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Captain Crunch
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Some civs could have just 2 traits, but to make things fair they should get extra UUs to make up the difference. Or something...
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Louis XXIV
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I left my heart in Zarigueya
Mar 2003 time: 00:30
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Here's what I got for every single civ's traits. There are definately flaws throughout, and I hope someone can help me work them around for a better match. An asterix means it wasn't my favorite choice, but I ran out ideas (and room)
Mil, Sci: Hittites, Germans
Mil, Agr: Celts *
Mil, Rel: Aztecs
Mil, Ind: Ottomans
Mil, Com: Rome
Mil, Sea: Vikings
Mil, Exp: Zulu, Mongols
Sci, Agr: China
Sci, Rel: Babylon, Mayas
Sci, Ind: Persia
Sci, Com: Korea
Sci, Sea: Greece
Sci, Exp: Sumer **
Agr, Rel: Iroquois
Agr, Ind: America
Agr, Com: Japan *
Agr, Sea: Portugal (*?)
Agr, Exp: Russia
Rel, Ind: Egypt
Rel, Com: India
Rel, Sea: Spain
Rel, Exp: Arabs
Ind, Com: French
Ind, Sea: Dutch
Ind, Exp: Incas
Com, Sea: Carthage
Com, Exp: Byzantine *
Sea, Exp: England *
So, can anyone help me make this list a little better?
EDIT: I forgot to say why I gave Sumer 2 asterisks. I personally don't think of them as expansionist, but I think I saw them have a scout in the Mesopotamian scenario.
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Sheik
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quote:
I won't tell you how many you got right or wrong but one hint... Sumeria aren't expansionist
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I assume you are testing Conquests?
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Louis XXIV
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I left my heart in Zarigueya
Mar 2003 time: 00:30
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Mil, Sci
Mil, Agr
Mil, Rel
Mil, Ind
Mil, Com
Mil, Sea
Mil, Exp
Sci, Agr
Sci, Rel
Sci, Ind
Sci, Com
Sci, Sea
Sci, Exp
Agr, Rel
Agr, Ind
Agr, Com
Agr, Sea
Agr, Exp
Rel, Ind
Rel, Com
Rel, Sea
Rel, Exp
Ind, Com
Ind, Sea
Ind, Exp
Com, Sea
Com, Exp
Sea, Exp
28 combinations, 31 civs
3 civs are left to share combos with others
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:30
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quote: Originally posted by sabrewolf
americans could just as well get industrious or commercial, depending on which era is represented. |
Perhaps. Or Commercial, Agricultural. There are a few different possibilities for America in my mind. However, I believe that if a civ like Germany isn't industrious, America shouldn't be either, since typical German people actually have a better work ethic.
quote: english (as i said in the post before) could also be expansionist (1/2 the world map was coloured red.... which btw should be their colour in the game, but that's not the topic here ). |
True. But it wouldn't make that much sense England NOT being commercial. And since a vastly powerful navy enabled them to control that much of the world map, Seafaring seems like a more appropriate option for England.
quote: spain could have militaristic and aswell expansionist (they grabbed most of south america and the majority of central america) |
It wasn't entirely through military achievement that Spain conquered most of Central and South America. They had far superior weapons, and diseases that the native populations hadn't been exposed to. Smallpox is what killed most of the resistance to their occupation. Not their swords or arquebusiers. But then again, they did fight for generations to reclaim their lands from the Moors prior to Columbus' expedition. However, using their occupation of the Americas as an example of 'military achievement' isn't the best way of getting that point across.
And it wouldn't make much sense not making them Religious, since they did enact the Inquisition in both their homeland and their colonies for hundreds of years. Even today, most Spaniards are devoutly Catholic.
quote:
basicly, it looks like you've taken away the expansionist of all civs  |
If Expansionist were to get axed, I'm shedding no tears for it. Even if I do think it should stay. Agricultural and almost makes this trait a bit redundant since the main point was to get granaries quickly (so as to expand quickly). Since Agricultural features cheaper granaries, what little use for expansionist's starting tech is gone. While expansionists get scouts and better results from goody huts, its not exactly a game winner.
But I still think to be as historically accurate as you can be in this game the Americans, Russians, Zulu and Mongols still deserve the trait.
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Louis XXIV
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I left my heart in Zarigueya
Mar 2003 time: 00:30
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I don't think the Mongols were Scientific, I just ran out of room
How about:
Mil, Sci: Hittites, Germans
Mil, Agr: Zulu
Mil, Rel: Aztecs, Celts
Mil, Ind: China
Mil, Com: Rome
Mil, Sea: Vikings
Mil, Exp: Mongols
Sci, Agr: Sumer
Sci, Rel: Babylon, Mayas
Sci, Ind: Persia
Sci, Com: Korea
Sci, Sea: Greece
Sci, Exp: Ottomans
Agr, Rel: Iroquois
Agr, Ind: America
Agr, Com: Byzantine
Agr, Sea: Portugal
Agr, Exp: Russia
Rel, Ind: Egypt
Rel, Com: India
Rel, Sea: Spain
Rel, Exp: Arabs
Ind, Com: French
Ind, Sea: Carthage
Ind, Exp: Incas
Com, Sea: England
Com, Exp: Japan
Sea, Exp: Portugal
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Lord God Jinnai
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St. Louis
Sep 1999 time: 23:30
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Now that i think about it...i think Agri should be dropped entirely for Japan...they really weren't ever known for being an agricultural nation in any reguard....more fishing...
I'd say Rel/Ind is best...the current model Rel/Mil isn't good because they never were much of a militaristic nation except during Meiji Restoration, and only then starting about the time of WWI...less than 1/8 of the game turns...
Also China should not be military...never were they militaristc nation...even today i'd say they really weren't militaristic any more than any other nation of their size and power would mandate...
Industious....its debatable....China has had a long history of wanting constant rather than change...far longer than Mao's vision of an industrious china...sure chage does come, but chinese nation is slow to bring change until its required.
Agri/Rel is imo best for china...chinese emperors were always broken when their agriculture...and the Chinese way of life has always been rooted in religious and philosophical tenats.
Last edited by Lord God Jinnai on 03-09-2003 at 23:20
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Killazer
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China should definately keep its militaristic stat. Ever heard of Romance of the Three Kingdoms period? China has been at war in one form or another for virtually its entire existance like 3000 years rofl.
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Du_Chateau
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Antelope Valley
May 1999 time: 21:30
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Some traits I think should be but do not know.:
Americans: Com/Ind
English: Sea/Exp
French: Arg/?
Japan: Rel/?
China: Arg/Sci.
Last edited by Du_Chateau on 26-09-2003 at 11:15
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Tiberius

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Europe
Jan 2000 time: 06:30
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quote: Originally posted by joncnunn
I'm thinking the America will almost certinately be Agricultural/Industrial.
We're #1 in food produced. And look at all those late industrial and mordern ear wonders in the game that America actually built.
I think we'll also keep the F 15 UU, if nothing else, switching to an earlier UU is likely to make America way too powerful.
Yes, Seafaring + Expansionist seems to decribe Victorian era England very well.
I think France is most likely to remain Commercial + Industrial.
I think Religious + Seafaring would fit Japan well.
On China, I see it most likely remaining Military + Industrial. |
Why would the japanese be seafaring? When were they good at it? They were barely able to sail until China or Korea, and they never felt comfortable on sea. The samurais were fierce warriors on the land, not on the sea.
Mil+Rel just fits them so well. The whole feudal era (which I consider the golden era for Japan) was based on military classes, Samurais and Daimyos and their bushido code.
Otherwise I agree with your choices, maybe with a few exceptions:
- the French; but honestly I wouldn't know what traits to give to the french.
- the English: I'd think Seafaring + Commercial would fit the better (but seaf+exp makes sense, too)
China will most likely remain mil+ind, to allow for the Great Wall to trigger their GA.
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:30
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On Japan and seafaring, I was mostly thinking about Pearl Harbor, and how powerful the Japense fleet in the Western Pacific was from 1938 to mid 1942.
And the combo of Military + Religious is currently overrepresented.
On the Wonders, I imagine the Great Wall's traights won't change, but I wouldn't be surprized if some of the others did, particlary Pyramids, Great Light House, and Magellan's.
On France, the main reason I think they'll stay Commerical & Industrious is that it's their traights in original civ. (Commerical & Seafaring describes Holland at it's peak much better than France & England.)
Last edited by joncnunn on 27-09-2003 at 02:11
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