds a lot more strategic depth to the game... small decisions, like how you design your units, or how efficiently you manage your bases, can add up over time. Civ3 also has a lot of micro... but what you do doesn't make much of a difference... the way it works is so dumbed down that an AI can run it effectively. You effectively have two choices for improving a given square... in SMAC you have a dozen. Heck you can even use terraformers to make landbridges! The many micromanagement elements do ultimately add to the strategic depth of games.
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Lazerus
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Empires were built by dictators, not democracies.
Jul 2002 time: 05:27
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solution 3) tap to rivers.
Does anyone ever bother doing this? Am i missing out on a decent terraforming action here?
Since i normally play Hive i prefer 3-4 boreholes for my energy and crawled mines and condensors for minerals and nutrients. Base radius is normally filled with (other then boreholes) just forests.
Last edited by Lazerus on 09-04-2003 at 02:22
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