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Flubber
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With a view of the Rockies
Aug 2000 time: 22:30
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Mead
you have stated in pretty good detail the specialization I do. I also will build a crawler factory but that usually become a military base in later parts of the game and a pod factory ( crawled nuts to grow fast and enough mins) but this usually morphs into a smaller science centre later
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Mead
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quote: Originally posted by Flubber
Mead
you have stated in pretty good detail the specialization I do. I also will build a crawler factory but that usually become a military base in later parts of the game and a pod factory ( crawled nuts to grow fast and enough mins) but this usually morphs into a smaller science centre later |
I'll usually tend to have some bases that are well suited to building colony pods too.
Usually, I primarily devote every base near one of the specialized bases, particularly those near the SSC, to producing crawlers.
Often, while I am waiting for a new tech to come along before I can build the new lab enhancing facility (or SP) at my SSC, I will use the, by then, substantial production capabilities of the SSC to quickly make some real expensive military units that I need or want at the time. Otherwise, I will have the SSC pumping out crawlers during the slow times. (I seldom have them make trawlers because I usually locate the SSC in an interior location of my empire for increased security; and closer proximity to the higher elevations for the energy park.)
Mead
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:30
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Heymlich
IF you build everything and avoid crawlers as a handicap, thats fine.
Its just not the best strat . . . The guy originally posting was having a tough time in his game. Frankly he was fighting for survival . . . thats where my comment came from-- He had facilities built where they did not make sense when he had a pressing need for more units, formers and crawlers. I played out his game a bit and one of the first things I did was sell off a bunch of less useful facilities.
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