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Julius Brenzaida
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Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Aug 2000 time: 05:29
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King Julius, swam (as he could not walk) peacefully to the throne in 760 ad. He checked all cities before hitting the return key and marvelled at the great work done by his predecessors. He decides on a politics of trade, we need money, science and we need wonders. Oh yes, and our city with the Colossus is at size 3, with no real growth and no improvement.
780-800-820 ad, caravans (on board ships) are sailing to zulu land for trade
840 ad. Magellan is build by Carthaginians. I hope nobody dreamed of that wonder. I agree that best in monotheism, Mike’s Chapel and then republic.
860 ad 50 gold from a hut in zulu land, no advanced tribe (47% chance according to Samson). We discover Monotheism, invention is next.
880 ad We are threatened by the Carthaginians, refuse to give them a tech, but they don’t call our bluff.
900 ad. 246 gold with dye to Ngome, Zulus call our bluff and declare war. A bad mistake from king Julius, as we shall trade with them.
920-40-60 ad, after spending some money (library in Karak), we deal with the Zulus, peace in exchange for monotheism, risky, but I bet we can build Mike fast.
980-1000 ad. 268 gold with caravan in Zimbabwe.
1020-1040-1060 ad We discover invention, physics is next (en route to steam engine, as we remember the Gits are fond of ironclads). 164 gold to Ulundi.
1080-1100 ad. We build Mike’s Chapel. Nice time to retire !
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Scouse Gits

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Liverpool, United Kingdom
Nov 1999 time: 05:29
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Alpines are NOT allowed! They use their own legs!!!
Jeeps however, have wheels!
==============================
Gentlemen - our log and commentary -
Oh dear!
SG[1] enquires of the cost of a day-trip to Paris with a few Crooked friends.
Size 3 capital with Colossus - Oh Deary Dear
10 cities!!!!!
Weak!!!!
Pop 1,020,000
1100 AD
Oh Dear!
Ormuz - citizen #1 is happy - 10 temples - we have Republic, but ...
1100 is an oedo year - Oh Dear!
Well - we go Rep in 1180 or we use food caravans to build Karakorum or both
Alternate scheme - get sloshed and ignore this mess 
Decision - use Rep to grow Karakorum and see where we are in 1300
Annoy Carts - get War - kill Elly - at a price 2 horsies down one vet
1120 = Celebration in Karakorum; Food Caravans (4) now scheduled for Lady Liberty;
1140 = all quiet
1160 = Salt: Karakorum-Ulundi: 106g; Revolution
1180 = Republic established; Nishapur celebrates;
1200 = silence
1220 = 3 internal routes for 49g + 12 ongoing arrows;
1240 = more silence
1260 = listen to the sound ...
1280 = Rubbish: Samarkand-Zimbabwe: 158g;
1300 = Physics->Democracy; Rubbish*2: Karakorum-Zimbabwe: 476g; Karakorum now size 8;
1320 = quiet
1340 = Population 1,520,000; Karakorum 10; Rush extra Lady vans
1360 = Democracy->Steam Engine (what a surprise!); Khanbalik founded;
1380 = Evil Zulus kill a caravan - they are scheduled for toasting! Rubbish from Kabul: 102g; Karakorum now size 12; Population 1,920,000; Revolution!
1400 = Speaker Khan Bortei resigns gracefully and by unanimous vote of the retiring Senate is appointed High Shamaness of the Holy Mongolian Empire (Oh yes - we built The Lady); Two zulu caravans destroyed;
1420 = 3 routes to Isandhlwana, 292g;
For our drunken sheckels - we move to 'Clad & Crook production and annexe Zululand; Meanwhilst - the vast income from our Holy Empire can fund the launderettes needed for an eventual Democracy - but conquest will be much more fun 
The Gits well oiled, but feeling quite pleased with themselves. 
Attachment: bo_a1420.zip
This has been downloaded 4 time(s).
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:29
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1420, and STYOM is elevated to the position of Shamaness Bortei's favourite cabana boy.
Gaaah! We're weak??? This map is full of cities built on 'sweet spot' locations... we've even done some irrigating! This game displays none of the rodentian hallmarks I have come to expect. 
I do see some form of shipchain towards Zulu lands, but it's missing about 5 of 8 necessary ships 
Goal: More 'mass'. Our society is a lightweight among nations. We need more cities, more ships to get our goods to market quickly and safely. More units, so that we can take what is rightfully ours (Just north of us is Magellan's Expedition in Caralis... )
Ideally we'll get Steam Engine via trade, but it's more important to lay the groundwork for later growth. We have only 5 Settlers after all.
Thus, the new ruler snaps a damp towel at his advisors and...
Rushes Horsemen in Khanbalyk - we want that city producing Settlers or Caravans. Changes some workers around to facilitate faster Caravan construction in Ormuz. Presses enter.
Barbarians capture Grenoble from French 
Carthaginians finish Sun Tzu. Oops, was I supposed to do something about that?
Several Caravans are built.
1440: Accidentally sink a Zulu Caravel while returning to Ormuz! 
Khorasan founded.
Barbarians rise near Basra... but across a stretch of water 
1460: Not much of consequence... except that we incrementally add to caravan production in a few places and decide that we want to build Leo in Karakorum (since we have already built all supply commodities for that city).
Zulus form a Republic. Egyptians learn Iron Working.
1480: Shangtu founded.
Zulus learn Feudalism, French Monotheism.
1500: Leonardo's Workshop in Karakorum, all others abandon. Existing Horsemen become Elephants 
Celts learn Republic.
1510: More rushing, incremental.
Carthaginians learn Chivalry.
1520: Kazan founded.
1530: Lots of rushed units.
We make peace with the Zulus to ensure the safety of our overseas Caravans. Some degree of safety, anyway.
1540: More rushbuilding.
8 turns doesn't seem like a lot, but I'll stop here and pass the towel of leadership to the next cabana boy in line.
Lots of expansion stuff going on - other than rushbuying Settlers and Caravans there isn't a lot to spend money on (no Diplomats ), so I figured Leo's was a decent investment. Yes, it'll kill the Ironclads when we get Electricity - but that's so far away it seemed to be irrelevant.
I was planning to build cities at (187,65), (189,77), and (208,100) in the next few turns. My successor may want to do differently, of course Take care of the 7 Caravans at sea towards Zuludom.
Attachment: bo_a1540.sav
This has been downloaded 6 time(s).
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La Fayette
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albi, france
Oct 2000 time: 06:29
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sirsnuggles ?
(I can play anytime if you don't feel like it)
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sirsnuggles
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Seattle
Jun 2003 time: 21:29
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The new young, lithe cabana boy, Sirsnuggles, is elevated from obscurity amidst the cacophony of Barry Manilow. With his new found power, Sirsnuggles determines to imprison the aforementioned Manilow. Yet, following contemplation reverses his decision, and gifts the said mentioned Manilow to the Phoenicians (A Trojan horse).
1540 AD: Regime implements new system of government: Communism.
1560 AD: Trade routes with Zimbabwe established:
Tabriz: 104 gold, +3 trade route.
Ormuz: 88 gold, +4 trade route.
1570 AD: Steam Engine discovered. Inquiries made into new types of transportation.
Trade route with Zimbabwe established:
Tabriz: 104 gold, +3 trade route.
1580 AD: Xinning sites created.
1590 AD: Trade routes with Zimbabwe established:
Kabul: 92 gold, +3 trade route.
Bokhara: 82 gold, +3 trade route.
1600 AD:
Trade routes with Zimbabwe established:
Tabriz: 104 gold, +3 trade route.
Karakorum: 156 gold, +4 trade route.
Kashgar: 94 gold, +3 trade route.
1610 AD: Discover Railroad, research Industrialization.
Trade route with Zimbabwe established:
Aleppo: 60 gold, +3 trade route.
1620 AD: Just moving things about.
Unfortunate bedroom scene between Sirsnuggles and the Khaness results in sudden banishment from the kingdom. Anonymous officials leak that when asked if he thought the Khaness’ new clothe lingerie from Zimbabwe made her look fat, Sirsnuggles foolishly replied, “Not that much.” In the wake of Sirsnuggles banishment, Barry Manilow reportedly seeks reentry into the kingdom. A dire day indeed.
A rather short-lived rule, not long enough to implement any sort of system, or even gain a feel of the present situation.
Attachment: bo_a1620.sav
This has been downloaded 7 time(s).
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