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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:30
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quote: Originally posted by ljcvetko
OK. It's like this. You should never let yourself get in a hopeless position. If I'm weaker, I don't fight the stronger guy, but strike a deal with him. For instance, I let him trade with me. Then, if he's very strong, he'll be occupied with the others. I don't do anything that could possibly irritate him. I share science with him, and from time to time, request gifts from my gracious ally.
This strategy must be employed if you don't want to search for excuses for your defeat, or even worse, your total destruction.
Playing this way, you still have a strong chance in the space race.
By that time, you should be much stronger, so your "ally" shouldn't be able to punish you at will.
If you play it smart, you'll be completely outside of all major events and wars, developing and researching unimpeded.
If the AI in civ 3 could play this way, it would be much more of a challenge than it is right now.
For it is not logical to eliminate a submissive. |
My good man, I say again, you forget your premise. I did not play myself into this hole, you gave us the whole as a starting premise. Now you say I should not get into that hole??? It is not a real event, it is a theoretical scenario. You are repeating your self. Anyway what is the point of trying to sell me on your position. I told you what I would do given the scenario you presented. That is not going to change no matter how long you restate your ideas.
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Traelin
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Miami, FL, US
Nov 2001 time: 00:30
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quote: Originally posted by ljcvetko
I have an example. I was playing Chinese. Nearly destroyed the French. Now, I'm behind in techs at the moment (don't have even military tradition, while they have nationalism). I would like to catch up, and for a few techs I'm even willing to let them live. But no, they won't part from any of their precious techs even when they are facing total annihilation. So what did I do? I wiped them of the face of the Earth. And it's not only French that were behaving this strange way. It was also the Russians, whom I disposed of earlier (wouldn't even give me education for peace while I was taking city after city) and the Indians with whom I dealt later.
I think they have a general scale by which they value cities and techs.
So, once you have advanced in time, they will under no condition give you any tech for peace (they will sooner give you two crap cities). They must value their last city less than the bloody tech, so when they do their strange math and compare the two, well you guessed it right: It's better to disappear into oblivion than to strike a deal in which you give more than you get. At least on deity that is.
Frustrating.
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If you're talking about the "Take this deal or suffer" option, then yes, it is useless (regardless of the level of difficulty). I've literally had 80% of the world's allowable military and they still refuse to gimme tribute. It's utterly useless and annoying. But you can extort cities, money, and techs out of them if you go to war with them, crush them and sue for peace. that's the only "workaround" I know of.
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Traelin
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Miami, FL, US
Nov 2001 time: 00:30
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quote: Originally posted by Gufnork
If you have one city left and give all your tech to the agressor, guess what the rest of the world will do? Yup, they'd knock on your door asking for demands. This will continue until you say no and die. Might as well die immediatly instead of being the worlds *****.
And yes, everyone doesn't react this way. It just so happens to be the most annoying way for someone to react, thus everyone will react in that manner on Deity. Deity = as hard as it gets. They could have had a difficulty that fitted to your exact taste, but that would require a whole lot of difficulties since each would require his own (not to mention that you actually get better). |
But I think his point is that the AI reacts in the same manner, regardless of how many cities it has. I've seen people argue in past threads that this behavior of non-capitulatory, non-tributory behavior is to prevent the human from taking advantage of the AI, then wiping them out ASAP. IMO this couldn't be sillier. Number one, if you ever want to do trading with an AI again, you better not break any sort of deals, no matter how arm-twisting they are (of course the exception could be free techs or money, in which case there is no deal per se). Number two, I as the player am more likely to crush you if you don't give me what I want.
IMO there needs to be some balance on this. Many a tribute could be remembered in AI memory as giving something for 20 turns, and if they are attacked right away, it constitutes breaking a deal. I mean if I give the AI a luxury for free, it's unavailable for 20 turns. Why not use a similar model for tribute? That way the silly hard-coded solution of the AI saying no to everything could be removed.
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yndy
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Is the question still valid or are you just ranting?
It has been documented that the AI would give the occasional World Map for 'Take this deal or suffer'.
I had 1 (one) occasion when I demanded a size one town from Russia and they caved.
It was Monarch difficulty and my armies were a lot larger then theirs. I had never fought them before but after they gave me that city I wiped them out of the face of the civ-earth.
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Ljube
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Belgrade
May 2003 time: 06:30
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quote: Originally posted by Arrian
Yeah, that's it: active. You do have to be big & strong enough to scare them, but renegotiating peace can get you some goodies.
It may not result in you getting a bunch of techs and cities, but it will often knock the price of a tech waaaaay down, such that the deal is very much worth your while.
-Arrian |
OK. I tried it yesterday. But it didn't work out the way I expected. Even the puniest civs were reluctant to give away anything but world maps, a couple of bucks and a modest discount on the techs.
Nevertheless, it's better than nothing. Now I have a viable alternative to continuous warfare, or so it seems.
By the way, how strong do I have to be to actually get something? Do I have to be by far the strongest? Do they take into consideration if I could actually hurt them? In a game I'm playing there are stronger civs than mine: Egyptians (funny how they always turn out to be the bullies - quite opposite to civ 1 and civ 2), Chinese and scientifically advanced Greeks (Communism!) are all stronger, though not larger (I’ve already absorbed two civs).
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Gufnork
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Gothenburg, Sweden
Jul 2003 time: 05:30
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Nationalism is a special tech. It's the only tech where it's cheaper to research it than to buy it. The AI doesn't want you to have it, period.
I can't say I blame them.
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gunkulator
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Skip Nationalism? Mobilization is like a free golden age - well, half of one anyway. It can greatly reduce the time to conquer a medium to small neighbor that you've been waiting to take out. Without Rifles and mobilization, it must be tough going until Infantry. Some punk AI with Nationalism can make your life miserable.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:30
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Gunkulator,
My Ind Era tech path usually goes like this:
Steam Power
Industrialization
Electricity
Replaceable Parts
Medicine
Sci Method
*often, at this point, I will have several turns until ToE completes, and I will go get nationalism*
Atomic Theory
Electronics...
TANKS! (Grog wants 'em, bad!)
So I get infantry pretty quickly. There have been situations where I've gone for nationalism, fearing my muskets wouldn't hold off an attacker, but those times are rare.
I've never been fond of mobilization, probably because I haven't needed it. It drops your civ-wide culture production by half, and forces you to build nothing but military. I don't like that, particularly the second part. I usually build a mix of both, even in the middle of a war.
-Arrian
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gunkulator
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I dunno. I almost always have some annoying aggressive neighbor hanging around, often with a resource or luxury I want. Constant war prevents trade so there's no choice but to grab their cities to get it. Most of the time, the AI wants peace pretty fast after you've taken some cities. Rifles help hold what you take.
I agree that ToE is a pivotal wonder. Not only does it boost you towards tanks, you often get them before the other guy - a huge advantage.
Still, waiting a few advances for Infantry may be worth it if you can keep out of war. I'd hate the thought of facing AI Cavalry with Muskets.
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