Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Apolyton University Modified Succession Game Sign-up
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:30
  Old Post 12-09-2003 02:44
Edit/Delete Message Reply w/Quote
#61 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Rhothaerill
Yes this is on PTW 1.27f patch. And if I didn't mention it before (I don't think I did) it is set up with the AU mod.


No you did not, so what does that mean to me? BTW it has not been worked in some time, does that matter for the patch level?
By what does that mean, I am asking what I need to do to be kosher. I never used a mod, so that is why I ask. Also I need to have some clues as to what the impact is or I will sure to stink this up. I guess the AU history link will point me in the right direction.

Konquest02 is offline Konquest02
Prince
Somewhere up in the trees
Jun 2002
time: 00:30
  Old Post 12-09-2003 02:47
Edit/Delete Message Reply w/Quote
#62 Report this post to a moderator
Browse Apolyton AD-FREE

Absolutely... But the AU mod is nothing drastic... It just makes the game more challenging by improving the AI. I think it's the best mod around because changes are so slight it still "feels" like Civ 3

You'll find the links in the AU history thread.

--Kon--

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:30
  Old Post 12-09-2003 02:51
Edit/Delete Message Reply w/Quote
#63 Report this post to a moderator
Support Apolyton buy from Amazon

AU mod... oh crap.
Anybody got a quick link for what the changes are?

And 1.27f... guess that means I will have to do a download and patch again. Darn.

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:30
  Old Post 12-09-2003 02:53
Edit/Delete Message Reply w/Quote
#64 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Konquest02
Absolutely... But the AU mod is nothing drastic... It just makes the game more challenging by improving the AI. I think it's the best mod around because changes are so slight it still "feels" like Civ 3

You'll find the links in the AU history thread.

--Kon--


What he said. It's not too drastic a mod, and it does improve the AI a bit without going beyond the AI's grasp of events. Anyone else who hasn't used this mod before please check out the AU mod history thread here: AU mod history

One of the things I'd like to do is start using the AU mod for most all the AU based games. After all it was created for Apolyton University.

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:30
  Old Post 12-09-2003 02:54
Edit/Delete Message Reply w/Quote
#65 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by GodKing
AU mod... oh crap.
Anybody got a quick link for what the changes are?

And 1.27f... guess that means I will have to do a download and patch again. Darn.


1.27f does speed the game up a bit. I like it and I believe it is compatible with 1.21f unlike how 1.21f was for 1.14f.

Last edited by Rhothaerill on 12-09-2003 at 06:24

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:30
  Old Post 12-09-2003 03:01
Edit/Delete Message Reply w/Quote
#66 Report this post to a moderator
Avatar Enlargement: We've got the solution

Well, I will try it with 1.21, and if that doesn't work will download and upgrade.

Checking out the history of the mod now. Looks fairly mild (as compared to DyP or some of the others I have looked at or are playing as PBEM) so it should be fine.

Gonna have to forget all the little things I have been putting away regarding C3C..... ah, seafairing is the way to go.

TheArsenal is offline TheArsenal
Prince
Sunny Southern California
Mar 2002
time: 21:30
  Old Post 12-09-2003 03:49
Edit/Delete Message Reply w/Quote
#67 Report this post to a moderator
Browse Apolyton AD-FREE

Hmm. I’ve never played the AU mod. Reading it over, the changes may not be drastic, but there are enough to make me consider rethinking a few unit build and tech choices (marines, ironclad, for example). And I’m betting a couple of these changes give you some nasty surprises if you don’t pay attention through out the game.

I am assuming left clicking a unit/the Civlopedia will show me the updated changes in strength and movement?

Konquest02 is offline Konquest02
Prince
Somewhere up in the trees
Jun 2002
time: 00:30
  Old Post 12-09-2003 04:03
Edit/Delete Message Reply w/Quote
#68 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by TheArsenal
Hmm. I’ve never played the AU mod. Reading it over, the changes may not be drastic, but there are enough to make me consider rethinking a few unit build and tech choices (marines, ironclad, for example). And I’m betting a couple of these changes give you some nasty surprises if you don’t pay attention through out the game.

I am assuming left clicking a unit/the Civlopedia will show me the updated changes in strength and movement?


Exactly. The mod was created in order to give more strategic depth to the game as well as to improve the AI. Some given strategies might not work as well, some new are just more effective...

Some key changes:


  • Communism is much more effective. It's now a viable form of government.
  • Riflemen are now 5/6/1 instead of 4/6/1, as the AI often uses them in attack
  • Archers, Bowmen, Longbowmen and Guerilla have a zero-range bombard and act just like a catapult put in a stack. Much more useful on defense.
  • Great Wall now also adds city walls to all towns in continent.
  • Longevity requires Sanitation instead of Genetics
  • Military Academy no longer requires a victorious Army.
  • Increased corruption for Republic from Nuisance to Problematic.
    Increased worker speed by 1 for Communism.
    Increased experience of Communist Spies/Diplomats by one level.
    Added 1 free unit per city for Democracy.
    Added 2 free units per metropolis for Democracy.
    Reduced all resistance modifiers versus Communism by 5.
    Doubled assimilation chance for Communism.
  • Doubled effect of entertainers
  • Action: Increased optimal number of cities for all map sizes by 50%
    Reduced percentage of optimal cities for all levels by 1/3
    Reason: To make the AI more aggressive in pursuing land
    Comment: Is transparent to the human player, except for the fact that
    in delays the availability of the FP. Encourages the larger AI
    empires to capture (not raze) cities. May induce the AI to win
    by domination. The behavior of the AI in expanding was not
    changed after Firaxis made courthouses and police stations
    increase the OCN by 25% each.


That's about it...

--Kon--

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:30
  Old Post 12-09-2003 04:03
Edit/Delete Message Reply w/Quote
#69 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by TheArsenal
Hmm. I’ve never played the AU mod. Reading it over, the changes may not be drastic, but there are enough to make me consider rethinking a few unit build and tech choices (marines, ironclad, for example). And I’m betting a couple of these changes give you some nasty surprises if you don’t pay attention through out the game.

I am assuming left clicking a unit/the Civlopedia will show me the updated changes in strength and movement?


The galley movement on ocean is a bit of a nasty surprise if you forget about it.

Yes the civilopedia updates all changes made in the editor, including upgrade paths etc. IIRC if any new units, wonders, etc. are added the civilopedia also adds those too, but I haven't done any of my own modding for a while so I'm not sure.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:30
  Old Post 12-09-2003 04:25
Edit/Delete Message Reply w/Quote
#70 Report this post to a moderator
Help yourself to an AD-FREE life

That is swell, but remember I said I have not used mods, so what is required to use it? Will it just be that a scenario is created using it and a save presented and I use the save with no real other action on may part?
Is it like GOTM, where I have so many hoops to jump through that I shucked it?
I have been installing over and over per Firaxis to try and resolve a problem. So Ihope it is painless.

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:30
  Old Post 12-09-2003 04:28
Edit/Delete Message Reply w/Quote
#71 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by vmxa1
That is swell, but remember I said I have not used mods, so what is required to use it? Will it just be that a scenario is created using it and a save presented and I use the save with no real other action on may part?
Is it like GOTM, where I have so many hoops to jump through that I shucked it?
I have been installing over and over per Firaxis to try and resolve a problem. So Ihope it is painless.


You won't have to do anything but download the 4000bc savegame after I post it tonight. The scenario was already created with the AU mod rules incorporated into it.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:30
  Old Post 12-09-2003 05:18
Edit/Delete Message Reply w/Quote
#72 Report this post to a moderator
Increase the size of your Attachments

I like that, thanks.

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

Donate to the Red Cross
and the Apolyton University
Jun 2002
time: 21:30
  Old Post 12-09-2003 06:51
Edit/Delete Message Reply w/Quote
#73 Report this post to a moderator
Got spare money?

Ok any last team joinings before I post a specifics thread?

Makahlua is offline Makahlua
Queen
Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002
time: 23:30
  Old Post 19-09-2003 05:50 Visit Makahlua's homepage!
Edit/Delete Message Reply w/Quote
#74 Report this post to a moderator
Put an end to popups!

Me! Since you talked me into it Spaceship team please and thank you

Oh! Perhaps I should introduce myself? Hi, I'm Maki and I'm usually found in the Alpha Centauri forums, but I've been lurking here and improving my game..even if I'm only up to regent so far

Konquest02 is offline Konquest02
Prince
Somewhere up in the trees
Jun 2002
time: 00:30
  Old Post 19-09-2003 07:02
Edit/Delete Message Reply w/Quote
#75 Report this post to a moderator
Support Apolyton

Welcome Maki!! You just missed the first block of turns, but it's not a big deal. The next block starts tomorrow so you can pick up the game from there!

Good luck!

--Kon--

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:30
  Old Post 19-09-2003 08:56
Edit/Delete Message Reply w/Quote
#76 Report this post to a moderator
Remove this text

Welcome to AU Makahlua. For anyone that doesn't play the C3DG she is the term 1 president. I'll go ahead and add her to the spaceship team.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:30
  Old Post 19-09-2003 09:40
Edit/Delete Message Reply w/Quote
#77 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Yes welcome to the team.

 
Pages (3): [ 1   2   3   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:30.
Apolyton Time is 00:30.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0449 seconds (89.36% PHP - 10.64% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net