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E_T
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Orlando, Florida
Mar 2001 time: 00:29
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I had built barracks in Tripoli and Hispanica
I had build walls in Big Bend and Karina
I had built a settler in the Lux (Temp) city
I had built both in Poly and Banana (in this order): NM, Wrk, Wrk, Wrk, Settler, Settler (this one is headed to the new site) - I would have liked to have had 1 more NM between the Wrks and the settlers, but then they would not have been ready to go before we would have gotten to anarchy.
Incenity - Wrk, 30su units
Ming - 30su Units, then a settler at size 5, then 30su again.
by the time that 22 turns had come around, I was mor or less ready to start building Temps in the Ganary cities. And the workers had done a fair amount of stuff.
I'll see about posting a screeshot soon.
E_T
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Dominae
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I'm trying to understand why two Reg. Warriors "slow us down". Let's forget about our schedule, and think about what we're trying to accomplish: we want to destroy CDG pretty much as soon as we hit Republic (to avoid a non-despotic GA). This goal requires units. We're Shield-constrained here, not Gold-constrained.
Are we confident enough that we know exactly how many units we need to defeat CDG?
Anyway, enough of my complaining, I still plan to do that test to determine exactly the effects of building two more Reg. Warriors versus two Workers.
Dominae
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Dominae
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Ok, ok, I'm almost convinced, without my even having to do a sim of my own.
Are you saying we only accumulate ~50 Gold between now and the time we reach The Republic? With all our upkeep, perhaps it would be best to stay in Despotism until we build up enough Gold; our free unit support in Despotism could actually be more profitable than the Commerce bonus in Republic! Any thoughts on that?
Dominae
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Dominae
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Or, at least until we get enough Gold to start a war. We definitely want to be in Republic when our GA triggers, regardless of how big our cities are.
Dominae
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