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vovan
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Right. What I was referring to was the rumour that he will be working on a remake of X-COM, or a sequel, or whatever you wanna call it.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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quote: Originally posted by DrSpike
I completely agree. IMO the best chance for a great Civ2.5 will come from one of the non-commercial efforts. |
Why make Civ2.5 when Civ3 is superior in every aspect save one, scenarios?
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Cruddy
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I reckon Firaxis are
a) Busy writing patches for existing games.
b) Waiting for market maturation.
I don't mean they're standing still - no doubt storyboarding and design of new games is advancing. However, the lack of public announcements makes me suspect that current PCs (at least, what most people have) are not powerful enough for what they have in mind.
Another way of looking at it - they're designing games now that will be completed when everyone has a 512M machine and at least a 1G processor. If I was in their shoes - that's what I'd be doing. Release in 3-5 years say.
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kring
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Wichita,KS,USA
Dec 2001 time: 23:27
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quote: Originally posted by asleepathewheel
Right, ok.
And I've played Civ, at least the PC game as long as anyone on this board, unless the man himself or his testers are lurking, so get off your high horse.
How many people still hang out in the Civ2 forums here? 10? 15?
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quote: Originally posted by Carolus Rex
Yep, and that's about 10 or 15 more than you'll find in the Civ 3 forums six and a half or seven years after that game was released. 
Seriously, the forums may be slow, but Civ 2 is alive and kicking.
Carolus |
I don't post in the Civ 2 fora, but I do still play the game on a regular basis.
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Cruddy
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quote: Originally posted by Urban Ranger
You must be kidding. Most games don't even make CPUs sweat, just look at the frame rates of Quake 3 etc. running on high end Wintel boxes. |
Not really fair to compare Quake engine games - it steps way outside the O/S. Most games run with the burden of the MS O/S. Quake engine games running in OpenGL really stuff DirectX equivalents.
Processor speed is one factor, but a more important one for a deep game is memory. Virtual's all very well, but it slows down the action. I was really thinking of when enough people have a decent chunk of RAM rather than processors > 1G or faster.
quote: Originally posted by Urban Ranger
A completely new game is definitely much better than a sequel, if it is done right.
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I agree with you 100%.
Pirates was an amazing 8 bit game. You played the part of a Pirate commander in the Caribbean, starting with a tiny undermanned vessel and ending up with a fleet of frigates and a huge army capable of sacking all the cities for whichever country you wanted to.
Pirates - I had loads of fun playing it - but I honestly can't see how they'd do the sword fighting in 3D without a lot of keyboard commands. I'd love to be proved wrong on this.
Last edited by Cruddy on 13-05-2003 at 15:28
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