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andy_hammer
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Sydney, Australia
Dec 2002 time: 15:27
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Sent to Z.
Just in case, i'll attach here just one more time, and if he receives it via email i'll then just use the email address he has given me.
Cheers
Andy
Attachment: 730bcshamusgame.sav
This has been downloaded 0 time(s).
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Zord
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Received and sent to Spencer.
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andy_hammer
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Sydney, Australia
Dec 2002 time: 15:27
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Turn Sent
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ormuzd
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then I'll play the next time at 1.21f
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andy_hammer
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Sydney, Australia
Dec 2002 time: 15:27
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Cool, downloaded the patch last night so will be ready to go.
Cheers
Andy
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ormuzd
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690 bc sent to andy
for the statistics: 7 centuries BC the game was upgraded to 1.21f
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andy_hammer
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Sydney, Australia
Dec 2002 time: 15:27
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Sent using 1.21
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ormuzd
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no matter, played few minutes ago and sent to andy
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andy_hammer
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Sydney, Australia
Dec 2002 time: 15:27
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670bc sent to Zord
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ormuzd
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turn sent to andy hammer
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andy_hammer
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Sydney, Australia
Dec 2002 time: 15:27
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Sent to Zord
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Zord
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And on the year 670BC Zord, Emperor or the Ottomans, suffered the attack of the snake-like Babilonians, and lost 1 city. And He knew bad times were coming, and that he should prepare...
... and He sent 650BC to Spencer.
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:27
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Because this would give more information than you get in the SP game. You don't get informations there about combats half around the planet. Combat results are the sole matter of the two combattants.
Imagine a third side (like myself in this conflict), having evaluated from the weak-average-strong information of the F3 screen the size of one side's military. Now I get the information, that half of this military just was crushed outside my view. Now I might either decide to help the underdog or to finish him off, and this decision would be based on an information I shouldn't have.
Another example. You report in public "Attacking horseman retreats with 1hp, not scratching defending pikeman". I (third side) see, damn, he has already pikemen, so I better don't intervene with my horsemen.
In other games I participate in we send combat results by email in the form:
Combat north of city X:
1 - (4/4) Swordsman attacks (4/4) Spearman. Swordsman loses, Spearman ends (2/4)
2 - (3/3) Horseman attacks (2/4) Spearman. Horseman wins and gets promoted (2/4).
... and so on.
(x/y) means: x is the number of hp's the unit has, y is the maximal number of hp's, like 3 for regular, 4 for veteran and 5 for elite.
This is information both sides would see in SP, why not in MP? But a third side shouldn't have this information.
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