Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP-Multiplaying-Archive > [Attempt at] New PBEM rating system - continued
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (6): [ 1   2   3   4   5   6   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:29
  Old Post 20-07-2003 04:09 Visit blackice's homepage!
Edit/Delete Message Reply w/Quote
#61 Report this post to a moderator
Full PM-box? Change here!

So I take it Solver that the iron fist once again will dictate how we the community decide what is best for a rankings system?

I mean why not compare all three? You seem to forget unlike ELO, tennis and the others the system that was just used was developed for CTP. It is IMHO the best system for the rankings so far. I will also add the one the players voted for...

This is why it makes no sense what so ever to have a say, vote when it comes to the community...

We simply get over ruled, ignored or forgotten in the personal drive of the hierachy...

ELO has been evauated so have the rest they simply do not work with CTP, we have been here done that.

The only system to date that did work was the GL one and work it did for what 5 years? Very little rules to compensate for the system and it took into account most if not all the factors involved in CTP.

Now tell me what possible problem could you have with a system that does all that and was easy to figure out, IE do the math?

What possible problem could you have for a system most voted for?

(old timers help me out here) And more partisan politics on top of it....

Enough said why *iss around Solver why not just dictate to us what YOU think is best and stop wasting everyone's time///

Enough said....Maybe...

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:29
  Old Post 20-07-2003 04:13
Edit/Delete Message Reply w/Quote
#62 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

what was the system that worked for 5 years ? and why was it abolished ? sorry, im quite new here and dont know all the specifics you are referring to so easily.

blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:29
  Old Post 20-07-2003 04:41 Visit blackice's homepage!
Edit/Delete Message Reply w/Quote
#63 Report this post to a moderator
Browse Apolyton AD-FREE

The developers of Game league worked out a system for CTP. We adopted it here when it became obvious to most that Quinns extremely fine system. ( I mean that sincerely Quinn, nice work ) Fell abit short in the players minds of addressing some issues with CTP and ranking.

The gl system was simple needed very few rules and minor tweeking to get it right.


PLAYERS
2..1ST..67%..2nd..33%
3..1ST..54%..2nd..31%..3rd..15%
4..1ST..46%..2nd..29%..3rd..17%..4th..8%
5..1ST..41%..2nd..27%..3rd..17%..4th..10%..5th..5%
6..1ST..36%..2nd..25%..3rd..17%..4th..11%..5th..7%..6th..4%
7..1ST..33%..2nd..23%..3rd..16%..4th..12%..5th..8%..6th..5%..7th..3%
8..1ST..30%..2nd..22%..3rd..16%..4th..12%..5th..8%..6th..6%..7th..4%..8th..2%


In the tweeked system the leader was capped and so was the loser. In that way thier was no need to quit a game for bad land reason's.

Each player waged 10% of thier ranking per game.
It was suggested that that 10% would remain static throughout the game. After testing it I concure it resolved the only bug in the system.

All players in the game except for the loser of course gained points. (Go figure )

This system was designed for CTP with CTP in mind, score and pg and land etc...

But for reason's already stated and all to obvious the rankings died a slow death. Vote for me Solver
Don't get me wrong I like you, I think you are fair and a great admin, but this is not an admin decision. ( Or is it? because if it is quit wasting our time... Been there done that and? )

We are the community and without us you admin what? Toss in dictatorial democracy or allow a community to decide with unbias leadership, you decide.

So what we end up with in a skill only based system in a luck plus game is chaos. One person playing one game and winning leads the rest, ok. Total chaos...and a completely unbalance ranking system vs. game facts if there ever was.

So the end result people droping games like flies in a Raid test zone. So what did we do? Create more rules to stop people from quitting games they already lost because of bad starting positions. Then more rules and more rules.

It started to become endless, thats when I spoke up... Enough already I came here for fun and gaming not to memorize endless rules of play in order for a ranking system to adhere to a game.

Talk about participation... with the new system even the loser was capped, hey a little diplomacy and who knows? They stood a chance. In the old system you were the top player who ended up with bad land and your five year-old would be in first place had they the good land. No skill involved there really. Been there done that you?

This ended up with people of great skill being lambasted by people who needed to be shown the ropes. Now come on Oh it can happen but this is CTP and terrain is a good reason to win but skill should play a role also in rankings... It should not be the only factor though....Terrain is a major player in any win, for those that think otherwise heh get your head out of the sand.

The new system brought the several unque compounded factors of CTP together.

People complained ( the ones that liked the old system, partisan politics ) that the more games you played the higher your ranking. ( They continued to add more rules, in the old system, to compensate the fact that the ELO, chess, tennis etc system created a one game only 1st place for what 2 years? wonder...)

Not true in the new system but it could be true if you won most if not all of the games you were in. I found this complaint rather stupid, lets face it the more games you play and you won them all, well no chit sherlock you should be leading the rankings... On the other hand Ben plays ten games and loses all and you play one and win, humm who is in first place?

The only other complaint was that a leader of a game who won over and over again in that game would get too many points. So the cap and the static 10% was put in place. That cured that problem quite nicely. Keep in mind there was a large bonus for winning the game...

Now on the other hand you could just play one game and win in the new system and have a good ranking. You just might not be the top dog if someone else played more games and won them all too... I guess we call that participation and reality, something you alluded to in this thread Solver... It was built into the system intentionally...NO RULES REQUIRED.

So the last complaint was the rankings were not updated fast enough and we had some players not active anymore that were not deleted. Well life in the food chain grab a beer, pop, remote control we all have lives too. I think this area is where Quinns shines he has a life yet still manages to do this I truely admire that Quinns

As I said maybe enough said.

Last edited by blackice on 20-07-2003 at 11:04

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 20-07-2003 16:47 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#64 Report this post to a moderator
Increase Your PM Length

Unlike you, Pete, I'll try to keep my point short.

1. I never had, and hope that I never will, dictate how people here play the game. Everything I post is my personal opinion that reflects, what I personally believe is better for the players.

2. My comparison of the systems is based on how I see the mathematical properties of them and stuff, not because of who, why and how invented the system. Here, I consider the fact that a certain system has been invented for ctp solely, as not being important. It can be good and bad, not mattering what it was invented for originally.

3. Definitely, whether to use ratings, and what ratings to use is solely a community decision. Nothing I can overrule, and I wouldn't even if I could. Again, I am merely stating my opinions on what I see as the best.

4. I think you have to admit that you, personally, have never liked the old system too much. However, we do not have a CtP MP High Council, and therefore, all of us are equal in decisions and equally likely to make mistakes.

5. Quinns, you're doing a great job! .

6. Maybe we would be better off if the proposal of rating games was never brought here ?

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:29
  Old Post 20-07-2003 16:59
Edit/Delete Message Reply w/Quote
#65 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Solver
Unlike you, Pete, I'll try to keep my point short.

1. I never had, and hope that I never will, dictate how people here play the game. Everything I post is my personal opinion that reflects, what I personally believe is better for the players.

2. My comparison of the systems is based on how I see the mathematical properties of them and stuff, not because of who, why and how invented the system. Here, I consider the fact that a certain system has been invented for ctp solely, as not being important. It can be good and bad, not mattering what it was invented for originally.

3. Definitely, whether to use ratings, and what ratings to use is solely a community decision. Nothing I can overrule, and I wouldn't even if I could. Again, I am merely stating my opinions on what I see as the best.

4. I think you have to admit that you, personally, have never liked the old system too much. However, we do not have a CtP MP High Council, and therefore, all of us are equal in decisions and equally likely to make mistakes.

5. Quinns, you're doing a great job! .

6. Maybe we would be better off if the proposal of rating games was never brought here ?




I think a timeout is needed,

Apolyton IS the great think tank-mixing bowl!


We need all inputs;

Solver-salad

Blackice Bacon

Quinn-(essential) sauce

Mathemagician (after-meal) mint

Birdman droppings

Lets just agree to disagree and..USE MY SYSTEM!!!


Peace

Grandpa Troll

blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:29
  Old Post 20-07-2003 22:23 Visit blackice's homepage!
Edit/Delete Message Reply w/Quote
#66 Report this post to a moderator
Support Apolyton, buy Civilization 2

troll

quote:
Unlike you, Pete, I'll try to keep my point short.




quote:
1. I never had, and hope that I never will, dictate how people here play the game. Everything I post is my personal opinion that reflects, what I personally believe is better for the players.


As do I

quote:
2. My comparison of the systems is based on how I see the mathematical properties of them and stuff, not because of who, why and how invented the system. Here, I consider the fact that a certain system has been invented for ctp solely, as not being important. It can be good and bad, not mattering what it was invented for originally.


Not being important just is just silly and not worth more comment.

quote:
3. Definitely, whether to use ratings, and what ratings to use is solely a community decision. Nothing I can overrule, and I wouldn't even if I could. Again, I am merely stating my opinions on what I see as the best.


That being the case why have you dismissed the system the community voted for?

quote:
4. I think you have to admit that you, personally, have never liked the old system too much. However, we do not have a CtP MP High Council, and therefore, all of us are equal in decisions and equally likely to make mistakes.


No one liked it or it would still be used, would it not?
We are but human...

quote:
6. Maybe we would be better off if the proposal of rating games was never brought here ?


Why most think it is a great idea.
The problem is a fair and balanced system that is not just mere numbers...

Short enough for you? I have lots to say is it ok if I say it? I was unaware the was a word cap....

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 20-07-2003 22:59 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#67 Report this post to a moderator
Support Apolyton, buy Civilization 2

I was merely attempting not to get some people too bored reading my posts, you can surely say whatever you want .

quote:
That being the case why have you dismissed the system the community voted for?


Please show me how did I 'dismiss' the system. I may have at some point stated that I do not believe it to be the best system, but I am entitled to my opinion just like everyone else is.

quote:
No one liked it or it would still be used, would it not?


If noone liked it, it wouldn't be staying around for a rather long time initially. For the record, the new system didn't exactly continue to exist forever, either.

quote:
Why most think it is a great idea.
The problem is a fair and balanced system that is not just mere numbers...


As said, I am all for a fair and balanced system, and the one that the community will vote for. It is my opinion that the tennis system was rather balanced, but I am also ready to accept the ELO-based system, as long as it gets some work, or a return to the 10% system.

After all, I remember how were the ratings first created, and then the entire community was pretty much sceptical, it was only due to continued discussion that the ratings went ahead to exist - and so I am ready for any such discussion.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:29
  Old Post 21-07-2003 12:21
Edit/Delete Message Reply w/Quote
#68 Report this post to a moderator
Get a bigger avatar today!

btw, blackice, i already agreed to solver that rating MP games as several 2 player games is statistically probably the better idea. thus, unless i have a spontaneous enlightenment (i tend to have these sometimes ) i now suggest:

- calculate each player against each other in the 2 player system using either quinns' quadratic formula or the exponential ELO system.

- unless someone promises to program an automated tool for calculating the ratings (solver ? ) im ready to do anything we decide on in an Excel sheet, so we can continously update the ratings.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 21-07-2003 17:29 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#69 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
- unless someone promises to program an automated tool for calculating the ratings (solver ? ) im ready to do anything we decide on in an Excel sheet, so we can continously update the ratings.


I do not make promises, but is that a challenge ? I dunno... the program is simple, but I'm also lazy. Maybe, maybe...


While my vote still goes to the quadratic formulas, maybe you would like to do some, uhmm, tests with fake games and see how different are the results with the two systems?

blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:29
  Old Post 22-07-2003 05:24 Visit blackice's homepage!
Edit/Delete Message Reply w/Quote
#70 Report this post to a moderator
Inflate your Upload Space

quote:
- calculate each player against each other in the 2 player system using either quinns' quadratic formula or the exponential ELO system.


Both these systems will create the One game wonder senario. So pick a game you are winning in drop the rest and grab top spot. Been there did that done that.

Both these system will require endless rules to make them work.

That was some of the major flaws to those two systems.

It seems easy to ignore that but not for long....

So you see both of you that a ranking system is more than just numbers, it is a system. That means you have to address the entire thing. The 10% did just that I can not stress this enough.

A rule intensive system or a non-rule intensive system/
A less games top spot system or a participation game system.

If any one can show me that either of those two system can do what the 10% one did I'll conceed the arguement.

Just a tip Math we have done all this before and no one was able to do it.

quote:
I was merely attempting not to get some people too bored reading my posts, you can surely say whatever you want


One can be short and boring too... Thanks solver I am aware of that I figure I dissed you and you were just taking a shot

quote:
Please show me how did I 'dismiss' the system.


From the onset of this thread, or did I miss something?

quote:
If noone liked it, it wouldn't be staying around for a rather long time initially. For the record, the new system didn't exactly continue to exist forever, either.


Solver:
quote:
And Blackice also just proves my point - the rating system was, erm, postponed or cancelled mainly not because of its drawbacks as a system - the main problems were time and some personal conflicts among the members.


:hummm: One system dies for being voted out the other died, well you said it rather well. Now you want to see a system brought in that people voted out...So back to the point about the communities opinion. They voted the system out now we are talking about bring it back in... Why in pete's sake would we do that? Back to dimissing the only system the community voted for...

quote:
As said, I am all for a fair and balanced system, and the one that the community will vote for.


Well then why all the talk about the other system? It was voted out.
BTW in case you missed it so was I and still am

quote:
It is my opinion that the tennis system was rather balanced,


BALANCED? Heh you are joking right? You play one game and win it and you remain in top spot for what was it 2 years. That's balanced? Give me a break the reason it was voted out was because it was not balanced, we all know that.

quote:
so I am ready for any such discussion.


Me too I do hope we can get something back again

quote:
I do not make promises, but is that a challenge ? I dunno... the program is simple, but I'm also lazy. Maybe, maybe...


I remember this with the 10% system too...

quote:
While my vote still goes to the quadratic formulas, maybe you would like to do some, uhmm, tests with fake games and see how different are the results with the two systems?


Which two? Certainly not the one the community voted out?
That would be the ELO and the 10% then right?... Well we already did that go back the the rankings thread. The elo ends up with the same problems as the one voted out. Mind you we could make endless rules to make it work again, but that again was a major dislike of the voted out system. People come here for fun, not to be reading rules by the page load.

That is why the 10% system was brought in...simplicity...
I urge you two to think about that, the community did...

Btw I think Quinns, Keygen, Solver, Math just to name a few and all the rest of the people here that participate in making this league what it is today are all doing a great job

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:29
  Old Post 22-07-2003 05:35
Edit/Delete Message Reply w/Quote
#71 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by blackice
quote:
- calculate each player against each other in the 2 player system using either quinns' quadratic formula or the exponential ELO system.


Both these systems will create the One game wonder senario. So pick a game you are winning in drop the rest and grab top spot. Been there did that done that.

Both these system will require endless rules to make them work.

That was some of the major flaws to those two systems.

It seems easy to ignore that but not for long....

So you see both of you that a ranking system is more than just numbers, it is a system. That means you have to address the entire thing. The 10% did just that I can not stress this enough.

A rule intensive system or a non-rule intensive system/
A less games top spot system or a participation game system.

If any one can show me that either of those two system can do what the 10% one did I'll conceed the arguement.

Just a tip Math we have done all this before and no one was able to do it.

quote:
I was merely attempting not to get some people too bored reading my posts, you can surely say whatever you want


One can be short and boring too... Thanks solver I am aware of that I figure I dissed you and you were just taking a shot

quote:
Please show me how did I 'dismiss' the system.


From the onset of this thread, or did I miss something?

quote:
If noone liked it, it wouldn't be staying around for a rather long time initially. For the record, the new system didn't exactly continue to exist forever, either.


Solver:
quote:
And Blackice also just proves my point - the rating system was, erm, postponed or cancelled mainly not because of its drawbacks as a system - the main problems were time and some personal conflicts among the members.


:hummm: One system dies for being voted out the other died, well you said it rather well. Now you want to see a system brought in that people voted out...So back to the point about the communities opinion. They voted the system out now we are talking about bring it back in... Why in pete's sake would we do that? Back to dimissing the only system the community voted for...

quote:
As said, I am all for a fair and balanced system, and the one that the community will vote for.


Well then why all the talk about the other system? It was voted out.
BTW in case you missed it so was I and still am

quote:
It is my opinion that the tennis system was rather balanced,


BALANCED? Heh you are joking right? You play one game and win it and you remain in top spot for what was it 2 years. That's balanced? Give me a break the reason it was voted out was because it was not balanced, we all know that.

quote:
so I am ready for any such discussion.


Me too I do hope we can get something back again

quote:
I do not make promises, but is that a challenge ? I dunno... the program is simple, but I'm also lazy. Maybe, maybe...


I remember this with the 10% system too...

quote:
While my vote still goes to the quadratic formulas, maybe you would like to do some, uhmm, tests with fake games and see how different are the results with the two systems?


Which two? Certainly not the one the community voted out?
That would be the ELO and the 10% then right?... Well we already did that go back the the rankings thread. The elo ends up with the same problems as the one voted out. Mind you we could make endless rules to make it work again, but that again was a major dislike of the voted out system. People come here for fun, not to be reading rules by the page load.

That is why the 10% system was brought in...simplicity...
I urge you two to think about that, the community did...

Btw I think Quinns, Keygen, Solver, Math just to name a few and all the rest of the people here that participate in making this league what it is today are all doing a great job


Hmm..all the time I spent..and I didnt even get an honorable mention!

But..I fear we are back to where whence we came..each system we approach and present..will be brought before The Great and Powerful Oz..I mean Apolyton Forum..and dazed and confused..(Yippur..Led Zeppelin type) and still not a system all can agree on?

I still like playing and if it could be one that if fairly simple to understand..I think thats great!

So far I see plenty of passion, debating presenting and proposing and counter-proposing..

Kinda like getting a Law Passed!

Keep up tyhe great work fellas..maybe we can get a system on board thats safe and secure and simlple?

Peace

Grandpa Troll

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 22-07-2003 17:22 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#72 Report this post to a moderator
Increase the size of your Attachments

OK, OK... a few more words about the One-Game wonder. This can be prevented by a rule that, a rated player is obliged to have all his games rated - that will also make him lose points.

Again, let me say I'd like a few tests ran using each of the three systems and see the differences in numbers.

And may I mention that the Quinns formula system was voted out ages ago? Just mentioning... I still say we'd need to go with whatever is voted for this time. As said, I have my nostaligcal reasons for that system, too.

quote:
I remember this with the 10% system too...


So do I. I actually remember 3 people who said that . I am, however, not making any promises for good, merely stating the possibility that I MIGHT do that.

quote:
Which two? Certainly not the one the community voted out?


Well, admittedly, I'd like to see tests from all three. Math, is the ELO formula ready? I'd need you to specify that K constant and that... and if you've got nothing to do, program the Excel sheets for all three systems and let's see the changes .

quote:
That is why the 10% system was brought in...simplicity...
I urge you two to think about that, the community did...


Yes, simplicity, but let me say that, if we use the 10% system, we still need the rules. There will still be a rules set for various cases, and I think we're agreed at that.

quote:
Btw I think Quinns, Keygen, Solver, Math just to name a few and all the rest of the people here that participate in making this league what it is today are all doing a great job


Thanks . Maybe all the time is not wasted after all



It is my belief that, at this moment, some final input from Math is needed on the ELO system, then some tests with all three (for the heck of it), and then a good summary and community voting. I say now that I expect the 10% system to win. I loved how easy it was to do calculations with it, yeah .

Maybe also some adjustements to the PBEM Rules, but that's another story.

ricketyclik is offline ricketyclik
Emperor
Great Southern Land
Feb 2002
time: 15:29
  Old Post 22-07-2003 17:45
Edit/Delete Message Reply w/Quote
#73 Report this post to a moderator
Support Apolyton

I think Math is offline at the moment. He was having problems with his connection

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 22-07-2003 17:55 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#74 Report this post to a moderator
Got spare money?

That's a shame, hope he gets it fixed soon.

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:29
  Old Post 22-07-2003 20:26
Edit/Delete Message Reply w/Quote
#75 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

And I still think the greatest (only serious) disadvantage with the old system was, that a player could choose to go unrated in a rated game.

That disadvantage is THAT-BIG and overrules all other disadvantages in-my-not-so-humble-as-it-hurts-me-opinion.

That disadvantage does not exist in the challengegames - and that's why I do like them so much .

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 23-07-2003 04:27 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#76 Report this post to a moderator
Increase Your PM Length

Correct, I'd propose for that to be abolished.

quinns is offline quinns
Emperor

Oct 2000
time: 21:29
  Old Post 23-07-2003 08:28
Edit/Delete Message Reply w/Quote
#77 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by TheBirdMan
And I still think the greatest (only serious) disadvantage with the old system was, that a player could choose to go unrated in a rated game.



But even if that could be fixed, Blackice is right. Someone could just take their best game, DROP all the other games where they are not doing well, and just continue to be ahead at the *9 point, like Klair did (although, she did it unintentionally, I believe -- That really WAS the only game she was playing), and remain on top. That is the biggest flaw in the old system. This same flaw would exist in the ELO system (if I understand that it is similar to the old system.)

At the same time, the main problem, that I see, with the 10% system, is that someone could just as easily abuse that rating system, and accumulate a bunch of points by just playing many games against very weak players. That isn't fair either.

I think that Solver should first do a poll to see how many people really would like a rating system -- THEN worry about working out and voting on a good rating system. Don't put the cart before the ox!

But I agree with Birdman on the challenge ladder.... It is a clean, fair, and easy system -- but it won't work with more than two players

Last edited by quinns on 23-07-2003 at 21:21

blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:29
  Old Post 23-07-2003 09:12 Visit blackice's homepage!
Edit/Delete Message Reply w/Quote
#78 Report this post to a moderator
Lose 30 kilos (of popups)

All great points and all a combined community effort Great to see the old timers in this debate. Er well some of us are old

Ok so lets summarize we have three systems all with merit. The community liked less rules and no one game wonders. The 10% promoted games so Birdy they want top spot they have to play/ done. Mind you Birdy if people have a choice they play, why because this is the best game period.

Well then it would seem we have and answer here if we look real hard. Yes the 10% needs rules but less to make it work. Yes the challenge ladder works but only for two players, yet it promotes games to be the top dog, right?

Ok so what we have here is a simple rule based on a 10% system, use the challenge system to ensure participation, I see more involvement and more fun with this system.

No one game wonders we set out a rule that you are knocked back a ranking if you do not accept a challenge even by one player in a set time limit.

Now let’s face it hard to keep track of right? Not… come on the top 10 not accepting a challenge by anyone like the ladder it is going to attract attention.

So why not marry the two systems?

I would like to still see the three going though, that way if one only has time for the occasional game they have a choice. That I think is still important, we can not force people to play can we?

So if we really dig hard here I think we can come to some sort of mathematical, social, community, participation, fun based, easy SYSTEM that would incorporate all of what the community needs to thrive, rankings. Or am I just a born optimist with a big ego

We need:

1. fair
2. easy
3. no sucks allowed
4. workable
5. automated
6. minimal rules
7. agreeable

More beer, ok I just tossed that in, mind you, it could be a rule.

Interesting enough if it was done right we could work it out where all systems and gaming IE: Challenge, Multi-player and Online counted towards their individual rankings chart but have one master chart to cover it all?

Brain storming is it workable?

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:29
  Old Post 23-07-2003 10:55
Edit/Delete Message Reply w/Quote
#79 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by blackice
We need:

1. ........
2. ....
3.

.....More beer, ok I just tossed that in, mind you, it could be a rule.
Brain storming is it workable?


That one with the beer is a good rule.

On a regular basis, that certainly makes the game more unpredictable and urge you to do your best ........ just to clean up the mess you did last time.

I still remember one of the first challengegames I had with Quinns, where I in my great wisdom an evening disbanded all my phalanx just to finish some musketeers more quickly. Just to find the next morning, that I had forgotten all about my babarian slaves in several of my greatest cities.


And now a little serious:

[QUOTE] Originally posted by Solver
OK, OK... a few more words about the One-Game wonder. This can be prevented by a rule that, a rated player is obliged to have all his games rated - that will also make him lose points. [/UNQUOTE]




[QUOTE] Originally posted by blackice

No one game wonders we set out a rule that you are knocked back a ranking if you do not accept a challenge even by one player in a set time limit.[/UNQUOTE]

Much more


[QUOTE] Originally posted by blackice

So why not marry the two systems?[/UNQUOTE]

Let those two systemparents have a little bright-brained systemchild as soon as possible.


[QUOTE] Originally posted by blackice

Brain storming is it workable?[/UNQUOTE]

Depends on time of the day and what one is using to storm his ( there are now "she's" 'round here those days ) brain with. But generally I would say

YES

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:29
  Old Post 23-07-2003 14:29
Edit/Delete Message Reply w/Quote
#80 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by quinns

But even if that could be fixed, Blackice is right. Someone could just take their best game, DROP all the other games where they are not doing well, and just continue to be ahead at the *9 point, like Klair did (although, she did it unintentially, I believe -- That really WAS the only game she was playing), and remain on top. That is the biggest flaw in the old system. This same flaw would exist in the ELO system (if I understand that it is similar to the old system.)


from my experience with the 2 player ELO ranking, i would say that resting your butt on 1 leading game wont do it. someone else would only need 2 leading games to overtake you, and so on.
so, the higher your number of games, the higher also the risk that you will not lead them all. one reason, btw, to allow a player to lose points in a game, like it is the case if all players' points in a game sum up to 0.

also, that flaw can be worked around by a simple rule, e.g. you would need to have at least one running game to not lose any penalty points. so, if all players in your only one running game think that you have too much of a lead they could simply drop out of this game - and if all other players dropped out of the game, the game automatically is finished and you have to start another one if you want to keep your rating.

quote:

At the same time, the main problem, that I see, with the 10% system, is that someone could just as easily abuse that rating system, and accumulate a bunch of points by just playing many games against very weak players. That isn't fair either.


another argument why we need rating based point gains and higher risks (=losing points) versus weaker players.

i would also like to suggest that everyone clearly states what they expect from a possible ranking system.
likely, no system will fit all these characteristics, but seeing which system fits which, it will be easier to decide on one system.

Last edited by Mathemagician on 23-07-2003 at 14:42

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:29
  Old Post 23-07-2003 14:30
Edit/Delete Message Reply w/Quote
#81 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

also, someone please tell me more about the 10% system...

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:29
  Old Post 23-07-2003 14:31
Edit/Delete Message Reply w/Quote
#82 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by blackice
Ok so what we have here is a simple rule based on a 10% system, use the challenge system to ensure participation, I see more involvement and more fun with this system.

No one game wonders we set out a rule that you are knocked back a ranking if you do not accept a challenge even by one player in a set time limit.


good point, but the penalty would need to be a point adjustment, as the ranking is directly point based.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:29
  Old Post 23-07-2003 14:49
Edit/Delete Message Reply w/Quote
#83 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Mathemagician
i would also like to suggest that everyone clearly states what they expect from a possible ranking system.
likely, no system will fit all these characteristics, but seeing which system fits which, it will be easier to decide on one system.


alright, i make the start.

criteria that are important to me:

- rating differences to influence rating gains by the winner(s), meaning the weaker your opponents the less you gain and vice versa.

- points CAN be lost in a game, that is the sum of all points gained and lost in a game is zero.

- rating updates by replacing the old score from that game every X turns, so no cumulative point gains from the same game.

- automated system to calculate the ratings, like Solver.exe or Math.excel

- system does NOT need to be simple, just managing the ranking table needs to be simple (by automated program). that means, combining more good traits is more important to me than an understandable system - as seeing the ranking table evolve will probably satisfy most people's desire for a 'just' system better than understanding the formulas.

quinns is offline quinns
Emperor

Oct 2000
time: 21:29
  Old Post 23-07-2003 21:31
Edit/Delete Message Reply w/Quote
#84 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Mathemagician
also, someone please tell me more about the 10% system...


quote:
Originally posted by blackice

PLAYERS
2..1ST..67%..2nd..33%
3..1ST..54%..2nd..31%..3rd..15%
4..1ST..46%..2nd..29%..3rd..17%..4th..8%
5..1ST..41%..2nd..27%..3rd..17%..4th..10%..5th..5%
6..1ST..36%..2nd..25%..3rd..17%..4th..11%..5th..7%..6th..4%
7..1ST..33%..2nd..23%..3rd..16%..4th..12%..5th..8%..6th..5%..7th..3%
8..1ST..30%..2nd..22%..3rd..16%..4th..12%..5th..8%..6th..6%..7th..4%..8th..2%


In the tweeked system the leader was capped and so was the loser. In that way thier was no need to quit a game for bad land reason's.

Each player waged 10% of thier ranking per game.
It was suggested that that 10% would remain static throughout the game. After testing it I concure it resolved the only bug in the system.

Last edited by quinns on 23-07-2003 at 21:52

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 24-07-2003 00:23 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#85 Report this post to a moderator
Get a bigger avatar today!

Very good points thus far.

For solving the One-Game issue, I recommend, as said, that every PBEM game is rated or not, and ALL players in it are then rated or not. And, the suggestion about penalty if not accepting a challenge.

Thinking ahead, we may want a participation level modifier for every player, in case it seems that playing many games is a disadvantage, to give a bonus for many games, but that's unlikely we need it.

I agree with Math's points, especially the last. It doesn't have to be necessary for the players to understand the system, a program is all we need.

How do we want the starting ratings? By highest AI beaten (as originally), or same for all? I prefer the former, as it gives a rough indication of player's skills, and creates a fair situation where Deity players (majority) get few points by beating a Prince player (someone new at the game).

And yes... definitely GREAT to see old-timers here .

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:29
  Old Post 24-07-2003 01:13
Edit/Delete Message Reply w/Quote
#86 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Solver
How do we want the starting ratings? By highest AI beaten (as originally), or same for all? I prefer the former, as it gives a rough indication of player's skills, and creates a fair situation where Deity players (majority) get few points by beating a Prince player (someone new at the game).


i prefer same starting points for all.
provided the system is running for a while, a natural balance will automatically exist.
if dependent on BAID level players will only lie about their BAID level or wait till they beat a higher AI level before they join.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:29
  Old Post 24-07-2003 01:26
Edit/Delete Message Reply w/Quote
#87 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by blackice

PLAYERS
2..1ST..67%..2nd..33%
3..1ST..54%..2nd..31%..3rd..15%
4..1ST..46%..2nd..29%..3rd..17%..4th..8%
5..1ST..41%..2nd..27%..3rd..17%..4th..10%..5th..5%
6..1ST..36%..2nd..25%..3rd..17%..4th..11%..5th..7%..6th..4%
7..1ST..33%..2nd..23%..3rd..16%..4th..12%..5th..8%..6th..5%..7th..3%
8..1ST..30%..2nd..22%..3rd..16%..4th..12%..5th..8%..6th..6%..7th..4%..8th..2%


In the tweeked system the leader was capped and so was the loser. In that way thier was no need to quit a game for bad land reason's.

Each player waged 10% of thier ranking per game.
It was suggested that that 10% would remain static throughout the game. After testing it I concure it resolved the only bug in the system.

All players in the game except for the loser of course gained points. (Go figure )


alright i still didnt get this part of it..

what is 'capped' here ?
what is meant by 'static' ?
and why did everyone gain points except for the loser ? it rather appears that the 7th place finisher of 8 would lose points as well.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 24-07-2003 01:53 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#88 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Just for the record, where BAID determined the starting ratings, there was apparently no cheating... many players said they got prince and such.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 24-07-2003 01:53 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#89 Report this post to a moderator
Support Apolyton buy from Amazon

Just for the record, where BAID determined the starting ratings, there was apparently no cheating... many players said they got prince and such.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:29
  Old Post 24-07-2003 01:56
Edit/Delete Message Reply w/Quote
#90 Report this post to a moderator
Put an end to popups!

okay okay, agreed. i just dont like it.

 
Pages (6): [ 1   2   3   4   5   6   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:29.
Apolyton Time is 00:29.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0812 seconds (94.10% PHP - 5.90% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net