Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > What aspect of civ do you dislike most?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:12
Thumbs down  Old Post 06-03-2001 23:41 Visit Marquis de Sodaq's homepage!
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Full PM-box? Change here!

By the way, trade isn't so bad...
[This message has been edited by Marquis de Sodaq (edited March 06, 2001).]

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:12
Post  Old Post 07-03-2001 16:08
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Got spare money?

I find the most annoying things about CIVII are the same things that were annoying years ago in CIVI. Worst of all have to be the bizarre time-space problems.

Case 1: It takes 1000 years for someone to get anywhere, even in modern times travel is completely unrealistic. World War II would have taken 100 years if CIVII physics were in play.

Case 2: A city of 10,000 builds a phalanx, which can somehow magically impede the movement of your Panzer Corps (built by a city of several million) throughout an area larger than many of the states of Europe.

Case 3: At all times and in all cases (except in cities or forts) stacking (read concentration) of your forces within a single square increases the danger to your forces, while giving you little or no benefit, contrary to all the known principles of warfare throughout history with the possible exception of a full nuclear exchange scenario.

Let's face facts. Civ II is really Civ I with improved AI and a scenario editor. As a wargame Civ 1 was 20 years behind the times when it came out (rigid ZOCs, A square Grid instead of hexes, proportional odds resolution with no unit differentiation, tactical combat played out on the strategic map). IMHO it is best to minimize the wargame aspects of CIV (there are literally hundreds of better wargames), and play to it's strengths which are the economic and technological parts of the game. Unfortunately these are very old now, and pale in comparison to other games like SMACX. So I wait with dread for CivIII which seems destined to be far too much like it's predecessors to be any good. Can Fireaxis pleasantly surprise me?

ScmearWhiz
Guest

Not Yet
time:
Post  Old Post 11-03-2001 04:31
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

When the AI builds a city only two squres away from one of mine and the 'Senate has met behind my back and signed a permanent peace treaty!' >:-/

George Garrett is offline George Garrett
Warlord
Victoria. B.C. Canada
May 1999
time: 21:12
Talking  Old Post 13-03-2001 01:31
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Increase Your PM Length

War-4ever I read your complaint about workless surpus engineers some time ago - I had the same problem in a recent game. All city squares in my dominions were cultivated til they groaned, I was waiting for my space-craft to land, and there were all these bods hanging about...just for something to do, I started topping up my below-8 cities,with the "Join City" option, and was pleasantly surprised to find that each city, thus replenished gave me a "We Love The Leader"day. Thus encouraged I tried founding cities hither and yon, on desert, tundra, other city's squares,etc, and building them up with spare engs ...from these, also I got WLTL days...very rewarding, and much fun!

East Street Trader is offline East Street Trader
Prince
London, United Kingdom
Jun 2000
time: 05:12
Post  Old Post 13-03-2001 17:04
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Support Apolyton or Terrorists Win

Goddammit! Left undisturbed in early stage of current game so got cities down, built trireme chain and had first wave of caravans ready just as Republic discovered. First caravan (from HG celebrating London) plus a diplo sets off down the chain to reach a Japanese city where commodity demanded. Licking lips at prospect of 200 plus return and a 5/6 arrow route. Reach last ship, wake up caravan and diplo and hit keys to send trireme over last three squares. Trireme reaches last square and suddenly THERE IS A JAPANESE TRIREME in the square. I'm at war with the envious Japs so I've just inadvertently attacked the bastard. And does my trireme win the battle? Of course bloody not! Trireme, cargo and dip all go to the bottom.

I can't work out why the Japanese trireme was invisible until I arrived in the square right next to it. I had already explored the coast so shouldn't it have been in view?

So my nomination is either not being able to see units (other than subs) in reasonable time (if what happened is cosher) or BLOODY MYSTERIOUS AND INEXPLICABLE EVENTS WHICH SINK MY SHIPS if it was not.

Bet I have to defer representative gov.t an oedo cycle or two. Damn, stupid, idiotic, ridiculous, blather, blather, moan, complain, moan...

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
  Old Post 13-03-2001 20:07 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Move ships with care! My favourite trick is arriving at a coastal AI city with a caravel transporting three caravans. If I move one square too far the boat bombards the place, sinking with all hands.

Any exploration will only give you a "snapshot" of AI units for that particular date. The geography cannot alter, but city sizes and military deployment will keep changing.

----------

SG(2)
[This message has been edited by Scouse Gits (edited March 13, 2001).]

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:12
Post  Old Post 14-03-2001 23:36
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Suffering from ads?

quote:

Originally posted by Sikander on 03-07-2001 06:08 AM
I find the most annoying things about CIVII are the same things that were annoying years ago in CIVI. Worst of all have to be the bizarre time-space problems.

Case 1: It takes 1000 years for someone to get anywhere, even in modern times travel is completely unrealistic. World War II would have taken 100 years if CIVII physics were in play.





As has been pointed out elsewhere, its not possible to make a playable and fun 6000 year civ game with realistic movement. Assuming turns are one year each, that means that in modern times ships can virtually teleport anywhere in the world in the space of a turn? how interesting a war can you have that way - Imagine WW1 in 4 turns!!!! how could you get into strategic and economic and political dilemmas of modern war in 4 turns???
OTOH supposing you have, say, 3 month turns - if you apply this from turn one, (4000 BC) that 24000 turns!!!!!! you want to spend the rest of your life playing one game of civ? Well you could attemt longer turns in the early game (but not TOO LONG, or your legions will go from one end of europe to another AND back in less than a turn - and thus cannot be shown) and have shorter turns in later years. Brandon von Every, posting in usenet,
has shown that this will not work.

There are only four options
1. Give up on including war or unit movement at all, (and even drop diplomacy, which in real life tends to happen fast, not in 5 year segments) and make the game only about economics and research ( an even more abstract imperialism) A vast historical simulation, but hardly a game.

2. Allow for thousands of turns> Again, forget about a playable or commercially feasible game.

3.Swallow hard and accept the unrealistic physics (the civ2 solution)

4. Model a much shorter time period (the EU solution)

Lord of the Mark

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:12
Thumbs down  Old Post 16-03-2001 19:06
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

AARRGGHH!!! This never happened to me before!!!

I was in this long protracted war with the americans, and after 40 years, they finally deigned to talk to me. since I have the UN, that means a peace offer. I accepted their offer of peace, considering some more peaceful domination, and did not attack the rest of the turn.
during their turn, the ugly americans sneak attacked, destroyed a fledgling city, and then came to talk without my turn even coming up! I refused, of course, but the senate overruled me and signed the peace treaty!?!?!

so the americans were able to attack, do damage, and declare peace (along with those traitors in the senate) all on their own turn without giving me a chance to retaliate!!!!

again - AARRGGHH!!!

ZoboZeWarrior is offline ZoboZeWarrior
King
of anonym losers ... :[
Mar 2001
time: 06:12
Thumbs down  Old Post 17-03-2001 16:12
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Browse Apolyton AD-FREE

I disliked :

- seeing my tank unit destroy by musketers.

- trade system (I could take hundreds of years to send a caravan to a foreign cities) : it gives not enought gold compared the efforts it cost.

- Unit are far toooo slow. An attack on cities could take hundreds of years (siege & final strike).

- The aggressivity and the lack of honesty of the IA. U make a little offense, and millenium after they always to trust you...

- Nuke cnnot detonate at will.

- You cannot build canal to link two oceans (but by buiding a city).

Chris1111 is offline Chris1111
Chieftain
NC USA
Mar 2001
time: 05:12
Post  Old Post 18-03-2001 10:16
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

The most irritating thing is landing upon the shores of the enemy capital with 8 tanks and having my senate declare a cease fire.

That is when the leader goes insane kills everyone in the senate and declares himself the new Holy Emperor of the Republic.

Earwicker is offline Earwicker
Prince
Washington, DC, USA
Mar 1999
time: 00:12
Post  Old Post 27-03-2001 09:49
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Alliances that have no advantages. Typically, all they do is start a bunch of units wandering around your territory, impeding your units' movement, and buidling new cities in your plum locations. The AI is so erratic in its pursuit of warfare, you can't count on an AI ally to even keep an enemy busy.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:12
Post  Old Post 31-03-2001 06:28
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Put an end to popups!

I Hate it when the AI Reduces Production Rate to 80% of total and almost get a new tech from just one turn of research (when they should be taking 8 turns to finish). This is only because I get TOO FAR AHEAD of the poor AI!!!!

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:12
Post  Old Post 05-04-2001 07:13 Visit Mark_Everson's homepage!
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Help yourself to an AD-FREE life

Its a toss-up between the abusive levels of micromangement necessary to run a decent-sized civ, and the pudding-headed AI.

East Street Trader is offline East Street Trader
Prince
London, United Kingdom
Jun 2000
time: 05:12
Post  Old Post 06-04-2001 14:56
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Put an end to popups!

Losing.

Ilkuul is offline Ilkuul
Prince
of Thame (UK)
Mar 2000
time: 05:12
Thumbs down  Old Post 07-04-2001 05:07
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete


Some of the things I hate most:

-- The inability to stack units! What a pain and waste of time to have to send each individual unit of a large attacking force one at a time to the staging point! Just having stacked units will make Civ3 worthwhile for me...

-- Then when I do send an individual unit to the city on the other side of the bay... only to find it dithering to and fro, ignoring my new railroad, and trying to walk across the water!

-- And what about those engineers you put on auto to clean up pollution, make farmland, etc.? They sit forever on polluted tiles doing nothing -- far quicker to send one there manually and press 'p', and that's it, job done. Or you suddenly notice one of them irrigating a useful, shield-producing forest while all around there are un-irrigated plains and grassland!

... and plenty of other gripes, many of which have already been mentioned above. But despite them all, Civ2 is still the best computer game of the lot!

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0361 seconds (88.54% PHP - 11.46% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net