 |
|  |
 |
|
Dominae
|
|
I was wondering how long it would take someone to point this out as jshelr just did (it's something I guessed when I first heard the idea for this scenario).
Trading with the AI is exploitable. Most trades with the AI feel like exploits when I play, actually. The more AIs there are to trade with, the more the human player gains an absurd advantage in trading. As soon as the human player reaches tech parity, it's basically "game over" (assuming, of course, that the human is not at war and horribly outmatched in the field).
The most difficult games are those where the human has trading disadvantages (i.e. Total War, Isolation, etc.). In this game, unfortunately, most of the AIs have trading disadvantages as well because most of them are isolated for quite a while. Therefore the patient player should never fear a loss here if he or she just takes the time to trade into a superior position. I would not be surprised if many players win this game without ever expanding beyond the two home islands (the Gems one and the Wines one).
Dominae
|
|
|  |
 |
|
Catt
|
 |
California - SF Bay Area
May 2002 time: 21:29
|
|
Trading can be almost exploitative, especially in this game.
A while back I started experimenting with largely peaceful games in an effort to better understand how to secure a comfortable win without offensive war. Getting a feel for trading ensures that all but the less desireable starts or circumstances means you have a shot at a win. The power of, and underprioritization by the AI of, Theory of Evolution and the structure of the Industrial Age tech paths means that if you can stay close enough to the leading AIs to get ToE, you can often seal the game. I still don't care much for Deity games as my strategies tend to channel into one pattern regardless of other factors, but even at Deity, ToE is often the turning point in the game.
In this AU, the tech costs are so high in comparison to standard map fare (a combination of the map size, the 80% water setting, and the number of civs) that a tech lead is way too powerful. I've noticed from the various DARs that a bunch of players are running 100% spending (science and entertainment) beginning in the early middle ages or even late ancient age, and still enjoying large surpluses per turn. How often do your "regular" games feature that situation?
quote: I would not be surprised if many players win this game without ever expanding beyond the two home islands (the Gems one and the Wines one). |
I think you're right on the nose with this. I played the huge map game (AU 208?) entirely peacefully, not even taking out the Babylonians, and a superior trading position was, all in all, pretty easy to secure and keep once you got the hang of trading down. Partly out of that peaceful experience, I resolved not to do the same thing in this game 
Catt 
|
|
|  |
 |
|  |
 |
|
PeaSoup
|
|
Vancouver, BC
Nov 2001 time: 21:29
|
|
quote: Originally posted by vmxa1
Catt AU207 was the big planet. AU208 was total war for ever.
BTW does anyone know what the norm is for stealing tech (no spies)? Is it a sure thing using safety option?
|
my diplomats have failed to steal a tech with the safely option. spending the extra cash for safely means even if you fail to steal something, your spies won't get caught (at least mine have never been caught on safely
|
|
|  |
 |
|
nbarclay
|
 |
Huntsville, Alabama
Dec 1999 time: 23:29
|
|
quote: Originally posted by vmxa1
Just looking at the system meter and it seems that Civ run at 50-52% of my CPU all the time and the storage is 280-288M. With all civs at war with someone and a few with more than one civ. The turn ran 9 minutes, but never used more than half the cpu and a quarter of the memory. In fact commit was 379M of 24xxM.
So it looks like anthing around 1.7 GH with 512MB should be able to run fine. |
I wonder whether the 50-52% CPU utilization figure is due to hyperthreading. On my old single-CPU system, Civ 3 was happy to eat up every available CPU cycle just sitting idle, and I had no reason to think it wouldn't do the same on a one million gigahertz system. The 50%-52% range matches what I see on my dual-CPU system, with one CPU maxed out and the other all but idle at any given time (although Windows shows both CPUs at 50% or just over because the system switches the load back and forth between them - which is probably good for minimizing the risk of overheating). If Windows interprets "one thread using all available power but no other threads contending for CPU power" as "one processor 100% loaded and the other idle" on a system with hyperthreading, that could account for a claimed 50%-52% processor utilization even with one thread using all the resources it can get a hold of. (If that's what's happening, Microsoft has a pretty serious bug in its processor utilization reporting algorithm where hyperthreading is concerned.)
Speaking of hyperthreading, if you can find out how to turn it off, I would suggest that you do so and see whether that affects Civ 3's habit of crashing. When I first put my new system together, I tried using two different speeds of Athlon. Other programs seemed to work fine, but PtW consistently locked up during my first turn. It's not inconceivable that whatever caused that might have a similar but more random effect on a system with hyperthreading. (Just a wild guess, but it seems like something worth trying.)
Nathan
|
|
|  |
 |
|
Catt
|
 |
California - SF Bay Area
May 2002 time: 21:29
|
|
When we last visited Elizabeth's empire, it was 1435 AD, China had been subdued and the invasion of America commenced. The English armies were bracing for an American counterattack. Most English forces were garrisoned in Buffalo, with only a single musket and two cavalry units holding St. Louis. Not surprisingly, the Americans went after St. Louis. A stack of 25 units, though largely outdated, could almost certainly take St. Louis, even if reinforced with additional units from Buffalo -- however, the Queen only had about 15 cavalry in America, in addition to 4 musketmen. Assuming perfect combat success for the English cavalry, the Americans would still have at least 10 units for the counterattack, with more no doubt making their way across the roaded but unrailed American countryside. Elizabeth could reposition troops each turn, bouncing American forces from target to target without an attack ever coming and all the while shipping reinfircements to America, but that didn't strike Elizabeth as within Queensbury Rules. Faced with the possible loss of the only English invasion force, and the almost certain loss of St. Louis, the Queen elected to make a 20-turn peace before resuming the hostilities.
Attachment: 1440 ad - american counter.jpg
This has been downloaded 93 time(s).
|
|
|  |
 |
|
Catt
|
 |
California - SF Bay Area
May 2002 time: 21:29
|
|
After a few turns of warfare, Elizabeth decided to bring in others to fight the Mongol hordes. It was not out of fear from invasion, rather it was out of a desire to (1) make a tech trade with some degree of comfort that it wouldn't be upset by a hostile alliance, and (2) keep some of the remaining tech-proficient civs in Monarchies.
In 1480 AD the Queen traded Electricty to Germany for 814 gpt, 60 gold, and an alliance against the Mongols. She also traded Electricity to Persia for Medicine,
48 gpt, a world map, and 50 gold. No other civ was either tecnologically advanced enough or rich enough to make further trades worthwhile. In time, Elizabeth would come to recognize that the trade with Germany was a mistake.
Below is an enlarged minimap at 1500 AD -- it's very hard to see, but looking closely you might see that the Ottomans retain a small corner (SW) in their homeland. I've included the info box for 1500 AD, as well as shots of the two largest English colonies -- ice isle and the former China. Much English gold has been used to rush improvements in the former China and the new American cities. In the meantime, Elizabeth began preparations for the second American campaign.
Attachment: 1500 compilation.jpg
This has been downloaded 89 time(s).
|
|
|  |
 |
|
Mountain Sage
|
|
1000AD + The Fifth Age
1020AD: the New Age 5 started with Education, closely followed by Banking.
1100AD: Leo’s is build (we even might use it!).
1120AD: with Banking in the pocket, we go for Economics in 6 turns.
1170AD: the Ottomans are at war with the Mongols. For once, we hope they just crush them.
1190AD: traded Gunpowder with Persia for Astronomy. Copernicus in 16 turns.
1120AD: we started Smith (no pre-build) and research Music Theory (we have THE BIG PLAN in mind).
1290AD: THE BIG PLAN: Persia, Germany and Babylon were getting too cocky. Therefore we declared war on Babylon. The Germans and Egypt were more than willing to join us for Chivalry. At least Germany would leave France alone for a while.
Then we also declared war to Persia along with the Ottomans, the Zulus, the Iroquois and the Celts in exchange for Music Theory. In the middle of a war, they could very well build Bach’s for all we cared. 1 winner and 4 losers (and 1’000 shield lost).
1335: THE GREAT BETRAYAL. We made peace with Babylon and Persia. Why? We got 400+ gold and started research in 4 turn. Time to pull ahead.
1370AD: Smith’s is done.
1390AD: we switched to Democracy. We have now a 3-tech lead.
1510AD: we entered a New Age with a 4-tech lead and… END OF THE GAME
Why? Well, for two reasons: first of all, we were too far ahead for anyone else to catch on us. We were researching at 4 turns/techs and had a cash of 17’000+ gold (average +350/turn). No other civ had more than 20 gold.
But the main problem was that 5 minutes lag between turns. In summer, I play much less Civ (D&D is fine in the garden) and I just don’t have the time to play such a long game, especially when I know I will win it.
The above is certainly the biggest reproach I have to make to Firaxis, or whatever handles now Civ3. What’s the point of being able to play on huge map with 24 civs if it takes you a whole month?
BTW, this is certainly the worst AAR/DAR you’ve ever seen, and the worst I ever wrote. Sorry about that.
This time, MS is really
But cheer up! Next Friday I’m in for a big surprise (if I have the time!).
|
|
|  |
 |
|  |
 |
|  |
 |
|
Theseus

|
 |
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:29
|
|
1280AD:
I simultaneously attack the three southernmost Chinese cities:
Southmost: 7 Berzerks, 2 Knights, 6 Muskets
NE and NW: 9 Berzerks, 6 Muskets
HOLY AXEHEADS, BATMAN!!! Have you f*cking seen Berzerks in action, in large numbers, on Spears??!! Hell, I don't know how the defensive bonuses work, but they are sorta meaningless at 6a versus 2d. Jesus wept... I remember when Arrian, I think, and I both started playing Japan around the same time, and we fell in love with Samurai... Berzerks, man, Berzerks are da bomb!! And as GL generators? Fuggedabowdit. 
Oh yeah, and this kicked off my GA. 
Attachment: 1280ad.jpg
This has been downloaded 40 time(s).
|
|
|  |
 |
|
Theseus

|
 |
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:29
|
|
1300AD:
One or two of the leading AI civs research Gunpowder... I sell it off massively. Protection help for the weaklings.
1310AD:
I break through the 30 city mark, and am thus able to build my FP, and find Japan (Mmm, furs... DOH!!).
I decide to hand-build the FP in the city at the northern tip of the original island, and to change my attack plans to the following order:
a) Finish China
b) Japan to the north
c) Egypt / Arabia to the east (a new 2nd Fleet, primarily from Iron Island)
d) Carthage to the west (the China / Japan 1st Fleet)
e) The ice isle to the south (2nd Fleet)
1325AD:
Ahhh, let the games begin... Mongols declare on the Ottomans (having already nailed the Romans long ago), and Persia goes after the Iroqouis.
1330AD:
China? BUH-BYE!! Massing the fleet for Japan.
#1 in Approval, Population, GNP, Manufacturing, Annual Income, and Productivity.
1360AD:
I trade contact with Russia, Korea, and the Aztecs to the world... I am still the only one to have met Japan. At 1000g + 73 gpt, and 0.8.2.
1375AD:
I meet Spain. While the rest of the world is basically in love with me, Izzie is a bee-yatch, no matter what I do. I figure why let her spread lies and bad attitude about me, so she stays isolated (for a loooong time).
1390AD:
The attack on Japan is poised. I'm going for the five southern cities EXCEPT the southernmost, which will be extremely isolated and ready for attack by lagging forces the next turn.
Attachment: 1390ad.jpg
This has been downloaded 38 time(s).
|
|
|  |
 |
|
Theseus

|
 |
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:29
|
|
1405AD:
Well, let's get the heck outta Dodge, shall we?
I had no idea of what was waiting for me... thank god I got there before Sammies. I abandoned the northern cities, and regrouped to the south. But I still had a bit of a challenge coming my way.
(And yes, that's my first Army towards the bottom... no mixing units for these bad boys until Marines, but a 2 or 3 Berzerk Army is a friggin' sight to behold!! )
And, yes, Berzerks as stack-whittlers are just d*mn fine... it took a few turns, but the Japanese threat was, shall we say, severely diminished. 
Attachment: 1405.jpg
This has been downloaded 34 time(s).
|
|
|  |
 |
|  |
 |
|
Theseus

|
 |
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:29
|
|
1500AD:
Man, I looooove this game (wait till you see where I'm leaving off), but I just can't play any further on my computer. I think Catt said he read halfway through Harry Potter 5 while on wait time? I read the first four books!!! (OK, I'll admit to some Central Park sunny afternoons) I don;t even really know how long the turns have been taking... I read or did something else for "a while" (half an hour?), and then would do the two parts of a turn (building then moving) whenever, and have just kept Civ3 up and running for maybe two weeks.
Anyway, 1500AD, whew!
OK, first the big news, then my final actions: the Mongols, a truly badass KAI, have declared war on me over something stupid... I'll come back to that!
In terms of overall status, I control the original island, Iron Isle to the east, China to the north, and Japan further north. My FP is at the northern tip of the original isle, and I used a GL to build a Palace at Kagoshima, the 4th city from the bottom of Japan. Corruption is not a big problem.
I have an insane number of excess luxuries. I have a solid tech lead, which on this last turn I've used for both trade and alliance reasons to drag half the world into the Industrial Age. As elsewhere stated, I only researched one first-level Industrial tech (Steam Power, of course), then Industrialization. I was able to trade for Medicine with one of the newly advanced SCI civs, and then trade that around too (instead of SP).
Here's an overall screenshot; in northern Japan, you can just see the ruins 9 of New Copenhagen and 77 of New Bergen.
Attachment: 1500 ad - japan.jpg
This has been downloaded 33 time(s).
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|