Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > Sorry, but I think MoO 2 is BETTER than MoO 3.
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
15.Sep: NOT PLAYED, `DIDN`T MISS ANYTHING`
08.Sep: A `TRAGEDY` FOR THE FRANCHISE
29.Jul: MADE A MISTAKE, `WG` SAYS
CivGroups
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  - MASTER OF ORION 3 (US) $29.99 - MASTER OF ORION 3 (UK) £24.99 - MOO3 STRATEGY GUIDE (US) $13.99 - MASTER OF ORION 2 $9.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
CharlesBHoff is offline CharlesBHoff
Prince
el paso texas
May 2002
time: 05:29
  Old Post 25-06-2003 04:13
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by The Templar


My only real conceptional problem with MoO3 is the amount of needless detail in each star system. Something more like MoO1 (only dealing with things at the system level) or GalCiv (only one empire per system even if only one planet out of 9 is claimed) whould be the one big change I would make at this point. (well, maybe diplomacy as well )

Any modders out there know how to either keep interlopers from taking planets in you system or reducing the number of planets per system?


I than finding it alot harder to make than mod to have most star systems have one planet. I than still working on it.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:29
  Old Post 10-07-2003 14:39
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Support Apolyton buy from Amazon

To me, MoO 3 is a bit like Tropico. It has details, but the details is in the wrong places. It has hidden cause-and-effects, but they are all FOOBAR'ed.

The worst part is they attempted to foist this totally alien game on players by sticking the MoO title on it. I feel that if they called it something else, most players would be more forgiving.

Maverick88 is offline Maverick88
Settler

Jul 2003
time: 05:29
  Old Post 30-07-2003 21:12
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton

My single gripe is the lack of control over tactics. There is lots of strategy in the form of macromanegment. I love the diplomacy cause now if you aren't subtle your screwed. Most people say the diplomacy engine is screwy but it is in fact totally logical. I have found that these are the main factors regarding the "strange" alliance AI decisions.

1) They have better relations with a speices you're at war with and they side w/them.
2) If you get real big and powerful your relations worsen with everybody (jealosy).
3) You are framed so well thet you have no knowledge of this.
4) You sanction an embargo against a friend of the ally.
5) Your two races' beliefs are too different for a lasting relationship.
6) You claim a system they had their eye on but did not claim.
7) You send too large of a patrol or fleet through their space.
8) You disregard a senate policy or law.

Also the space battles start off small but by turn 200 or 250... my psilon ally and I had over 300 ships. We held off the combined forces of the Sakrra, Tachidi, and Meklar. The battle was epic. Never before in a space empire sim could you fight with allies at the same time.

MACROMANAGE!!! This was what the game was designed for. That is why there are many planets to a system. One more thing... Humans! Humans! Humans!

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:29.
Apolyton Time is 00:29.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0276 seconds (86.57% PHP - 13.43% MySQL) with 44 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net