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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Democracy Game-Archive > Where to build our 3rd Viking City?
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ormuzd is offline ormuzd
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Jan 2003
time: 07:30
  Old Post 20-09-2003 15:27 Visit ormuzd's homepage!
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#31 Report this post to a moderator
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the 3rd and fourth cities are already planned and after some turns they will be built.

Having the map of the surrounding land we have to decide where should we place the second ring of cities.

GhengisFarb is offline GhengisFarb
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I want my HAMBURGERS!!
May 2002
time: 23:30
  Old Post 20-09-2003 18:45 Visit GhengisFarb's homepage!
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#32 Report this post to a moderator
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If it was me, I would go to B.

Attachment: _citysites.gif
This has been downloaded 63 time(s).

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:30
  Old Post 20-09-2003 22:06 Visit joncnunn's homepage!
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Looking at the map, I hate to see all those productive mountain and hill tiles go permenately unused. (Very inefficent)

City A really needs shifts NE
And city A prime needs added formed on the grassland shield to use the whale and all those skipped mountain & hill tiles

City B is not water connected (diagnal doesn't count) and should be shifted so save the cost of an aqequduct. (NW looks best because it elimates another competely used tile)

Cities C, D, and E look excelent to me.

Makahlua is offline Makahlua
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Republic of Texas....er I mean the 28th state in the Union ^^
Sep 2002
time: 23:30
  Old Post 20-09-2003 22:19 Visit Makahlua's homepage!
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EDIT: better yet, let me draw that out for ya! I'm not sure wether Z or Y would be better - we lose a plains square at Y, but pick up the whale.

Last edited by Makahlua on 20-09-2003 at 22:30

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 20-09-2003 23:39 Visit GhengisFarb's homepage!
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#35 Report this post to a moderator
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quote:
Originally posted by joncnunn
City B is not water connected (diagnal doesn't count) and should be shifted so save the cost of an aqequduct.

Actually diagonal does count unless the mapmakers deleted the river on it. A, B and E should not require Aquaducts. Where you moved B to deletes a Hill which is far more important for that location given that all those Floodplains will never be able to produce shields.

Moving A NE sacrifices a Whale, a grassland and a mountain to pick up a fish and a mountain.

I prefer the Whale over the Fish and the extra grassland to boot.

BigFurryMonster is offline BigFurryMonster
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Feb 2002
time: 06:30
  Old Post 21-09-2003 00:20 Visit BigFurryMonster's homepage!
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#36 Report this post to a moderator
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quote:
Originally posted by GhengisFarb

Actually diagonal does count unless the mapmakers deleted the river on it.


Check out if it'll give you trade, and you'll know.

joncnunn is offline joncnunn
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Maryland Heights, MO
Sep 2002
time: 23:30
  Old Post 21-09-2003 02:48 Visit joncnunn's homepage!
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#37 Report this post to a moderator
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I had city A prime to get the Whale that moving A NE would lose.
(with A prime located on same spot as second map places Y)

quote:
Originally posted by GhengisFarb

Actually diagonal does count unless the mapmakers deleted the river on it. A, B and E should not require Aquaducts. Where you moved B to deletes a Hill which is far more important for that location given that all those Floodplains will never be able to produce shields.

Moving A NE sacrifices a Whale, a grassland and a mountain to pick up a fish and a mountain.

I prefer the Whale over the Fish and the extra grassland to boot.

joncnunn is offline joncnunn
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Maryland Heights, MO
Sep 2002
time: 23:30
  Old Post 21-09-2003 02:51 Visit joncnunn's homepage!
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#38 Report this post to a moderator
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On the second map, Z is badly located, would cause a reduction in potiential shields for Y.

I also see no need for 50% defensive bonsus that far inside natural borders.

So I think from the second map B should be moved NE and Z eliminated.

MrWhereItsAt is offline MrWhereItsAt
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Nov 2001
time: 17:30
  Old Post 21-09-2003 03:57
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Thing is, joncnunn, we're at the same time trying for the RCP, with cities spaced only a distance of 4.5 or 4 from the capital, so they all get the same corruption - effectively the corruption of the closest city to the capital. Z satisfies that, whereas both your SW moved A and NE moved B do not - we'd only get two cities at distance 4 for the forseeable future.

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 21-09-2003 07:43 Visit GhengisFarb's homepage!
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#40 Report this post to a moderator
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I only think rcp gives an advantatage on huge maps, we don't have a lot of land and optimal site choices to do rcp in our start position in my opinion.

Asmodeus is offline Asmodeus
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London
Nov 2001
time: 05:30
  Old Post 22-09-2003 17:24
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#41 Report this post to a moderator
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I think spots A, Y and B look to be the best IMHO.

joncnunn is offline joncnunn
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Sep 2002
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  Old Post 22-09-2003 20:44 Visit joncnunn's homepage!
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I concur with GF. Lack of land dictates some minor shifts.

I think we're all in agreement about cities C, D, & E.

GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 23-09-2003 03:11 Visit GhengisFarb's homepage!
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quote:
Originally posted by Asmodeus
I think spots A, Y and B look to be the best IMHO.

Which A, Y, and B?

MrWhereItsAt is offline MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:30
  Old Post 23-09-2003 08:04
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#44 Report this post to a moderator
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Although I have not voted for Y in the poll, it looks fine as well as long as we still settle A and Z (Y will not be very large anyway for some time to come).

B I would prefer to shift one S or SE so we can get that Wheat tile - E will have two others and a cow - more than enough.

 
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