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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:30
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do you agree or are you being sarcastic?
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:30
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I've raised it for many many times. Nobody ever paid attention.
People are so focused on massively multiplayer and 3d graphics...
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:30
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cheers.
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Zevico
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Melbourne
Apr 2002 time: 15:30
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My suggestion:
Suppose you build a semi-coastal city; ie. one that is near the sea, but does not have a direct link to it. Perhaps provide the option to build ports on ground within your city borders. These ports would allow for sea trade and also let the city gain an additional food unit as a harbor would, for the squares that is has within its city radius. The disadvantages here would be: A port would require a lot of work to create (6 turns for a normal worker?) and would cost upkeep (perhaps more than a harbor would?).
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