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Kody
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If life's standing still and your soul's confused
Jun 2003 time: 14:28
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http://apolyton.net/forums/showthre...604#post2042604
quote: Googlie wrote
JDM:
After much negotiations between forums, the (ongoing) Forum Wars series between ACOL, CGN and 'Poly hammered out the following rules of governance (and this series involves 36 players, I believe, drawn from all 3 forums):
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• Communications - none till contact, obtain commlink, or build EG (team mates can communicate from the beginning)
• Total freedom in Design Workshop (upgrades anytime, during turn or on-field)
• Retro-engineering - OK, except for using the probe rover chassis before discovering Doc. Mobility
• SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Stockpiling in Qs anytime - OK
• Crawlers Upgrade anytime - OK (see Design Workshop, earlier)
• Probe actions: Must choose vendetta option when probing other players, rebuke when probing pactmates (OK to probe teammate at any time)
• Demanding withdrawal through the menus rather than by negotiation is prohibited
• Bribing (or accepting bribes) for votes through the diplomatic channel box by clicking on the faction leader's picture is prohibited (must be conducted by diplo message or e-mail)
• Multiple drops - cannot use the right click mouse feature to extend range of drop units beyond the 8 tiles (pre Space Elevator)
• Base growth through Colony Pods - can be used to increase a base size up to the applicable pre-facility limit, but cannot be used to breach that limit without the facility being built.
• Psi units cannot be assigned multiple waypoint patrol routes (to avoid instant demon boil bug)
• Cannot accept pending treaties/pacts after declaring vendetta in the same turn
• Cannot change an infiltrated faction's workers to specialists, for example by using the F4 screen (or the bases icon of the F2 screen)
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I agree Apolyton's TauCeti moderated PBEMs are more restrictive, but in my experience most games I'm asked to set up use the Forum Wars rules set
G.
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This is the ruleset we're following right? Someone brought up a strategy that wasn't allowed in the above. I just want to clarify that these are the rules everyone is following.
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