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SnowFire
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New York City, NY
Jan 1970 time: 00:29
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Oh, and not that any of you would care, but my 3.5 DMG came in recently. If you ever get a chance to marvel at the uselessness of the 3.0 DMG, go ahead and do so. 3.5 still has a few issues (some of the cheap magic items are better priced and less broken, although haste at will & flying at will are still underpriced), but it's on the whole better. The only thing I miss is dusty gray ioun stones (They're not on the table... tsk tsk.) (For those that don't know, dusty gray ioun stones do... nothing. They rotate around your head and look cool, though, and possibly scare opponents into thinking you're nastier than you are.).
They also have rules for Epic Level advancement, i.e. 20th level +. Never mind that D&D heroes already are extremely "epic." Especially if you subscribe to the official byline- played down more in 3rd than in 2nd, but still there- that most of the world is level 1, and not even of a real class (they're level 1 Warriors or level 1 Commoners and so on); that merely being a level 1 fighter qualifies you as wonderful knight in the army (never mind these default D&D worlds are the same ones with tons of vicious monsters running around on the roads to ambush adventuers! God help standard people!). This means that a 5th level Fighter is already of Greek proportions, being able to mow down with a single hit "normals" left and right and take many himself. If you take the slightly more reasonable stance in a fantasy world- that at least lower leveled characters are common- then 15th level characters, with access to their good old Prismatic Sprays & Horrid Wiltings, are still pretty darn epic. Anyway, I suppose the point is, has anyone ever actually been an epic level campaign? You'd think it'd be darn-near impossible to provide reasonable opposition without breaking the integrity of the setting in half (and it's hard enough keeping it with "merely" 15th level people running around). The only setting I can think of that might be interesting at epic levels is Planescape...
...oh well, a long digression that was. The point is, they used the wrong epic-level rules- those from the Epic Level Handbook, designed to take characters to level 100 and beyond, a futile attempt IMHO. They should have used the wonderful provisional rules from the Forgotten Realms 3rd edition handbook, which kept 20th level + characters on roughly the same power-scale as the lessers- who could still hope to defeat them- while still providing satisfying & powerful perks for each new level. Okay, end random rant.
Last edited by SnowFire on 25-07-2003 at 20:13
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Jon Miller
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I always assume that PCs are normao characters and so there are a lot of characters strnger than them
Jon Miller
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Jon Miller
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this seems to be going well, we haven't been able to get the other going at all
Jon Miller
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SnowFire
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New York City, NY
Jan 1970 time: 00:29
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Mad Monk: Sure. I just, um, need an email address. Kind of helps, you know. ;-)
UR: It'll all be explained in the PHB, but weapon familiarity is always retained. So wizards, if they have a level in Fighter say, can still use all Martial weapons (or with the case of Clerics, all Simple Weapons). However, armor does still interfere with your casting of arcane spells. Lighter armor less so than heavier armor. Leather Armor, for instance, has a spell failure rate of 10% (although this is generally ignored for non-combat situations where you can take your time, or theoretically loosen the armor).
I'll try sending it again tonight. Probably the all-text version, so it'll be smaller.
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