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Wharf Rat
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Greetings, this is my first post here at Apolyton!
It looks to me as if this thread has split into two separate questions: Favoite early game special, for growing your cities before improvements come into the equation and favorite late game special, when the engineers have improved the squares to max them out.
Early game is easy: Whale me! Only silk comes close to the all around utility of the great aquatic mammals and that one less food really hurts growth before you get some grassland irrigated.
Later in the game, the issue is a lot less clear. I think even without the airfield cheat, wine has to be the choice. Once mined, it produces one more shield than silk.
Several posters have discussed favorite special in terms of the specials which they like to create with engineers/settlers. The change of special I do most often is pheasant to buffalo. Pheasants are good little producers, but can only be improved by railroad. Bufs, by contrast, can benefit from irrigation, roads and railroads, giving them one less food (equal w/farm), One more trade (two more in representative gov, 3 w/ superhigways) and one more shield. Phaesants never produce trade and I really do not like non-trade producers!
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Elephant
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Phila PA
Aug 2002 time: 00:28
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A Pheasant in a river tile, on the other hand...
A long time ago I read a mathematical comparison between Silk and Wheat. Does anyone remember where that link was? Silk will have 3 more trade arrows, but Wheat can generate 5 more food sheafs, which equates to 2.5 more specialists. In a full SSC (Colossus, Rep/Dem, size 20+, Copernicus, Newton, Library, University, Superhighways), how does that compare in terms of number of beakers? And should the additional shield production be factored in too?
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La Fayette
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albi, france
Oct 2000 time: 06:28
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Elephant,
I don't remember having read that thread, but here is what should happen in a fully developped SSC:
Let us start with 10 beakers
Library = +0.5 (=15b)
University = +0.5 (=20b)
Research Lab = +0.5 (=25b)
Isaac (doubles the effect of improvements, contrary to what is written in the manual) = +1.5 (=40b)
Copernicus (doubles Science, contrary to what is written in the manual) = 80b
In other words the multiplier is 8.
1) Wheat
A specialist brings 3 beakers/turn, which means 3*8 = 24 beakers/turn in the SSC described above.
Therefore 2.5 specialists bring 2.5*24 = 60 beakers/turn.
2) Silk
With the slider at 100% research, 3 trade arrows = 3 beakers.
Therefore 3*8 = 24 beakers/turn
(I wish to mention that Super Highways have no direct effect on research: they provide one more trade on any land square already producing 2, some sort of Colossus #2, no effect on the above calculations)
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rjmatsleepers
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quote: Originally posted by La Fayette
1) Wheat
A specialist brings 3 beakers/turn, which means 3*8 = 24 beakers/turn in the SSC described above.
Therefore 2.5 specialists bring 2.5*24 = 60 beakers/turn.
2) Silk
With the slider at 100% research, 3 trade arrows = 3 beakers.
Therefore 3*8 = 24 beakers/turn
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You don't seem to be making any allowance for:
a) the extra arrows from larger trade routes with silk;
b) the extra beakers from larger delivery bonuses with silk.
Assuming these factors don't make a significant difference, La Fayette, 1st Marquis of Aployton's calculations suggest that you should convert the silk to wheat just before the city size reaches it's maximum. Presumably, the converse true - until the SSC reaches max, you should convert wheat to silk?
RJM at Sleepers
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Elephant
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Phila PA
Aug 2002 time: 00:28
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quote: Originally posted by La Fayette
(I wish to mention that Super Highways have no direct effect on research: they provide one more trade on any land square already producing 2, some sort of Colossus #2, no effect on the above calculations) |
I think SH would have a major effect: it produces 50% more trade, not just one more, which Roads does. So Roaded Wheat, with Colossus and Rep/Dem, has 3 Trade, while Roaded Silk has 6. With SH, Wheat would have 4, while Silk would have 9.
I think DaveV expressed Shields in terms of Gold, but I dont know if he had a way to convert that to Beakers.
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La Fayette
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albi, france
Oct 2000 time: 06:28
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1) About shields:
We discussed that, DaveV and I, a long time ago, and agreed that 2 or 2.5 gold/shield is generally the most reasonable to assume (since you need 25 gold to buy a row of 10 shields, and 2 gold when there is 1 shield left to buy in a row).
1 gold = 1 beaker is what you get when you move the tax slider (without improvements, of course ).
2) About trade routes and bonuses:
Of course they are very important! (OldnSlow(?) sent an example the other day where more trade was derived from routes than from working all squares in the city radius: IIRC three '45 trade' routes ).
3) About Superhighways:
Of course they are very important! (provided that many squares already produce at least 2 arrows before you complete SH).
4) About 2.5 Einstein:
If you already have 16 Einstein busy in your SSC, 2.5 more bring nothing.
Conclusion:
I tried to answer the question asked by Elephant:
"How does that compare in terms of beakers in a full SSC?", but I tried to make a short answer and that was not a good idea.
Let me try a summary #2:
1) Wheat is worth 2.5 Einstein, which means 60 beakers in a full SSC, unless the SSC already has 16 Einstein (or could have them without wheat): wheat is worth nothing special in that case.
2) Silk is worth 3 more arrows, which means 24 beakers directly, but in fact much more than that if one takes into account the effects of SH, and the influence of those 3 arrows upon trade routes and bonuses.
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La Fayette
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albi, france
Oct 2000 time: 06:28
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quote: Originally posted by Old n Slow
The extra shield or two might "break the tie" depending on the threshold of the city as a whole (especially if it moves production up from 48 to 50.) |
Silk provides 2 shields, which means 3 shields with RR.
Then factory may bring +0.5, so would Power Plant and Manufacturing Plant. Global multiplier = 2.5 (with all 'industrial' improvements).
In that case, silk brings 3*2.5 = 7 shields (rounded down IIRC).
Then, if you agree with DaveV and I, you would say that this corresponds roughly to 7*2.5 = 17 beakers
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rjmatsleepers
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quote: Originally posted by La Fayette
1) Wheat
A specialist brings 3 beakers/turn, which means 3*8 = 24 beakers/turn in the SSC described above.
Therefore 2.5 specialists bring 2.5*24 = 60 beakers/turn.
2) Silk
With the slider at 100% research, 3 trade arrows = 3 beakers.
Therefore 3*8 = 24 beakers/turn
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quote: Originally posted by Elephant
I think SH would have a major effect: it produces 50% more trade, not just one more, which Roads does. So Roaded Wheat, with Colossus and Rep/Dem, has 3 Trade, while Roaded Silk has 6. With SH, Wheat would have 4, while Silk would have 9.
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If Elephant is right, La Fayette's figures can be re-calculated. Silk with research at 100% provides 40 extra beakers per turn whereas wheat with a minimum of two additional specialists is worth at least 48 beakers per turn. So La Fayette's conclusion still stands. However, is it realistic to assume that Collossus is still operating when we are building Superhighways?
RJM at Sleepers
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Elephant
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Phila PA
Aug 2002 time: 00:28
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If 'the proof is in the pudding', CFC's GOTM30 is a nicely timed test case: the SSC (New York) has one Silk and two hidden. I'm not done yet, but I'll try to write up a summary of the different stages of Grass/Silk/Wheat.
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Straybow
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SG(2)… gone but not forgotten
Jan 1970 time: 23:28
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Shogun Weed special! Member of a new third Special class
Produces:
no shields (everyone too unmotivated to work that hard)
no food (everyone gets the munchies)
3 trade
The same in all terrains
(except grassland, and ocean where it appears as Pearls: 1f, 3t)
quote: Originally posted by Wharf Rat
Greetings, this is my first post here at Apolyton! |
Noob alert! I mean, Welcome!
quote: Later in the game, the issue is a lot less clear. I think even without the airfield cheat, wine has to be the choice. Once mined, it produces one more shield than silk. | Yeah but Transforming to Hills and mining takes too long (as shown well back in the thread), especially if you've already got Wheat or Silk.
( both require 2 rounds of Engr Trans @ 20/2 turns effort, plus mining at 10/2 turns effort, not to mention the time spent as mere grassland after the first Trans…)
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Elephant
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Phila PA
Aug 2002 time: 00:28
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Just posting some notes on the Grass/Silk/Wheat issue:
Early/Mid game, Republic=80%Sci, SSC size 25, Lib,U,Cope,Newt:
- Silk generates 7-9 trade arrows, including TRs, which generate 36-42 beakers
- Scientist generates 18 beakers each
- Grass/Plains generates 3-5 trade arrows, which equates to 15-24 beakers
(more data coming soon)
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Elephant
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Phila PA
Aug 2002 time: 00:28
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quote: Originally posted by rjmatsleepers
b) the extra beakers from larger delivery bonuses with silk.
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This is the one that I am having the hardest time quantifying. Any suggestions would be appreciated.
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Elephant
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Phila PA
Aug 2002 time: 00:28
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Later-Mid Game: Democracy=100%Sci, SSC sz 25, same Imp/WoW:
- Silk generates 8-9 trade arrows, or 48-54 beakers
- Scientist still 18 beakers each
- Plains 3-5 arrows, or 18-30 beakers
End Game: Democ=100%, SSC sz 30, add SuperHighways, ResearchLab, Colossus cancelled:
- Silk has 10-12 trade arrows, or 82-96 beakers
- Scientist now 24 beakers each
- Grass/Plains 4-6 arrows, or 32-48 beakers
I want to go back and investigate the short period between getting SH and RL but before Flight cancels Colossus, but the time scale on that is pretty short. It just looks good as the SSC has maximum number of trade arrows.
I'm still noodling over how to quantify the extra shields and bigger delivery bonuses of Silk vs Wheat. My gut feeling is that in early-mid game, gold is tight so go for maximum delivery bonuses; later on, once Refrig and SuperMarket add extra food, increase the Scientists in the SSC to get at least one tech per turn from city beakers using non-specials, then convert the Silk to Wheat as a last resort. Timing all of that takes lots of planning, though...
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Elephant
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Phila PA
Aug 2002 time: 00:28
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Oh, and the loss of city beakers due to increasing Luxury rate for celebration needs to be factored in too.
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