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Dominae is offline Dominae
Emperor

Jan 2002
time: 00:29
  Old Post 23-06-2003 21:03
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quote:
Originally posted by MrWhereItsAt
[*] build loadsa infantry, maybe 2 or 3:1 with Arty.


This is what I expect the other teams to do. The trick is therefore to reverse this ratio, and pound on them like there's no tomorrow. It will come down to who has more Artillery, not who has more Infantry.

Master Zen, I would love to be able to get rid of all civs on our continent before the Industrial. I doubt this will happen, though. Plus, the Industrial Age is the reason IMO to keep ahead in the tech race. I would not like to be left behind because of an expensive Cavalry war.


Dominae

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
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  Old Post 23-06-2003 22:18 Visit Trip's homepage!
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I think we're all hoping to have our continent cleared before RRs.

I don't think it will be too hard to do, either. We'll take out CDG soon enough. We might be able to squeeze in a Knight war... not too hard (against whoever our next strongest opponent is, probably GCA). Cavalry to deliver the coup de grace to the last rump state.

Once we get RRs (and especially Artillery), our continent fortress will be impregnable. Just image the number of Artillery units.

Dominae is offline Dominae
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Jan 2002
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  Old Post 23-06-2003 22:26
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quote:
Originally posted by Trip
I don't think it will be too hard to do, either. We'll take out CDG soon enough. We might be able to squeeze in a Knight war... not too hard (against whoever our next strongest opponent is, probably GCA). Cavalry to deliver the coup de grace to the last rump state.


I hope you're right in that it will be this easy (I doubt it, but I hope).


Dominae

MrWhereItsAt is offline MrWhereItsAt
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Nov 2001
time: 17:29
  Old Post 23-06-2003 22:38
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Well, of course the more Arty the better, but if we're doing any invading, we'd better have more Inf than they have Arty if we want to keep OUR Arty!

Dominae is offline Dominae
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Jan 2002
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  Old Post 23-06-2003 22:46
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quote:
Originally posted by MrWhereItsAt
Well, of course the more Arty the better, but if we're doing any invading, we'd better have more Inf than they have Arty if we want to keep OUR Arty!


This is the misconception I'm trying to debunk. I'm talking about slow, destroy-everything-in-sight warfare, in which the number of Artillery decides the outcome, not the number of Infantry. Consider that Artillery will do something every turn, while Infantry just sit around most of the time. Building more Infantry than Artillery is essentially a defensive proposition, while I'm talking about offense here.


Dominae

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:29
  Old Post 24-06-2003 01:20
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But you do need to protect those units with something, or they will not be your's for long.

Against a human opponent, I would make capturing a stack of Arty a top priority. Especially in my territory.

Trip is offline Trip
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  Old Post 24-06-2003 01:48 Visit Trip's homepage!
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You want just enough Infantry to defend with, and no more. Artillery give much more bang for the buck than Infantry does, on both offense and usually defense as well.

Build enough bombardment units and the battle engine be broke.

BigFree is offline BigFree

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Oct 1999
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  Old Post 24-06-2003 02:04
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Yes Trip, though that number of "just enough" can be debated, at length. We are not talking war with the AI. The human opponent is a much different animal. You have to plan an evacuation of those artillery units if things on't go as planned a well.

Trip is offline Trip
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  Old Post 24-06-2003 02:10 Visit Trip's homepage!
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It depends on the situation.

The whole issue is that having more bombardment units than defenders is usually the rule of thumb.

BigFree is offline BigFree

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Oct 1999
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  Old Post 24-06-2003 03:19
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quote:
Originally posted by Trip
It depends on the situation.

The whole issue is that having more bombardment units than defenders is usually the rule of thumb.


I agree, wholly, if we were playing the AI....


But we are not. So many more Infantry units are needed, IMO.

If we saw a stack in our territory, how would you deal with it? Would you not commit almost every offensive unit to capturing those Arty's? I know I would. I wouldn't let them roam freely about.

Free units from the enemy are nice.

Trip is offline Trip
Firaxis Games
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  Old Post 24-06-2003 05:09 Visit Trip's homepage!
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quote:
Originally posted by BigFree
I agree, wholly, if we were playing the AI....

But we are not. So many more Infantry units are needed, IMO.

If we saw a stack in our territory, how would you deal with it? Would you not commit almost every offensive unit to capturing those Arty's? I know I would. I wouldn't let them roam freely about.

Free units from the enemy are nice.

And you would otherwise let that stack roam around if you could destroy it instead?

BigFree is offline BigFree

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Acampo, CA
Oct 1999
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  Old Post 24-06-2003 05:59
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Trip, my dear MoW, my point, as you very well know, is that we cannot treat the other Civ's as we would an AI Civ.

What you consider the "norm" in a SP game does neccesarly not carry over to a MP game.

That being said, we will need many more Infantry units(defender's) than you would normaly use against the AI.

Master Zen is offline Master Zen
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Jan 2003
time: 23:29
  Old Post 24-06-2003 08:48 Visit Master Zen's homepage!
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I agree that we would need to support any major offensive stack with major bunches of infantry.It doesn't matter how many artys we have, they only need enough of their own to damage our defending infantry and then bring 'em down with cavs.

Against the AI this is easy since they never attack with arty, but aginst a human player who is well versed in the use of arty...

Thus, not only would we need huge amounts of arty but we'd need huge amounts of Infantry to defend them too which means we must be able to land a stack so incredibly overwhelmingly more powerful than their entire armed forces (which they can move at will with RRs) that I find it very very unlikely we can win.

Trip is offline Trip
Firaxis Games
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Apr 2002
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  Old Post 24-06-2003 09:34 Visit Trip's homepage!
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quote:
Originally posted by BigFree
Trip, my dear MoW, my point, as you very well know, is that we cannot treat the other Civ's as we would an AI Civ.

What you consider the "norm" in a SP game does neccesarly not carry over to a MP game.

That being said, we will need many more Infantry units(defender's) than you would normaly use against the AI.

I will leave out specific details, but ask any member of GS about how effective bombardment units are against humans and you might be surprised.

Master Zen is offline Master Zen
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Jan 2003
time: 23:29
  Old Post 24-06-2003 09:41 Visit Master Zen's homepage!
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quote:
Originally posted by Trip

I will leave out specific details, but ask any member of GS about how effective bombardment units are against humans and you might be surprised.


That was a defensive war. We're looking at offense here IIRC... You need to cover those arty stacks don't you?

notyoueither is offline notyoueither
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Aug 2001
time: 22:29
  Old Post 24-06-2003 09:43
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They are very effective, even the lowly cat in its day.

However, there is a difference between cats parked in walled towns on hills with fortified pikes defending them, and advanicing into enemy territory.

Were there a route of rough terrain present to proceed down, like a mountain chain, I can well imagine that Inf with Arty could well wreck serious devastation. Across open country? I'd like to see it between roughly equal foes (say 60-40 size advantage for Inf attacker vs defender).

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:29
  Old Post 24-06-2003 20:16
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Like I alluded to above, the idea is to bombard the heck out of one city (over the course of maximum 2 turns), take it, then regroup there to prepare for an assault on the next city. Note that this necessarily involves taking out all Roads/Railroads to prevent counter-attack as much as possible. If we grab an enemy border town in this way, we can leap-frog from city to city.

Where would you put all your units in the Industrial Age? Even more than in the other ages, it's best to just place all your units in cities, assuming you can hop from city to city with Railroads. Artillery just rips through this defense, by simultaneously weakening cities and the escape routes. Siege warfare, basically.

And, just for fun, let's look at Artillery from an attrition point of view: per attack, how many Artillery losses do you take for each HP inflicted? Zero. All other things being equal, that's a knock-down argument to build Artillery. I see no reason why we should place an upper bound on how many Artillery we should build, relative to the number of Infantry.


Dominae

MrWhereItsAt is offline MrWhereItsAt
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Nov 2001
time: 17:29
  Old Post 24-06-2003 21:17
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Well of course, but however many Arty we want we still need enough Infantry to defend them. The more Arty we have the more desperate someone will be to take the stack out, thus the more we must defend the stack. That's the only point I was making - build lots Arty - fine. But try and build them without sufficient numbers of Infantry and I'll stare at you slack-jawed for hours.

BigFree is offline BigFree

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Acampo, CA
Oct 1999
time: 21:29
  Old Post 25-06-2003 02:41
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I agree with Dubya.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:29
  Old Post 25-06-2003 09:48
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In not bidding for Artillery instead of sufficient Infantry. Rather, I would like to see a very large number of Artillery in general. It is a common mistake (IMO) to wait for Tanks when Artillery does the same job, if not better, a hundred or so years before. Of course we need sufficient Infantry to defend our units. What I'm proposing is a number of Artillery sufficient to run over any enemy we make in the Industrial Age. This is a big project, to be sure, but I also think it is essentially a guarantee. If we have more Artillery than the enemy, it will not matter that they have more Infantry than we do.

And if we reach Replaceable Parts before our target? Heh-heh, good times...


Dominae

Master Zen is offline Master Zen
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Jan 2003
time: 23:29
  Old Post 25-06-2003 10:42 Visit Master Zen's homepage!
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quote:
Originally posted by Dominae
In not bidding for Artillery instead of sufficient Infantry. Rather, I would like to see a very large number of Artillery in general. It is a common mistake (IMO) to wait for Tanks when Artillery does the same job, if not better, a hundred or so years before. Of course we need sufficient Infantry to defend our units. What I'm proposing is a number of Artillery sufficient to run over any enemy we make in the Industrial Age. This is a big project, to be sure, but I also think it is essentially a guarantee. If we have more Artillery than the enemy, it will not matter that they have more Infantry than we do.



It's not a question if we can get more artillery than the enemy, it's a question that if the enemy can assemble enough arty of their own and enough offensive units of its own to destroy our infantry defense. Arty is DREADFULLY effective against any type of unit on open ground, and the turn our stack lands by sea or enteres RRed enemy territory it will be vulnerable to a massive counterattack which may well destroy our stack.

As you can see, I'm still against this unless there's overwhelming and undeniable proof of a MASSIVE superiority in this regard.

quote:

And if we reach Replaceable Parts before our target? Heh-heh, good times...



I'm crossing my fingers already...


Dominae [/QUOTE]

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 25-06-2003 11:35
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My curiosity is piqued. I would really like to see this Inf/Arty offensive in action in a sim.

The thing it has going for it, that we may not yet appreciate, is the weakness of Cav attack vs Inf defense and of course the destruction on each attacker coming onto the stack before they get to fire a shot. With luck, a vet Cav is only 2 pips before the Inf dirty their weapons.

All that to say, it may be practicable vs humans given the right circumstances. Rough terrain to advance down towards the enemy's heart would clinch it.

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:29
  Old Post 25-06-2003 12:15
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And of course there's always the resource issue...

Call me crazy, call it a mad hunch or just premonition, but I think we are likely (after CDG, although that should not be an issue by then ) the best placed civ to have Rubber. Many other civs may not have this, and if we are really lucky there may only be a few sources of the stuff we do not control. We can expect that these will be shared out pretty well unless there is a Monopoly/Duopoly going, in which case the owners would milk their restriction on access pretty harshly.

This would, IMO, make getting to Replacement Parts as soon as possible an important longterm goal for us.

This makes me wonder - will anyone bother researching Democracy, Free Artistry, Navigation etc. at all?

Dominae is offline Dominae
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Jan 2002
time: 00:29
  Old Post 25-06-2003 18:33
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quote:
Originally posted by Master Zen
As you can see, I'm still against this unless there's overwhelming and undeniable proof of a MASSIVE superiority in this regard.


This argument applies at every stage of the game. Are we not to attack another team with Cavalry until we outnumber them 3 to 1? I see no reason to be extra-hesitant with Artillery.

I'm not sure why you think this idea is reckless. We'll have our best Generals figure out exactly how we can run the enemy into the ground without having to fear losing our stacks of Artillery. My point is simply: if we accept the tool of Artillery for what it is and dedicate a sound strategy to its use, there is very little another civ can do other than copy our tactic. That's a lot better, IMO, than having Knights bash into Musketmen.


Dominae

Fried-Psitalon is offline Fried-Psitalon
Prince
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Dec 2002
time: 00:29
  Old Post 25-06-2003 20:59
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Just to kick in a bit here- the Modern Age and nuclear weaponry COMPLETELY, UTTERLY, changes the face of warfare. Taking cities becomes trivial, if not laughably pathetic.

When we get to the modern age, I'll be happy to point the way if need be, though it's not all that hard. "Future start" games are very popular on the ladder right now, and nuke-tricks are pretty easy to do, if you have the industry to produce the monsters. Honestly, it will become a question of "who has nukes and who doesn't."

If we don't, we better make bloody sure we have aluminum to build SDI. You can win without nukes if you have SDI, but if you don't even have that, throw in the towel.

Theseus is offline Theseus

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Apr 2002
time: 00:29
  Old Post 25-06-2003 22:31
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I was waiting for F-P to comment... but back it up there a minute, buddy!!

Before discussing nukes , can we get your input on the Infantry / Arty stage of the game? I'm sure you've seen games where players have heavily weighted one or the other. Also, what have you seen in the way of IC invasions?

Fried-Psitalon is offline Fried-Psitalon
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Dec 2002
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  Old Post 25-06-2003 22:43
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I didn't comment much on that section because I didn't see all that much that I could add. Infantry say "No" to most attackers, including tanks, and with artillery, definitely including tanks. I personally avoid conducting war in MP until I have modern armor if I know the other guy has rubber. If we must engage in a war in the infantry/artillery period, then stupid-large stacks of artillery are vital. I would also reccomend using bombers to sever roads behind cities we're aiming to take for the same reason as the "2 square artillery obliteration" manuever. If you tag a few workers along with your siege group, you can plunk down an airfield and move bombers in for that sort of work.

As for intercontinential invasion.... I'm not sure it is possible, frankly. If it IS possible, it would need air support, done as above. Invade with marines (you MUST take that city without warning or you won't take it at all, thank you unbalanced railroads) and then use bombers situated on an aircraft carrier to sever all the roads leading to the city on the same turn, so that when your opponent gets the save, what they see is a city in your hands, and the roads leading to the city cut. Then, obviously, you pour units into the city as fast as you can, and so on. If you can cut the access points to the city so that you can potentially attack OUT of it or bombard safely, then you might have a shot.

That's a lot of resources on a gamble, though, and this assumes that you can even manage to CUT all the roads leading to the town. I honestly don't see it happening unless we already have our foot in the door somewhere; even if that's only a little arctic town. Hence my references to the "rush-the-spaceship" manuever, which, now that I've thought about it a bit, I think might even be a pretty safe bet.

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
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  Old Post 25-06-2003 23:04
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Nathan and Dominae, is the proposed Summer Epic game in the Strat forum in response to this thread?

Dominae is offline Dominae
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Jan 2002
time: 00:29
  Old Post 25-06-2003 23:19
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Nope.

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:29
  Old Post 25-06-2003 23:22
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Sure feels like it...

 
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