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Richelieu is offline Richelieu
Warlord
Gatineau
Dec 2001
time: 00:30
  Old Post 07-08-2003 22:46
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#61 Report this post to a moderator
Suffering from ads?

http://math.stanford.edu/~bump/

Atahualpa is offline Atahualpa
Emperor
Hawthrone
Mar 1999
time: 06:30
  Old Post 07-08-2003 23:14 Visit Atahualpa's homepage!
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#62 Report this post to a moderator
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Bump mapping is a technique used to add relief to an object’s surface, without increasing the geometric complexity of the object. Bump mapping makes the surface of a smooth polygon appear irregular, or “bumpy.” Bump mapping can be used in games, visualization and simulation applications to represent relief all kinds of irregularities on floors, walls, water surfaces, and all kinds of objects. For example, an orange can be modeled by a smooth sphere with a bump map. The bump map is used to model all the small the creases in the orange’s skin, without increasing the geometric complexity of the model. Similarly, the surface of a lake can be modeled by a flat polygon and a dynamic bump map. In this case, the bump map is used to model the waves. Bump mapping is expected to have the same impact throughout the gaming world as the transition from pixelated point-filtered textures to smooth bilinear-filtered textures. Until very recently, the performance cost of bump mapping techniques was prohibitively expensive for games running on consumer-level hardware. Permedia3 makes bump mapping free in terms of performance (relative to simple bilinear mipmapped texturing) in Direct3D 6 games. This paper presents the basic idea behind bump mapping, Direct3D 6 and OpenGL bump mapping techniques, and Permedia3’s bump mapping capabilities. Principle Bump mapping consists of using variations in light intensity to simulate variations in height (“bumps”) at the surface of a smooth object. Basically, a brightly-lit point at the surface of the object will appear higher than a dimly-lit point. “True” bump mapping requires that lighting computations be performed individually for each pixel—a technique known as Phong shading. When that is the case, the way a point is lit is determined by the direction of the light source and by the surface normal at this point. Roughly speaking, the surface normal at a particular point is a vector perpendicular to the surface at this point. When lighting computations are performed on a per-pixel basis, bumps at the surface of a smooth object can be produced by adding small perturbations to the object’s surface normal. True per pixel lighting, or Phong shading, involves computing the true vertex normal and the true direction of the light for each point, and is not available in current implementations of Direct3D or OpenGL. Current Direct3D and OpenGL shaders perform “per vertex” lighting. In this model, lighting computations are performed for each vertex of each polygon. The results of these computations are then interpolated along the edges and across the face of each polygon. Because the current implementations of Direct3D and OpenGL do not support per-pixel lighting, Direct3D and OpenGL cannot be used to perform “true” bump mapping.

Source: http://www.3dlabs.com/product/techn...White_Paper.pdf

dejon is offline dejon
King

Sep 2002
time: 00:30
  Old Post 08-08-2003 00:39
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#63 Report this post to a moderator
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Just because I didn't play this one, doesn't mean I don't want to see the results!

(Bump)

Soul Survivor is offline Soul Survivor
Settler
UChicago
May 2003
time: 05:30
  Old Post 08-08-2003 01:22
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#64 Report this post to a moderator
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errrr.... i mean :bump:

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:30
  Old Post 08-08-2003 02:05
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#65 Report this post to a moderator
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when is this going to be ready?

Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:30
  Old Post 08-08-2003 02:51
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OK, I'm starting tabulation now, and I won't stop until I'm done.

So I don't know when it will be ready exactly, but from experience this takes about 3 hours.

Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:30
  Old Post 08-08-2003 04:56
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#67 Report this post to a moderator
Avatar Enlargement: We've got the solution

22/38 tabulated.

Soul Survivor is offline Soul Survivor
Settler
UChicago
May 2003
time: 05:30
  Old Post 08-08-2003 05:33
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#68 Report this post to a moderator
Lose 30 kilos (of popups)

great work JW! you're almost there!

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:30
  Old Post 08-08-2003 05:53
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#69 Report this post to a moderator
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Go go go!!!

Soul Survivor is offline Soul Survivor
Settler
UChicago
May 2003
time: 05:30
  Old Post 08-08-2003 05:53
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#70 Report this post to a moderator
Put an end to popups!

its been nearly an hour since your last post???

final tally??

come on i need to know how low of a score i really got!

Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:30
  Old Post 08-08-2003 05:59
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29/38 tabulated.

You realize I have to eat.

Soul Survivor is offline Soul Survivor
Settler
UChicago
May 2003
time: 05:30
  Old Post 08-08-2003 06:00
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#72 Report this post to a moderator
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food is for the weak! 9 to go!

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:30
Question  Old Post 10-08-2003 16:24 Visit panag's homepage!
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#73 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Jaguar Warrior
29/38 tabulated.

You realize I have to eat.



hi ,

and , have you done eating and calculating now , ........


have a nice day

Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:30
  Old Post 10-08-2003 17:01
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#74 Report this post to a moderator
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http://apolyton.net/forums/showthre...&threadid=94155

It's been there for a while.

A nice day to you, too, panag.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:30
Thumbs up  Old Post 10-08-2003 20:14 Visit panag's homepage!
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#75 Report this post to a moderator
Remove this text

quote:
Originally posted by Jaguar Warrior
http://apolyton.net/forums/showthre...&threadid=94155

It's been there for a while.

A nice day to you, too, panag.



hi ,

seen it before , you just forgot to put the link in this thread , .....


thanks

have a great day

mrmitchell is offline mrmitchell
King

Donate to the Red Cross

Sep 2002
time: 23:30
  Old Post 10-08-2003 20:16
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#76 Report this post to a moderator
Remove this text

hi ,

i`m bumping an old iws thread , ....

have a nice great day

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:30
  Old Post 10-08-2003 20:20 Visit panag's homepage!
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#77 Report this post to a moderator
Got spare money?

quote:
Originally posted by mrmitchell
hi ,

i`m bumping an old iws thread , ....

have a nice great day




hi ,

why do you need to bump an old thread , ....... two min after its last post , ......


have a nice week

 
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