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XWaste
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of passionpop
Aug 2000 time: 05:13
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...well, maybe the earlier techs may be reach in about a week real time or more, but later techs will take longer to research, like the Game ...
Well, keep in mind, adding this extra level increases the complexity of the research system needed.
Trying to keep it as simple as possible, here is a proposed method.
Note - I don't see anyone lowering their research allocation below 50%, and anything over 50% doesn't count unless we want to start monitering efficiency levels etc so, I will assume that the base time for research is one week for everyone.
OK, how about this formula
Time (real days) = 7 + [(#tech-5)*2] - Facs bonus
therefore, the first six techs are free (1 week to research - no neg values in []brackets), and then each tech takes two days longer to research (7th takes 9 days, 8th takes 11 days etc...)
each research facility adds one to the facs bonus
these are
network node
biology lab
fusion lab
nanohospital
quantum lab
research hospital
punishment sphere (-1)
So imagine a faction with 7 researched techs and two network nodes, the formula would be
7+[(7-5)*2]-2
=9 days until next tech researched.
therefore, in the admin thread, we should report our research like this
techs known - list
#techs - #
facs bonus - #
day last tech researched - date
days to next discovery - #
I will alter my admin entry as an example
Note - Uni +1 to facs bonus, CC +2
Note also, for simplification, I have not included anythig to do with economy (more income-more research), that just seemed too hard.
Anyway, what does everyone think?
[This message has been edited by XWaste (edited September 26, 2000).]
[This message has been edited by XWaste (edited September 26, 2000).]
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quote:

Originally posted by XWaste on 09-26-2000 12:05 AM
OK, how about this formula
Time (real days) = 7 + [(#tech-5)*2] - Facs bonus
therefore, the first five techs are free (1 week to research), and then each tech takes two days longer to research (6th takes 9 days, 7th takes 11 days etc...)
each research facility adds one to the facs bonus
these are
network node
biology lab
fusion lab
nanohospital
quantum lab
research hospital
punishment sphere (-1)
So imagine a faction with 7 researched techs and two network nodes, the formula would be
7+[(8-5)*2]-2
=11 days until next tech researched.
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you said 7 researched, so where did the 8 came from?
7+[(7-5)*2]-2
7+[2*2]-2
7+ 4 - 2
7+ 2
9
That would be nine days. anyway, i get it...don't mind me, just not the best at math :P
quote:

therefore, in the admin thread, we should report our research like this
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first, forget what i said about the social research thing... anyway...
But University gets free network node for each base...so, their facbonus is 4 in total.
-LordLMP
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XWaste
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of passionpop
Aug 2000 time: 05:13
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Oh yeah, getting confused with my own formula...seven techs researched, then my brain jumped that therefore the next one is number eight...
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XWaste
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of passionpop
Aug 2000 time: 05:13
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Social engineering bundled with facs bonus?
is that what you meant, pretty easy to incorprate
Fundy -2
knowledge +2
cybernetic +2
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Did everyone get the ChironMap? the ChironOverviewMap on bitmap? ChironContinentMap on bitmap? SpartanMap on bitmap?
-LOrdLMP
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XWaste
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of passionpop
Aug 2000 time: 05:13
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Got my maps fine - good work by the way
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How do i send a screenshot?
-LordLMP
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The Data Angels are the two Yellow dots North of University....North West of the Manifold Nexus.
Cyborgs South West of teh Crater. Pirates in the Sea of Pholus.
-LordLMP
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I mean, want me to just send the pic file without zip?
-LordLMP
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Okay, i'll be gone for 2-3 days, so thats 1 - 1.5 games months time......so will try to write somethig up to keep the pirates busy during that time and write something up on what happened to teh Recon Rovers :/
-LordLMP
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XWaste
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of passionpop
Aug 2000 time: 05:13
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At the moment, I will not attach dates to the post, so that the only time that passes is indicated through the posts. (In response to Darkclouds idea that slow time for the current situation)
I was thinking that maybe we shouldn't date our posts at all. They will have their own time as dictated by their content. This way we can remove the confusion between the time that has passed in the game, the time that is meant to have passed, and the time associated with research etc.
This way, the posts will have their own dynamic, without interfering in the mechanics that we have established. It doesn't matter if it starts to get a bit unrealistic...the real game doesn't even pretend to have a realistic time frame. we should think about what would make this game the easiest and most fun to play. The important thing is that each part is consistant.
The only thing we might need then, is a real time model for construction. Simplicity is probably the call here, maybe not so simple as 10 minerals a day, but probably close...I leave this to the moderators, if they don't have the time then I can make a model up if they want.
Anyway, this is the discussion thread, so I thought I would put this idea up...for discussion
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XWaste
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of passionpop
Aug 2000 time: 05:13
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information for googlie in determining his techs - The CC have gifted the morganites with information networks. They get all my present tech once there is a successful resolution to the university conflict.
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