Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Fixing ICS
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:29
  Old Post 22-07-2003 20:18
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Curiosity
I would have to say that I don't find my strategy converging, as such. For example, in my game with Flubber I'm playing 3 factions in 3 distinctively different styles. Each style is a reaction to both the faction's innate bonuses and the terrain I've been given.

Maybe I'm just not good enough, to play one style regardless.


I do the same thing-- maybe I'm not good enough either

Lazerus is offline Lazerus
King
Empires were built by dictators, not democracies.
Jul 2002
time: 05:29
  Old Post 23-07-2003 05:21
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Support Apolyton buy from Amazon

Or maybe your better then the rest of us who seem to flounder around trying to play the gaians when we're used to a planet raping industrial faction like drones or hive ?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:29
  Old Post 23-07-2003 05:37 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

If you're controlling multiple factions, you can do some more interesting things not normally possible. For example, you can have one of your factions completely ignore energy and tech, getting all it needs from another faction, and instead producing a gigantic army under something like Police State/Planned/Power (yes, I know Yang can do this, but he has no particular combat bonuses).

Still, I expect that using multiple factions very skillfully would preclude much variety in the combined playing style.

If it were possible, what would you think of removing the ability to remove drones by turning them into specialists? That is, Deirdre's transcend-level size 5 base would have 4 drones before facilities/psych/bureaucracy, whether or not it had that many workers.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:29
  Old Post 23-07-2003 05:45 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Increase the size of your Attachments

Re: Lazarus
I play ten of the factions. I only play seven of them well, however:
Zak (Demo/FM/Wealth with pop booms)
Yang (PS/Planned/Wealth -> PS/Planned/Knowledge with specialists)
Morgan ( (Simple | Demo) / (FM | Green ) / (Wealth | Knowledge) )
Aki (Demo/FM/Wealth and arbitrary Labs/Econ %)
Domai (Demo/Planned/Wealth or Demo/FM/Wealth)
Deirdre (Demo/Planned/Wealth)
Lal (Demo/FM/Wealth with pop booms)

The other three I don't play particularly well yet:
Sven
Miriam
Roze

I have a hard time adapting to oceanic style, but I haven't tried ICS with Sven yet, either. I don't have much experience with Miriam because I HATE her and Roze is aggravatingly bugged (though I have a pretty good fix for the bug).

I don't play Santi or Cha Dawn well, because I don't play them much, and because I hate low industry, and I don't care to play the Progenitors, especially in multiplayer.

For the seven factions that I'm good at, pretty much one pattern of city placement and unit/building production will work, with minor faction-specific deviations (e.g. police for Yang, fungus-trawling units for Dee, emphasis on VW for Zak)

Last edited by Chaos Theory on 23-07-2003 at 06:00

Rubin is offline Rubin
King
Datalinks
Mar 2003
time: 06:29
  Old Post 01-08-2003 04:45
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Chaos Theory
[...] Roze is aggravatingly bugged (though I have a pretty good fix for the bug). [...]


A bug fix!?! How? If you are referring to this post:

quote:
My take on fixing Roze is, give her +1 probe instead of +2, give her robustness against Probe, and since that's 9 mods and the limit's 8, remove her SOCIAL, -POLICE entry. That way:

Case Original Altered
Start +2 Probe +1 Probe
PSA +4(0) Probe +3 Probe
Knowl +0 Probe +0 Probe
Both +2 Probe +2 Probe


Then maybe you could elaborate on pros and cons (maybe a new thread). I am VERY interested!

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:29
  Old Post 02-08-2003 03:58 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Support Apolyton buy from Amazon

That post is what I was referring to. I didn't bother considering pros and cons, just how close I can emulate the intended behavior of Roze's faction. Pre-PSA, she is weaker than she ought to be, though not by much. Removing the -1 police rating isn't much of a boon either, but some faction ability had to go. If you think she's still too weak, you can tweak her probe costs down from 75%.

Rubin is offline Rubin
King
Datalinks
Mar 2003
time: 06:29
  Old Post 02-08-2003 04:27
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Increase Your PM Length

Chaos Theory: Reducing Roze to +1 probe and giving her robustness to probe only add up to 8 mods in my version. Am I missing something again?

This is how she looks like:
Free tech x 2 (Information+Planetary Networks)
Social benefit x 2 (+probe and -police)
75% probe cost
Free Covert Ops
Free Probe Team
Robust probe

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:29
  Old Post 02-08-2003 15:55
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Remove this text

Data Angels unedited:

  1. TECH, InfNet
  2. TECH, PlaNets
  3. SOCIAL, ++PROBE
  4. SOCIAL, -POLICE
  5. PROBECOST, 75
  6. FREEFAC, 34
  7. TECHSHARE, 3
  8. UNIT, 6
Adding ROBUST, PROBE makes 9.
I wonder, though, if TECHSHARE counts among the "8 limit", since SHARETECH does not?

In SMAC, a faction is limited to any combination of 8 among this set:
TECH, FACILITY, UNIT, SOCIAL, ROBUST, IMMUNITY, IMPUNITY, PENALTY, FUNGNUTRIENT, FUNGMINERALS, FUNGENERGY, VOTES.
Any of them may appear more than once except the three FungResources and Votes.

But there is no limit to this set (although each may appear only once):
MORALE, PSI, RESEARCH, DRONE, TALENT, ENERGY, INTEREST, COMMERCE, POPULATION, HURRY, TECHCOST, SHARETECH, TERRAFORM, COMMFREQ, MINDCONTROL, FANATIC, FREEPROTO.
These can all be included beyond the "8 limit" of items. You can include all in one faction if you want to (DRONE and TALENT cancel out if they are equal).

These are the additional items from SMAX:
AQUATIC, ALIEN, FREEFAC, REVOLT, NODRONE, WORMPOLICE, FREEABIL, PROBECOST, DEFENSE, OFFENSE, TECHSHARE, TECHSTEAL.

Do any of them count against the "8 limit"? Or would all of them be among the unlimited-but-only-once?

Last edited by gwillybj on 03-08-2003 at 03:07

Rubin is offline Rubin
King
Datalinks
Mar 2003
time: 06:29
  Old Post 02-08-2003 17:37
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Suffering from ads?

New thread on the probe bug here. FYI.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:29.
Apolyton Time is 00:29.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0392 seconds (89.29% PHP - 10.71% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net