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TimeTraveler
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On one hand, we'd be able to edit and play the game virtually any way we wanted to, perhaps resulting in newer versions with what many would consider as better gameplay. However, it may be possible that the programmers of Civ2 are worried about the source codebeing too similar to that of other games, like SMAC or Civ3. Basically, we're probably looking at a two-sided fork.
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Angelo Scotto
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Milan, Italy
Oct 1999 time: 05:28
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quote: Originally posted by CapTVK
The same can be said for any other Civ game out there. Why isn't ToT compatible with standard Civ2 scenarios?
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Probably just because when Tot came out MGE was still selling well and marketing guys decided to avoid cutting completely MGE sells.
At least, this is what i think after looking at both scn file structure, there's no technical reason which prevents Tot to run Civ2 scenarios, really.
quote: Originally posted by CapTVK
Once again that can be said for any Civ game. How many Civ games offer Civ2 compatibility? Not even ToT can play Civ2 scenarios (unless you painstakingly convert them).
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Again, Tot is not a good example: the fact that the Civ2-Tot conversion is painstakingly (aside from my lack of programming abilities) is exactly due to the lack of source-code, i don't know if you've ever tried to reverse-engineer something but usually the outcome IS a painstakingly piece of code (look at MS Office filters used by Star/OpenOffice), but the point is that in Tot 90% of the info are the same respect Civ2 (same format of tables, etc), just rearranged in other ways and with added here and there some bytes to take care of new features of Tot.
With the source code i'll be able to fix annoyances of CivConverter in 5 minutes (or even to integrate it in Civ2), the same can't be said for adapting Civ2 scn to Freeciv.
quote: Originally posted by Case
Who owns the code now? Didn't Microprose go broke or get absorbed into some other company? Knowing exactly who to contact would be a good start
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Probably the way to obtain the source code is to ask programmers, not Atari, if Atari holds the copyright then we're unlucky and probably will never see the source code.
But it seems to me that the civ2 core followed Sid Meier (Alpha Centauri and, to some extent, even Civ3 show similarities with Civ2 core) while Microprose just kept the name (in fact if you remember Microprose licensed Activision to use its Civilization and they came out with CTP which has few things in common with Civ2)
Anyway, don't hold your breath, ID Software is the exception to the rule.
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H Tower
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There's no reason anyone would destroy the source code, it's still out there, probably on a cd somewhere in a vault with all the other source codes of games.
People don't throw stuff like that away.
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