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Art of War
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Hey Curt, would you mind if I used some units of yours from Vendetta?
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tanelorn
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of the deep blue sea
Jun 2001 time: 07:29
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This must be one of the most inspiring scens ever, a regular brainstorm of ideas for everybody...
Some rather unsophisticated looking nubian fighters I got inspired into drawing, I play as the Africans now, cool . I was thinking, what about a pan-african crusade event to liberate Aksum and Nubia (Addis Abeba & Khartum)?
What about making the African fighter a STOLV, like the Harrier (helicopter stats, fighter flag on, small range)?
Being a tactical oriented, low tech army, a no airfields fighter would suit them great, making them even more different to play. As for the Australians, they could opt for range at all costs, having to span the pacific ocean!
Oh Curt, you've set all those minds in fire!!!
Attachment: tanelorn nubian fighters.gif
This has been downloaded 86 time(s).
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curtsibling
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of the Kill!
May 2002 time: 05:29
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quote: Originally posted by our_man
Curt, there's a problem with the city improvements unique for each civilization. Neither the Australians State Brewery or the UFA's Federal Garrison make citizens happy; neither civ has the appropriate technology (e.g. monotheism) for these improvements to work. |
Yep, I know, dude.
I was really just making them into flavour improvents, both civs do not suffer from chronic civilian mood problems...
quote: Originally posted by our_man
I was playing again as the Red Empire; a few questions with regard to these guys:
1) how can they get to build nukes?
2) there's a wonder called Red Central HQ in the pedia, that can't be built. Was this an oversight, or is it just a leftover wonder that you didn't want in the scenario? |
1)Due to a shortage of events room, I couldn't make the Red Empire be awarded the nukes, so I will give them the tech chain that leads to them 'Missile Level I'...
2)Aha! That is fixed now, it should be buildable to the Reds from the start.
Thanks for spotting that one!
A new zip is nigh, I feel! 
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curtsibling
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of the Kill!
May 2002 time: 05:29
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quote: Originally posted by tanelorn
This must be one of the most inspiring scens ever, a regular brainstorm of ideas for everybody...
Some rather unsophisticated looking nubian fighters I got inspired into drawing, I play as the Africans now, cool . I was thinking, what about a pan-african crusade event to liberate Aksum and Nubia (Addis Abeba & Khartum)?
What about making the African fighter a STOLV, like the Harrier (helicopter stats, fighter flag on, small range)?
Being a tactical oriented, low tech army, a no airfields fighter would suit them great, making them even more different to play. As for the Australians, they could opt for range at all costs, having to span the pacific ocean!
Oh Curt, you've set all those minds in fire!!! |
Thanks, my friend!
I like that African fighter Idea, I'll get right on it!
Can I use your first plane design?

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curtsibling
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of the Kill!
May 2002 time: 05:29
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quote: Originally posted by academia
Mmm... iīm going to make two comments...
1) Do you really like the gigamap you are using curt? You know, there are better and bigger gigamaps around. like the one used in imp1870 or in 2194 days gigamap version |
Young jedi, know this, you must...
Giant ambitions lead to Giga maps,
Giga maps lead to Mass AI unit building,
Mass AI unit building leads to 'too many units'
'too many units' leads to Curt crying.
Giga maps, lead you to the dark side, they will. 
quote: Originally posted by academia 2) Mmm... this is extremely personal, but i really hate to follow plots-guidelines in a "what if" scenario like the one we are playing here. I donīt like those events that allow me / donīt allow me to negotiate, sign peace, form alliances with whoever i want and whenever i want. I canīt do it
I strongly believe that these "what if" scenarios should give us more freedom to choose our own path.
Again, itīs just my point of view |
Funny, the system I picked was designed to give a lot of choices...
The trouble is this:
If I allow full diplo options, the AI will all begin swapping techs and you will see the Reich fly Red Empire planes, etc....Not good!
I think it would be nice to allow full communication between all civs, etc.
But you know that they always demand techs and silly things,
and to make the civ fully unflagged would lead to crazed civ suprise attacks, etc.
Also to avoid tech swapping/demands I would have to kill most of the civ Unique Units and identity...
That I cannot do at this stage.
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academia
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Buenos Aires, ARGENTINA
Dec 2001 time: 01:29
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quote: Young jedi, know this, you must...
Giga maps, lead you to the dark side, they will. |
Well, for your info iīm not a newbie in the scenario creation world...
I made two scenarios in a gigamap (iron curtain and latinamerican crisis) and believe me, I never received the "too many units" window.
Anyway, i know that you may come across this problem in singleplayer, but in all my pbem tests (seven!!!) IīVE NEVER SEEN THE TOO MANY UNITS PROBLEM!!!!!
So, if thatīs the only reason for not using bigger gigamaps, i suggest you to make up your mind.
Really, i made tests... and it works fine in multiplayer games
quote: If I allow full diplo options, the AI will all begin swapping techs and you will see the Reich fly Red Empire planes, etc....Not good! |
Thatīs not true.
It depends on the way you design the tech tree
Iīve never seen the soviets building phantoms in my iron curtain games, or the non-alligned nations (controlled by the AI) with mig-21s
There are two "methods" to design tech trees
If I correctly recall, Andrew Livings Crisis scenario is a good example of the method iīm using. Bah... you can even look my iron curtain scenario.
quote: But you know that they always demand techs and silly things, |
I know. itīs a question of singleplayer vs. multiplayer mode 
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academia
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Buenos Aires, ARGENTINA
Dec 2001 time: 01:29
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Let me give you an example.
VENDETTA SCENARIO
Alliance Infantry
Pre: Pacific Alliance
Obsolence: Nil
Sturmwehr
Pre: Nazi Military
Obsolence: Nil
Federal Infantry
Pre: United Federation
Obsolence: Nil
Result: 3 different techs required for 3 different units
Well, if you take a look at each civ in the game (bah, the main three: eternal reich-UFA-Red Empire) youīll notice that they have different and unique tech trees for each one.
So, in the case of tanks, youīll have to use 3 tech slots. the same happens with fighters, bombers, etc.
And all these techs share the same characteristic:
Prerequisite: "some tech"
In other words, in case of diplomatic talks ANYONE CAN ASK FOR / OBTAIN THOSE TECHS.
So, as you said before: "the AI will all begin swapping techs and you will see the Reich fly Red Empire planes, etc...."
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curtsibling
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of the Kill!
May 2002 time: 05:29
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@Academia:
My yoda impersonation was a bit of humour, not an attempt to ridicule you, my good chap! 
I have utmost respect for my fellow civ players/creators.
Anyways:
About giga maps, I have made up my mind, about 3 scenarios ago! 
At this stage, I am not enthusiastic about recreating a whole map from scratch, especially one of those giant, problem-making gigas.
I like the map I have for Vendetta, it is big enough for the purpose...
About the tech tree issue, you make a good case.
I am aware of this method of tech tree design, it is used in 2194 days and various other sceanrios...
It has got me thinking as to if I should implement this style of tech tree, although it would mean a major overhaul...
and with all the differing civs and factions in the scenario,
making sure none of them can build each other's units might actually just involve as much complex tech jiggery as anything else.
I'll do a few tests, but I cannot promise anything.
Vendetta was made primarily for single player, but multiplay is a case of ditching the war events and putting everyone on peace treaties...
Thanks for your suggestions, Acedemia, I will think them over...
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