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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:29
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If you're controlling multiple factions, you can do some more interesting things not normally possible. For example, you can have one of your factions completely ignore energy and tech, getting all it needs from another faction, and instead producing a gigantic army under something like Police State/Planned/Power (yes, I know Yang can do this, but he has no particular combat bonuses).
Still, I expect that using multiple factions very skillfully would preclude much variety in the combined playing style.
If it were possible, what would you think of removing the ability to remove drones by turning them into specialists? That is, Deirdre's transcend-level size 5 base would have 4 drones before facilities/psych/bureaucracy, whether or not it had that many workers.
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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:29
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Re: Lazarus
I play ten of the factions. I only play seven of them well, however:
Zak (Demo/FM/Wealth with pop booms)
Yang (PS/Planned/Wealth -> PS/Planned/Knowledge with specialists)
Morgan ( (Simple | Demo) / (FM | Green ) / (Wealth | Knowledge) )
Aki (Demo/FM/Wealth and arbitrary Labs/Econ %)
Domai (Demo/Planned/Wealth or Demo/FM/Wealth)
Deirdre (Demo/Planned/Wealth)
Lal (Demo/FM/Wealth with pop booms)
The other three I don't play particularly well yet:
Sven
Miriam
Roze
I have a hard time adapting to oceanic style, but I haven't tried ICS with Sven yet, either. I don't have much experience with Miriam because I HATE her and Roze is aggravatingly bugged (though I have a pretty good fix for the bug).
I don't play Santi or Cha Dawn well, because I don't play them much, and because I hate low industry, and I don't care to play the Progenitors, especially in multiplayer.
For the seven factions that I'm good at, pretty much one pattern of city placement and unit/building production will work, with minor faction-specific deviations (e.g. police for Yang, fungus-trawling units for Dee, emphasis on VW for Zak)
Last edited by Chaos Theory on 23-07-2003 at 06:00
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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:29
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Data Angels unedited:- TECH, InfNet
- TECH, PlaNets
- SOCIAL, ++PROBE
- SOCIAL, -POLICE
- PROBECOST, 75
- FREEFAC, 34
- TECHSHARE, 3
- UNIT, 6
Adding ROBUST, PROBE makes 9.
I wonder, though, if TECHSHARE counts among the "8 limit", since SHARETECH does not?
In SMAC, a faction is limited to any combination of 8 among this set:
TECH, FACILITY, UNIT, SOCIAL, ROBUST, IMMUNITY, IMPUNITY, PENALTY, FUNGNUTRIENT, FUNGMINERALS, FUNGENERGY, VOTES.
Any of them may appear more than once except the three FungResources and Votes.
But there is no limit to this set (although each may appear only once):
MORALE, PSI, RESEARCH, DRONE, TALENT, ENERGY, INTEREST, COMMERCE, POPULATION, HURRY, TECHCOST, SHARETECH, TERRAFORM, COMMFREQ, MINDCONTROL, FANATIC, FREEPROTO.
These can all be included beyond the "8 limit" of items. You can include all in one faction if you want to (DRONE and TALENT cancel out if they are equal).
These are the additional items from SMAX:
AQUATIC, ALIEN, FREEFAC, REVOLT, NODRONE, WORMPOLICE, FREEABIL, PROBECOST, DEFENSE, OFFENSE, TECHSHARE, TECHSTEAL.
Do any of them count against the "8 limit"? Or would all of them be among the unlimited-but-only-once?
Last edited by gwillybj on 03-08-2003 at 03:07
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