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jeibel
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A Hill with Grapes on top
Jun 2000 time: 05:29
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This scenario looks like it will become terrific... after proper tweaking is done
So here come a barrage of nitpicking:
(i played just one turn with italy so i will be partial in my views)
-as seem a trend recently proper techs for the functioning of improvements isn't available at the start
namely cathedral (house of god) and italian unification.
you need either Monotheism (which in your game is Aviation Tactics) or Theology and Mysticism (Bomber Command and Pressure upon Germany, a tech that seems foggy at best:what's it?) to have them work
No one has them at the beginning, some can be researched but it's an hassle.
Besides since everyone has Communism (Monarchy) but no Theology cathedral will only pacify two citizens. Is that intended ?
Btw: Italy has a lot of House of God from the start that are completely useless unless Rome is captured but that can be sold for much needed heaploads of money right from the beginning
-furthermore:even if Italy reach the lacking tech, italian unification still won't work. why? because a wonder that is gotten from a tech that has no,no, as prerequisites won't work.
So i guess other exclusive wonders won't work either.
Possible solution: set the tech for the wonders to have future tech as prerequisites (as did Andrew Livings in Crises of the New World Order) or have the wonders that are given from that start to have nil,nil, prereq, since you haven't to worry about others getting them.
or use a buffer tech that has no,no, has prereq to set as prereq for the national / exclusive tech, as Nemo do.
-Italy can't build Alpini.They only have one in Genova. What ?!? Alpines troop made up most of the Italian Fighting force !!! And surely was the most effective part ! So make Alpini buildable, and right from the start !
And that's true for KaiserJaeger, too...
Historically it is non-sense, Italy relied so much on mountain troops they are to this day remembered as saviours of the country. They fought with valour despite inept, foolish leadership and were slaughtered in the thousands. Tens, hundred of thousands.
So why you don't just have the national units available from the start have nil,nil, prereq, since thay will be obsoleted by non- techs, ensuring no one will build wrong units?
I don't think it will umbalance the game.
Or at least give them a few from the start.
useful link
http://www.amazon.com/exec/obidos/t...=books&n=507846
a book by an american historian depicting the valour of the astrian and italian soldiers
-regarding government:
by all ways keep communist government. However the tech creates the problem of partisans. If you don't want partisans in your scenario i think this may be solved by forcing government with cheat menu (you can choose any gov type even if the tech is NOT available). since your scenario don't allow revolutions to take place, and you don't have gov tech that can be discovered (one time chance for revolution) the set government shall stay into place and you don't have to give anyone the communism tech.
Edit:dang it, Tanelorn beat me on this 
-By all means increase size of the small border cities. They get destroyed way too quickly and often (Verdun, Innsbruck) and letting them replenish population is sluggish. Events won't trigger otherwise.
And shouldn't there be more farmlands around?
-why do London Secret Treaty only work if discovered by the Entente ? Make it bilateral and have it trigger if discovered from Italy too. And shouldn't it give a bit of financial help? 
Moreover, do as Curt Sibling did and have everybody be allied with everybody and let wars be triggered by events. Will work well with United States and Italy (who was in fact part of the Triple Alliance) and avoid random unwanton conflict.
-Shall Bern be part of Italy? Can't you make it barbarian?
Id doesn't make much sense to me. Besaides, the italian player can sell improvemnts since it's useless to him. And it has naval compund nad fishing industry. In Bern ?!? 
-please please dont make me have to sit for hours in front of the computer looking at slaughters. Since all units have high HP and FP combats take lots of times, so PLEASE reveal only the map relative to a nation and it's cities. it's otherwise!
Shall be all.
thanks for the patience.
if you need help, i'll be glad.
Farewell.
Last edited by jeibel on 25-07-2003 at 05:54
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jim panse
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Anvilvania
Oct 2002 time: 06:29
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1st of all I want to thank you all for pointing out ideas, critics, comments and additional information. I had another view over the scenario and Í changed the following things mentioned by you:
(1) quote: Does any civ has communism as his government? Because I thought that allowed partizans to spring up. |
Yes, the monarchy government is replaced by communism; I edited the technologies of Russia, Austria, Germany and Turky. There should be no more partisans popping up ......
(2) quote: Most of the larger capital ships (cruisers, dreadnaughts etc) have the submarine flag on. This means they can't be seen by most units but they only attack naval units, so they can't make shore bombardments. Destroyers that are small escort ships dont have the flag, so they can bombard the shores, but they don't have the guns to do it. |
I changed that. Now the Cruiser, Destroyer and the Sub Hunter have the flag and I took the flog off the Capital Ships.
(3) quote: Idea for huge Russian revolution (...) |
I also tried to implement this but please note also my intention: If the war goes well for the Russian Empire there´s no need for the Revolution ....
(4) I changed also the prerequisites for the starting wonders to "nil". It should be working better now.
(5) quote: Italy can't build Alpini.They only have one in Genova. What ?!? |
The famous Alpini Divisions were set up later in the war and not in 1914. This is a compromise because the mountain troops (also the Austrian Kaiserjäger of which existed 2 Divisions in 1914, btw) are really strong units and in my opinion it would disbalance the game. I hope you understand this. You´ll receive Alipinis and Kaiserjäger (as the ANZAC Troops too) via events.
(6) quote: -By all means increase size of the small border cities. They get destroyed way too quickly and often (Verdun, Innsbruck) and letting them replenish population is sluggish. Events won't trigger otherwise |
Innsbruck, Kronstadt and Czernowitz have now 4 population, Verdun 5, though this is not really accurate.
(7) quote: why do London Secret Treaty only work if discovered by the Entente ? Make it bilateral and have it trigger if discovered from Italy too. And shouldn't it give a bit of financial help? |
The London Secret Treaty is unilateral because it was the higher price the Allies would pay that Italy joined their side. And now there´s a reward for Italy
(8) quote: Shall Bern be part of Italy? |
Bern is now left out but a bunch of Crack Swiss Army units are blocking the passes over the alpes.
(9) quote: PLEASE reveal only the map relative to a nation |
Fixed that!
(10) quote: I'm going to bang on about this one again, Jim. The Camel was introduced in July 1917, I think, whereas the Nieuport 17 was first flown in action a year earlier. You really should swap these plane's slots, and make the Camel better than a Dr 1. The Triplane was maneuvrable but slow and no real match for the Camel. |
I also fixed that!
Please update your versions (2nd post)! 
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jim panse
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Anvilvania
Oct 2002 time: 06:29
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(1) quote: Trade routes seem to have been neglected. Moreover the absent of the trade tech slot makes it difficult to discern which cities are objectives. |
I toggled the Objective Flag to every city ..... Is this a good idea? I wanted to make the AI more aggressive in a Single Player game.
(2) quote: The city style bug is apparent. With this MGE specific(or not) bug the civ you control has always the stone-bronze style. Thus if you control the Ottomans they will have western like cities, while if you control the Germans the Ottoman cities will have their normal gfx. It can be corrected via the editor or the rules.txt. |
Hmmmmmmm, I thought I fixed that. Anyway, it seems my scenario design skills need to be improved. Could someone tell me how to fix that? 
(3) quote: And IMHO irrigations should be more easily seen. The graphic used effectively hides them. |
That was my intention. Anyway, should I change that too? Should I make the Irrigation visible?
(4) quote: Perhaps even to 1/4. Troops should be able to travel via railroad from Stettin to Posen in a month. |
That´s a good point. What are the others thinking of that?
(5) quote: No partizans appear now, but a "Not used" tech is now available for research. |
That´s true, I´ll fix that!
(6) quote: Perhaps more city walls should be added to cities to avoid destruction(Verdun, Posen etc). Artillery of course will ignore city walls. |
Quoting Nancy Reagan I´m standing here. "War is not nice." Hmmmmm, I added a fortification to Verdun but I think I´ll leave the other cities without Fortifications.
(7) quote: Ships: Ship of the line now has movement of 7 while destroyers have 11. Perhaps it is a bit excessive? |
I thought of the Ships of Line as some Pre-war Dreadnought, belonging more to the 19th century. Good idea? Bad idea?
(8) quote: Is this tiraleurs d'afrique the French foreign legion? |
This unit represents the French Colonial Infantry. I´mm make them available by the Colonial Troops tech to give it some sense.
(9) quote: And one last thing: The greek infantry stats are a bit downgraded IMHO. Not known to most of you western europeans, the Greek army at the time was the WORLD'S finest. Greece was at war from 1912 to 1922 loosing only one battle in Asia minor that cost us a war and cancelling 10 years of glory. |
Should I skill the Greek Army up???? (Your opinion I know, Pericles )
BTW, I´ll be out for the day tomorrow, the next version will arrive Sunday afternoon CET I guess.
BTW, Part 2: Thank you all for having that much patience with my scenario. I want to thank all of you for your help 
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jeibel
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A Hill with Grapes on top
Jun 2000 time: 05:29
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Amba Alagi, i think. Adua itself was a defeat too.
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All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
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