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Mark123jansen
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Holland
Aug 2002 time: 06:28
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Well here's the PEACE charter (or constitution whatever you want to call it) Both the Public and the FPEO (for peace eyes only) sections:
Charter for the Pirate Expeditionary Armada and Chironian Explorers (PEACE)
(for public posting)
All captains who are a member of the Pirate Expeditionary Armada and Chironian Explorers (PEACE) shall not attack, loot, pillage, plunder, damage or capture the property of other member captain of cet orginasation. The yearly pay of each captain will consist of one crate of xenowine and 5 crates of xenorum each year. All PEACE citizens have the right to bear arm, but no PEACE citizen is allowed to use those arms against another PEACE citizen unless that citizens is guilty of mutiny or in case of a duel. Duels should preferably be decided in hand to hand combat.
No captain of the Pirate Expeditionary Armada and Chironian Explorers (PEACE) may attack bases and/or units of another faction unless the current faction leader has declared vendetta against the faction in question, or unless the current faction leader has authorized a surprise attack against cet faction.
(reserved for PEACE eyes only)
All captains reserve the right to take captured citizens from other faction as their slaves.
The PEACE faction will as long as it exists consider all oceans, sea's , other large bodies of water and any small island we can settle as it's soevereign territory, regardless of it's acutal territory. We declare this by right of the sea. Any faction constructing bases within the bounds of that territory Has given us enough reason to pronounce vendetta, immideatly or when the faction leader sees fit. If a faction is in possesion of a port base, considered vital to seaborne trade, PEACE captains have the right to capture these under circumstances stated above.
Your welcome to put the public section in the new shipping news
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Atlantian
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Under Water Base near North Pole of Chiron
May 2003 time: 05:28
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Here is that report, cap'n Herc. It still lacks the downsides, but I got the evolution part. Tell me what you guys think...
Dameon McPherson
(AKA Atlantian)
Essay on the Evolution of the PEACE Psi-Nuclear Parrot
The evolution of the PEACE Parrots began on the SS Unity, when their cryo-chambers were placed too close to the fusion reactors. This prolonged exposure to light (but still dangerous) radiation in a slowed state of metabolic rate effected the DNA without causing cancer, because their bodies had time to adapt to the radiation prior to the beginning of cancer. This gave them their resistance to radiation. Unfortunately, they had to be exposed to radiation certain levels of radiation, for lack of it would kill them. I should now note that this does not have to be all the time This last thing took a little time to learn. Fortunately, the same idiot who put the parrots there put their food their too, which explains how the birds get there radiation allotments and where the nuclear birdsh*t came from. Soon after learning of the nuclear birdsh*t, the parrots were trained to go (to the restroom) away from civilization, so not to destroy it.
The development of their psi abilities began a few months after landing. This was a further development upon their empathy, which was developed after hundreds of years of human contact.
Looking for other food sources besides the foods that were given to them by their human handlers, the parrots were flying about the contained colonies. No sooner did the birds find this new food source as it attacked; the mindworms. This prey was difficult at first, due to the mindworms’ psi abilities, but being in an accelerated rate of evolution, the parrots adapted to the worms abilities by developing psi abilities of their own, though ever small compared the abilities of the worms. By devouring the worms, the psi abilities of the PEACE parrots are temporarily increased anywhere from 12-72 hours, depending on the number consumed and the psi abilities of the bird. Some of the more powerful birds, which are all with captains or mindworm trainers, already have abilities equal to or slightly greater then the abilities of the mindworms, and as a result of eating the mindworms, they gain abilities 2-3 times greater, and hold this boost for 72 hours to a week. These birds can be used for communication, assistance in controlling mindworm boils, or assisting in destroying or capturing the mindworm boils. They full extent of the psi abilities is truly an unknown right now, as they are still developing in the species.
The psi abilities of the weakest of parrots allows them to plant simple images in the minds of people, so if something can’t be explained through speech. More powerful parrots can plant more complex images, and some can place complete thoughts in other’s minds. Some of the parrots of captains, and most parrots of Mindworm Handlers use this as a form of communication.
The species as a whole is still in the accelerated rate of evolution, so more development of the species may occur as time passes.
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Atlantian
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Under Water Base near North Pole of Chiron
May 2003 time: 05:28
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Here is the new paragraph to support Hercules's information:
Recent studies of the parrot’s waste show that radioactive material in the sh*t is powerful and dangerous to humans, it has an extremely short half life after the eruption of the nuclear bird waste. The elements that the waste breaks down into are hydrogen, carbon, nitrogen, and oxygen. Also, with the massive energy in the area due to the explosion and through the natural bonding of elements, compounds like water, nitrates, and fertilizers are created. This nice edition of good chemicals supports the marine life of Chiron, with little radiation poisoning, except during the time of the initial explosion, though that radioactive energy quickly dissipates.
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:28
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Atlantean, If you will bear with me for some questions, possibly offensively simpleminded (like is it plugged in?), I'll see if I can help you get to open the turns.
First, is your problem with the unzipping of the files or with openning them in the game? or something else? Please explain (If you have already done that, please do it again if you don't mind, or post a pointer to where it is.)
If unzipping, are you using the built in zipper/unzipper that comes in WinXP? It seems to have trouble opening zip files made with some other kinds of zippers - like when I was playing the turns, Flubber had trouble opening my zip files at his office for that reason and Cap'n Maki had a similar problem IIRC. The solution for that would be for you to download an alternate unzipper, like from winzip or other source (I think Googlie recommended something back when this problem surfaced earlier in the game. Other problems with unzipping might be that you are unzipping the file OK, it is just going somewhere in a subdirectory that you are not looking into - Cap'n Herc's files seem to be zipped in some annoying way that causes that to happen unless you adjust your unzipper to not use the sources file directory structure; that problem could also be prevented at Cap'n Herc's end, but he didn't seem willing to do that when I first encountered that problem. Cap'n Herc (or someone else) could also provide an unzipped version for your benefit; for a while I was doing that too, so I can appreciate how it is a PIA to keep track of all these files and to upload/email yet another file to everyone, so he may not be too enthralled by that idea.
If your problem is with opening the game, what exactly does happen? Are you using SMAX, cause if you are using regular SMAC, you won't be able to open these files no matter what. Are you getting any error messages? Do you have the right password?
Tell us also about your computer setup - is it a Mac or Linux version you are using?
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