 |
|  |
 |
|
panag
|
 |
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:27
|
|
quote: Originally posted by Spiffor
Actually, unit trading wasn't in in the first place (after some debate among Firaxians) because they feared the feature would be abused by players dumping their old units to AI-civs, and let the AI pay big money in upkeep.
The AI cannot refuse gifts, even if they are poisoned, and it was tricky to code an evaluation of such gifts, so the idea got scrapped.
Today, I have thought of a very simple way to prevent this kind of abuse : make it impossible to give / trade units that are obsolete for the reciever. High-tech units are still welcome. |
hi ,
, okay , but how is obsolete defined
imagine that all you have to spare for your friend during a war is a couple swordsman , ...... they are still great to save a turn or two for a building , .....
one thing that should also be included is "leasing" units , like a transport , a battleship , etc , ......
have a nice day 
|
|
|  |
 |
|  |
 |
|
Yahweh Sabaoth
|
 |
The Heavens
Dec 2002 time: 05:27
|
|
IMO, though plenty of good ideas are listed above, I think the real defining addition that Civ is missing is an INTERNAL STRUGGLE FOR POWER. This happens in every government form:
In despotism, military figures attempt to oust each other all the time.
In monarchy, the royal family often has wonderful intrigues and often open battles...
In a republic or democracy there are elections, for God's sake...
Communism is a bit more monolithic, true.
The class system which exists in every society in the history of man is also not well represented by civ. What if you COULDN'T build a temple in Detroit, because your hardliners, more popular after the advent of Nationalism, were demanding you build a barracks first?
If this could be worked out, it would be a dream come true, and make Civ the deepest and richest world strategy game ever.
|
|
|  |
 |
|
brianshapiro
|
|
Berkeley
Nov 2001 time: 21:27
|
|
1. for culture flipping, instead of removing all troops for a flip, have some damaged each turn or population decreased, in revolts or massacres,
2. have an option to have corruption tied to cultural influence
3. make unit disbanding animations so we dont have to see ourselves kill units
|
|
|  |
 |
|  |
 |
|
panag
|
 |
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:27
|
|
quote: Originally posted by brianshapiro
1. for culture flipping, instead of removing all troops for a flip, have some damaged each turn or population decreased, in revolts or massacres,
2. have an option to have corruption tied to cultural influence
3. make unit disbanding animations so we dont have to see ourselves kill units |
hi ,
, "culture flip" , .... we should have an option to keep borders , needed for scenario's , .... (!)
"corruption" , we should have a federal police station or so , to fight corruption in cities without a police station or so , .....
we need state courts , they could be palaces for every 5 - 10 cities , with a max of 5 or so , .....
have a nice day 
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|