 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:29
|
|
GoW has been sitting on the save for nearly 24 hrs now. You don't suppose they are thinking about a double cross of ND or RP has gotten wind of the plans and trying to buy them off?
|
|
|  |
 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:29
|
|
I agree with hitting RP now.
The problem is we have to get ready quite quickly.
We need, IMHO, to take New Madrid the turn Toledo turns to mud and ride the fault line south taking Barcelona, Barcelona, to spiceworld. Net gain early in the war: 3 medium coastal (or nearby) cities with 2 distinct luxuries.
Looking at the map, I would say that, since the war begins next turn, the gow horde is currrently at the shield square 63 of Mavdad. (based on GoW stating the attacks would begin on war turn two) Or they could be further if RP has pickets outside of their territory (one would hope so) but from this point the riders would be unseen from spies on the RP mountains and able to strike Bilbao (note: bilbao is on a hill) in 2 turns and Toledo in 3 turns. (or 4 turns if the mountain is occupied)
After toledo falls, GoW can hit New madrid in one or two turns, depending on if they want to strike across the river.
An estimated minimum of: 4 turns for GoW to take New madrid
So we would have (though my estimates haven't been that accurate in the past ) about three turns (including this one) to ready the forces and land them before GoW could take them at the earliest. The fourth turn would be the attack.
3 turns is plenty of time to ship units across. How many for the first wave? 14 units? 7 galleys now on that coast.
About the RP galley-do we waste 2 galleys to sink it immediately, or do we let it do its thing. If its the latter, I would feel better if we planted someone on Grogs mountain just in case they want to drop off a pair of swords or something.
Note: the RP galley is named "Santa Maria" I would expect there to be two more ships lurking, the Nina and the Pinta somewhere between us.
Of course the major problem with this is the doublecross. Unfortunately when we receive real confirmation of the war, ie. toledo falling, it will be too late to take new madrid, unles gow needs to time to heal. Of course even then it could be a ruse, trading cities and what not. we can tell probably through the verbiage inthe main forum. These turns are crawling now, increases the likelihood of a leak and RP trying to change the equation.
|
|
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:29
|
|
quote: Originally posted by Theseus
DeepO, I'm not quite sure what you meant by the last paragraph... |
Well.. there was talk that we might anger Lego by attacking RP, and there was talk that Lego is the closest partner RP has. If that's true, it wouldn't be so much a 3-1 war, but more a 3-1.5 war, where Lego helps RP with money, as they don't have troops they want to commit, but have a good economy they can use to destabilize the world (or at least Bob).
If they do, I would welcome it in full: it means RP grows stronger, but will go down anyway, only damaging the attackers more. But, we need to make absolutely sure that we don't get damaged by that extra punch RP gets from Lego, so where ND and GoW can slug it out in the jungle, we should have a surprise, decisive strike. I know that that means less chance for leader farming, but so be it. The longer we wait, the more Lego's money becomes important.
There are other consequences: we want Lego to invest gold into the lost cause of RP, which they will only do for as long as they don't see RP as a lost cause. Which, in time means we can't even hint at attacking RP, on the contrary, we could, once the war breaks out between the Bobians, hint at coming to RP's help. They might try to bribe us into helping RP (the Legos certainly are manipulators), or give RP the money to bribe us. As long as Lego loses gold, and RP can damage ND and GoW (but not us), all's well.
DeepO
|
|
|  |
 |
|
Arrian
|
 |
Kneel before Grog!
Jul 2001 time: 00:29
|
|
Part of this depends on exactly what our target list looks like, and what we think we can take. Here is my initial take, for people to discuss/tear apart:
Obviously, we want Barcelona. I would, however, move it 1 tile west (4) soon after capture.
The area around New Madrid is pretty important. I would want a city 1 tile NW (7) of NM, plus a city 1,2 of NM to help protect Barcelona.
The tricky one is the city south of Barcelona. I'd like it, b/c of the luxury supply, but it isn't very defensible, and at that point we're talking about 4 cities.
I think we could defend 3. They will all be on hills. With pikes, cats and knights/med inf for preemptive/counterattack, we should be ok.
This is going to be pretty fluid, I think. Things could move really fast here. ND & GoW have 3-move attackers.
IMO, we need to get over there and get started ASAP! I'm talking about moving 2 cities and building a 3rd, so we need settlers... though I would think we could rushbuild at least one from a captured town. Those towns probably need walls, at least one should have a barracks, and one needs a harbor.
-Arrian
|
|
|  |
 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:29
|
|
A few things I can think of:
1. NAP with ND (for 15-20 turns)
2. Defensive alliance with GoW (har har, worth its weight in crap that would be)
More seriously:
3. Loads of pikes and cats, with pickets on the mountains
(too bad muskets are too far off, RP will be resolved in 7-8 turns, the heavy fighting at least)
What a generic answer eh? Truth be told, we don't know if they will even attack us, what do we have, GoW's word? Whats that worth? And we don't know what cities we would be able to capture to defend. So its hard to say, and it will be difficult holding 2 or 3 cities from an entire army of ansars, but lets hope that RP can take a bite out of them and at least slow them down a bit.
Like I said before, we would be taking land,in my estimation, from GoW, not ND, thus they wouldn't care as much, one would think. We spin it as they asked for help and we were taking the cities as our price of participation and to make up for the luxuries lost when they invaded.
Hitting RP is risky, but its far riskier to sit on the sideline.
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
vulture
|
 |
Leeds, UK
Jun 2001 time: 05:29
|
|
The wait is killing me too.
I doubt that anyone is going to attack Bilbao, and I doubt it is seriously defended either. Assuming GoW is going to attack down the eastern side, it makes sense to go straight for Toledo. If Bilbao is worth having, they can mop it up later when they have troops to spare, rather than waste what might be vital resources somewhere that isn't important. Concentration of force works.
ND might go for Santiago for the spices, or Zaragoza as a big production center, but both of these are with walls behind rivers, which could give ND heavy losses. Or they might bypass those and head for the mountains 33 of Leon, from which they can threaten to attack four towns at once (Zaragoza, Leon, Pamplona and Salamanca), which would put RP in a bad situation.
If I'm RP, I have heavy defenses in Santiago, Pamplona and Toledo, and reserves plus active defense (MI, horses if they have them) in Leon and just outside Pamplona, plus of course small garrisons on coastal towns and good landing sites. I don't think I'd cover flat landing sites due to lack of sufficient troops (or workers - they are way behind on developing tiles). So ND and GoW may have a pretty tough nut to crack if they want to attack front line cities, and whether they do or not they'll probably draw off the active defense pretty quickly. New Madrid probably has a sizeable garrison both to reinforce Toledo and to counter us landing on the Barcelona road, which is very vulnerable for them. If GoW come hard enough, that should draw off their resources there.
The first sign of war we are likely to see (if any) is Toledo or Santiago changing hands. Oddly, we need ND and GoW to do the right thing at the start and concentrate on one town each so we can see evidence that the war is real, and then we have to hope they go after multiple targets to break up their attack so that RP can hold on (just).
|
|
|  |
 |
|
Aeson
|
 |
orangesoda
Nov 2001 time: 22:29
|
|
We should be able to hold 3-4 cities initially if we place them right. They need to all be within range of a common reinforcement site, and be augmented by forward lookouts. Each city would want Walls, Barracks, and at Temple. The culture would be mostly so we can eventually build roads out to the forward lookouts that only we can use, and can wait till later of course.

Blue: City
Red: Central forces location
Yellow: Outlooks
Given that we should be able to build at least 2 Pikes for every Ansar/Rider we face, I think we can have a garrison large enough that we could withstand their attacks just about indefinitely. Each city is going to be on Hills, with Walls, and can never be assualted without at least a turns notice. That should allow us to keep numbers superiority in any threatened city.
At worst, we should be able to kill 60-70 shields with each Pike, and evacuate our Catapults in any hopeless situation. Our cities there will be corrupt, so if we do happen to lose them, it's not a big loss to us. We just have to make them very expensive to take. If GoW/ND don't attack us, then we can expand S keeping the same spacing/reinforcement principles for new cities.
|
|
|  |
 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:29
|
|
So in that case, Aeson, you would have us capture then abandon the spice city? And abandon madrid and move inland a square (I might be wrong on that)
Would it be completely unfeasible (is that a word) to take and hold the spiceland?
|
|
|  |
All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|