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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:28
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quote: Originally posted by sabrewolf
as a programmer myself, i dislike hard coded limits - any kind.
but somewhere it has to stop i only once tried a large (180x180) map and gave up after the medieval ages when i was micromanaging each turn for nearly an hour (my first and only pangea ultra REXing game)... it just wasn't fun for me anymore 
panag, 400x400 means 80'000 tiles! each tile uses in game approx. 160bytes (IIRC) ... that's 12.2 MB! the pure map, no player data, no units, no rules, no nothing... :-o |
hi ,
still peanuts on a 80gb drive , ....
computer specs are getting higher with the month , so why not look into the future , ....
if people want it they can play it , if they dont want it they should not play it , .....
whats 12.2 mb on a game that needs a gig , ....
if they can put that extra large in , then those extra 50 tiles should be no problem
have a nice day
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:28
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quote: Originally posted by sabrewolf
i'm not talking about hard drive space. i mean RAM. 256MB may be standard today, but there are a lot out there with 64 or 96MB...
and as i wrote, 12MB just for the map data. the game needs around 80 anyway, and you still need the other data. |
hi ,
ram , seen them cheap prices around , .....
winxp needs at least 256 , so if you are a player you need more ram , simple , wheter its for civ , doom , or any other game , ..
12mb's is really nothing
and if you have an older system or just want to let your game go faster , close what you dont need , .....
have a nice day
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