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Cal
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Hermosa Beach, California, USA
Aug 2000 time: 05:27
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quote: Originally posted by Shaka Naldur
how long would it take to finish nemo's blitz??
it looked pretty finished to me |
The main reason Nemo never finished it, if I remember correctly, was that bombers coming in from the same base would stack themselves in the same square. So that when you shot them down, and more would respawn from events, eventually it got to the point where you'd shoot down 167 bombers with one attack, simply because the AI was that stupid.
There were a few suggestions of how to overcome this... make it so there was a fortress in every square, make more airbases so the bombers would have to come from different angles.... but it was disheartening. The AI seems to be tragically incompetent at the worst times.
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Leonidas
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quote: Originally posted by Shaka Naldur
it seems that korean war is the winner, so how are you going to focus the scenario?? |
One suggestion would be to design it ala Red Front: Let the massed Communist hordes push the player (playing UN forces) back to Pusan. It should be a very punishing scenario, whereby, the player could lose 50% (or more) of the time.
There should also be a prolonged siege of Pusan, with the player trying to hold off the NKs, while waiting for reinforcements.
Through events, we could have the Chinese intervention; possible US use of nukes; the landing at Inchon; UN reinforcements coming into the port of Pusan, etc.
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Leonidas
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quote: Originally posted by Shaka Naldur
to make it like red front it would be awesome, but very dificult for darth veda, what are you planing darth?? |
How did Nemo do Red Front? Is it possible to go through the game files to see how he hyped the AI?
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Mao
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Apolyton
Jun 1999 time: 00:27
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Whoohoo!!!
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All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
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